5 research outputs found

    Digital relief generation from 3D models

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    It is difficult to extend image-based relief generation to high-relief generation, as the images contain insufficient height information. To generate reliefs from three-dimensional (3D) models, it is necessary to extract the height fields from the model, but this can only generate bas-reliefs. To overcome this problem, an efficient method is proposed to generate bas-reliefs and high-reliefs directly from 3D meshes. To produce relief features that are visually appropriate, the 3D meshes are first scaled. 3D unsharp masking is used to enhance the visual features in the 3D mesh, and average smoothing and Laplacian smoothing are implemented to achieve better smoothing results. A nonlinear variable scaling scheme is then employed to generate the final bas-reliefs and high-reliefs. Using the proposed method, relief models can be generated from arbitrary viewing positions with different gestures and combinations of multiple 3D models. The generated relief models can be printed by 3D printers. The proposed method provides a means of generating both high-reliefs and bas-reliefs in an efficient and effective way under the appropriate scaling factors

    Pose selection for animated scenes and a case study of bas-relief generation

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    This paper aims to automate the process of generating a meaningful single still image from a temporal input of scene sequences. The success of our extraction relies on evaluating the optimal pose of characters selection, which should maximize the information conveyed. We define the information entropy of the still image candidates as the evaluation criteria. To validate our method and to demonstrate its effectiveness, we generated a relief (as a unique form of art creation) to narrate given temporal action scenes. A user study was conducted to experimentally compare the computer-selected poses with those selected by human participants. The results show that the proposed method can assist the selection of informative pose of character effectively

    Action snapshot with single pose and viewpoint

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    Many art forms present visual content as a single image captured from a particular viewpoint. How to select a meaningful representative moment from an action performance is difficult, even for an experienced artist. Often, a well-picked image can tell a story properly. This is important for a range of narrative scenarios, such as journalists reporting breaking news, scholars presenting their research, or artists crafting artworks. We address the underlying structures and mechanisms of a pictorial narrative with a new concept, called the action snapshot, which automates the process of generating a meaningful snapshot (a single still image) from an input of scene sequences. The input of dynamic scenes could include several interactive characters who are fully animated. We propose a novel method based on information theory to quantitatively evaluate the information contained in a pose. Taking the selected top postures as input, a convolutional neural network is constructed and trained with the method of deep reinforcement learning to select a single viewpoint, which maximally conveys the information of the sequence. User studies are conducted to experimentally compare the computer-selected poses and viewpoints with those selected by human participants. The results show that the proposed method can assist the selection of the most informative snapshot effectively from animation-intensive scenarios
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