433 research outputs found
Truthful Mechanisms for Agents that Value Privacy
Recent work has constructed economic mechanisms that are both truthful and
differentially private. In these mechanisms, privacy is treated separately from
the truthfulness; it is not incorporated in players' utility functions (and
doing so has been shown to lead to non-truthfulness in some cases). In this
work, we propose a new, general way of modelling privacy in players' utility
functions. Specifically, we only assume that if an outcome has the property
that any report of player would have led to with approximately the same
probability, then has small privacy cost to player . We give three
mechanisms that are truthful with respect to our modelling of privacy: for an
election between two candidates, for a discrete version of the facility
location problem, and for a general social choice problem with discrete
utilities (via a VCG-like mechanism). As the number of players increases,
the social welfare achieved by our mechanisms approaches optimal (as a fraction
of )
Budget Feasible Mechanisms for Experimental Design
In the classical experimental design setting, an experimenter E has access to
a population of potential experiment subjects , each
associated with a vector of features . Conducting an experiment
with subject reveals an unknown value to E. E typically assumes
some hypothetical relationship between 's and 's, e.g., , and estimates from experiments, e.g., through linear
regression. As a proxy for various practical constraints, E may select only a
subset of subjects on which to conduct the experiment.
We initiate the study of budgeted mechanisms for experimental design. In this
setting, E has a budget . Each subject declares an associated cost to be part of the experiment, and must be paid at least her cost. In
particular, the Experimental Design Problem (EDP) is to find a set of
subjects for the experiment that maximizes V(S) = \log\det(I_d+\sum_{i\in
S}x_i\T{x_i}) under the constraint ; our objective
function corresponds to the information gain in parameter that is
learned through linear regression methods, and is related to the so-called
-optimality criterion. Further, the subjects are strategic and may lie about
their costs.
We present a deterministic, polynomial time, budget feasible mechanism
scheme, that is approximately truthful and yields a constant factor
approximation to EDP. In particular, for any small and , we can construct a (12.98, )-approximate mechanism that is
-truthful and runs in polynomial time in both and
. We also establish that no truthful,
budget-feasible algorithms is possible within a factor 2 approximation, and
show how to generalize our approach to a wide class of learning problems,
beyond linear regression
The Core of the Participatory Budgeting Problem
In participatory budgeting, communities collectively decide on the allocation
of public tax dollars for local public projects. In this work, we consider the
question of fairly aggregating the preferences of community members to
determine an allocation of funds to projects. This problem is different from
standard fair resource allocation because of public goods: The allocated goods
benefit all users simultaneously. Fairness is crucial in participatory decision
making, since generating equitable outcomes is an important goal of these
processes. We argue that the classic game theoretic notion of core captures
fairness in the setting. To compute the core, we first develop a novel
characterization of a public goods market equilibrium called the Lindahl
equilibrium, which is always a core solution. We then provide the first (to our
knowledge) polynomial time algorithm for computing such an equilibrium for a
broad set of utility functions; our algorithm also generalizes (in a
non-trivial way) the well-known concept of proportional fairness. We use our
theoretical insights to perform experiments on real participatory budgeting
voting data. We empirically show that the core can be efficiently computed for
utility functions that naturally model our practical setting, and examine the
relation of the core with the familiar welfare objective. Finally, we address
concerns of incentives and mechanism design by developing a randomized
approximately dominant-strategy truthful mechanism building on the exponential
mechanism from differential privacy
DPWeVote: differentially private weighted voting protocol for cloud-based decision-making
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. With the advent of Industry 4.0, cloud computing techniques have been increasingly adopted by industry practitioners to achieve better workflows. One important application is cloud-based decision-making, in which multiple enterprise partners need to arrive an agreed decision. Such cooperative decision-making problem is sometimes formed as a weighted voting game, in which enterprise partners express ‘YES/NO’ opinions. Nevertheless, existing cryptographic approaches to Cloud-Based Weighted Voting Game have restricted collusion tolerance and heavily rely on trusted servers, which are not always available. In this work, we consider the more realistic scenarios of having semi-honest cloud server/partners and assuming maximal collusion tolerance. To resolve the privacy issues in such scenarios, the DPWeVote protocol is proposed which incorporates Randomized Response technique and consists the following three phases: the Randomized Weights Collection phase, the Randomized Opinions Collection phase, and the Voting Results Release phase. Experiments on synthetic data have demonstrated that the proposed DPWeVote protocol managed to retain an acceptable utility for decision-making while preserving privacy in semi-honest environment
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