110 research outputs found

    Systems and Methods for Measuring and Improving End-User Application Performance on Mobile Devices

    Full text link
    In today's rapidly growing smartphone society, the time users are spending on their smartphones is continuing to grow and mobile applications are becoming the primary medium for providing services and content to users. With such fast paced growth in smart-phone usage, cellular carriers and internet service providers continuously upgrade their infrastructure to the latest technologies and expand their capacities to improve the performance and reliability of their network and to satisfy exploding user demand for mobile data. On the other side of the spectrum, content providers and e-commerce companies adopt the latest protocols and techniques to provide smooth and feature-rich user experiences on their applications. To ensure a good quality of experience, monitoring how applications perform on users' devices is necessary. Often, network and content providers lack such visibility into the end-user application performance. In this dissertation, we demonstrate that having visibility into the end-user perceived performance, through system design for efficient and coordinated active and passive measurements of end-user application and network performance, is crucial for detecting, diagnosing, and addressing performance problems on mobile devices. My dissertation consists of three projects to support this statement. First, to provide such continuous monitoring on smartphones with constrained resources that operate in such a highly dynamic mobile environment, we devise efficient, adaptive, and coordinated systems, as a platform, for active and passive measurements of end-user performance. Second, using this platform and other passive data collection techniques, we conduct an in-depth user trial of mobile multipath to understand how Multipath TCP (MPTCP) performs in practice. Our measurement study reveals several limitations of MPTCP. Based on the insights gained from our measurement study, we propose two different schemes to address the identified limitations of MPTCP. Last, we show how to provide visibility into the end- user application performance for internet providers and in particular home WiFi routers by passively monitoring users' traffic and utilizing per-app models mapping various network quality of service (QoS) metrics to the application performance.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146014/1/ashnik_1.pd

    Delphi: A Software Controller for Mobile Network Selection

    Get PDF
    This paper presents Delphi, a mobile software controller that helps applications select the best network among available choices for their data transfers. Delphi optimizes a specified objective such as transfer completion time, or energy per byte transferred, or the monetary cost of a transfer. It has four components: a performance predictor that uses features gathered by a network monitor, and a traffic profiler to estimate transfer sizes near the start of a transfer, all fed into a network selector that uses the prediction and transfer size estimate to optimize an objective.For each transfer, Delphi either recommends the best single network to use, or recommends Multi-Path TCP (MPTCP), but crucially selects the network for MPTCP s primary subflow . The choice of primary subflow has a strong impact onthe transfer completion time, especially for short transfers.We designed and implemented Delphi in Linux. It requires no application modifications. Our evaluation shows that Delphi reduces application network transfer time by 46% for Web browsing and by 49% for video streaming, comparedwith Android s default policy of always using Wi-Fi when it is available. Delphi can also be configured to achieve high throughput while being battery-efficient: in this configuration, it achieves 1.9x the throughput of Android s default policy while only consuming 6% more energy

    Experience-driven Control For Networking And Computing

    Get PDF
    Modern networking and computing systems have become very complicated and highly dynamic, which makes them hard to model, predict and control. In this thesis, we aim to study system control problems from a whole new perspective by leveraging emerging Deep Reinforcement Learning (DRL), to develop experience-driven model-free approaches, which enable a network or a device to learn the best way to control itself from its own experience (e.g., runtime statistics data) rather than from accurate mathematical models, just as a human learns a new skill (e.g., driving, swimming, etc). To demonstrate the feasibility and superiority of this experience-driven control design philosophy, we present the design, implementation, and evaluation of multiple DRL-based control frameworks on two fundamental networking problems, Traffic Engineering (TE) and Multi-Path TCP (MPTCP) congestion control, as well as one cutting-edge application, resource co-scheduling for Deep Neural Network (DNN) models on mobile and edge devices with heterogeneous hardware. We first propose DRL-TE, a DRL-based framework that enables experience-driven networking for TE. DRL-TE maximizes a widely-used utility function by jointly learning network environment and its dynamics, and making decisions under the guidance of powerful DNNs. We propose two new techniques, TE-aware exploration and actor-critic-based prioritized experience replay, to optimize the general DRL framework particularly for TE. Furthermore, we propose an Actor-Critic-based Transfer learning framework for TE, ACT-TE, which solves a practical problem in experience-driven networking: when network configurations are changed, how to train a new DRL agent to effectively and quickly adapt to the new environment. In the new network environment, ACT-TE leverages policy distillation to rapidly learn a new control policy from both old knowledge (i.e., distilled from the existing agent) and new experience (i.e., newly collected samples). In addition, we propose DRL-CC to enable experience-driven congestion control for MPTCP. DRL-CC utilizes a single (instead of multiple independent) DRL agent to dynamically and jointly perform congestion control for all active MPTCP flows on an end host with the objective of maximizing the overall utility. The novelty of our design is to utilize a flexible recurrent neural network, LSTM, under a DRL framework for learning a representation for all active flows and dealing with their dynamics. Moreover, we integrate the above LSTM-based representation network into an actor-critic framework for continuous congestion control, which applies the deterministic policy gradient method to train actor, critic, and LSTM networks in an end-to-end manner. With the emergence of more and more powerful chipsets and hardware and the rise of Artificial Intelligence of Things (AIoT), there is a growing trend for bringing DNN models to empower mobile and edge devices with intelligence such that they can support attractive AI applications on the edge in a real-time or near real-time manner. To leverage heterogeneous computational resources (such as CPU, GPU, DSP, etc) to effectively and efficiently support concurrent inference of multiple DNN models on a mobile or edge device, in the last part of this thesis, we propose a novel experience-driven control framework for resource co-scheduling, which we call COSREL. COSREL has the following desirable features: 1) it achieves significant speedup over commonly-used methods by efficiently utilizing all the computational resources on heterogeneous hardware; 2) it leverages DRL to make dynamic and wise online scheduling decisions based on system runtime state; 3) it is capable of making a good tradeoff among inference latency, throughput and energy efficiency; and 4) it makes no changes to given DNN models, thus preserves their accuracies. To validate and evaluate the proposed frameworks, we conduct extensive experiments on packet-level simulation (for TE), testbed with modified Linux kernel (for MPTCP), and off-the-shelf Android devices (for resource co-scheduling). The results well justify the effectiveness of these frameworks, as well as their superiority over several baseline methods

    WhiteHaul: an efficient spectrum aggregation system for low-cost and high capacity backhaul over white spaces

    Get PDF
    We address the challenge of backhaul connectivity for rural and developing regions, which is essential for universal fixed/mobile Internet access. To this end, we propose to exploit the TV white space (TVWS) spectrum for its attractive properties: low cost, abundance in under-served regions and favorable propagation characteristics. Specifically, we propose a system called WhiteHaul for the efficient aggregation of the TVWS spectrum tailored for the backhaul use case. At the core of WhiteHaul are two key innovations: (i) a TVWS conversion substrate that can efficiently handle multiple non-contiguous chunks of TVWS spectrum using multiple low cost 802.11n/ac cards but with a single antenna; (ii) novel use of MPTCP as a link-level tunnel abstraction and its use for efficiently aggregating multiple chunks of the TVWS spectrum via a novel uncoupled, cross-layer congestion control algorithm. Through extensive evaluations using a prototype implementation of WhiteHaul, we show that: (a) WhiteHaul can aggregate almost the whole of TV band with 3 interfaces and achieve nearly 600Mbps TCP throughput; (b) the WhiteHaul MPTCP congestion control algorithm provides an order of magnitude improvement over state of the art algorithms for typical TVWS backhaul links. We also present additional measurement and simulation based results to evaluate other aspects of the WhiteHaul design

    QoE-Centric Control and Management of Multimedia Services in Software Defined and Virtualized Networks

    Get PDF
    Multimedia services consumption has increased tremendously since the deployment of 4G/LTE networks. Mobile video services (e.g., YouTube and Mobile TV) on smart devices are expected to continue to grow with the emergence and evolution of future networks such as 5G. The end user’s demand for services with better quality from service providers has triggered a trend towards Quality of Experience (QoE) - centric network management through efficient utilization of network resources. However, existing network technologies are either unable to adapt to diverse changing network conditions or limited in available resources. This has posed challenges to service providers for provisioning of QoE-centric multimedia services. New networking solutions such as Software Defined Networking (SDN) and Network Function Virtualization (NFV) can provide better solutions in terms of QoE control and management of multimedia services in emerging and future networks. The features of SDN, such as adaptability, programmability and cost-effectiveness make it suitable for bandwidth-intensive multimedia applications such as live video streaming, 3D/HD video and video gaming. However, the delivery of multimedia services over SDN/NFV networks to achieve optimized QoE, and the overall QoE-centric network resource management remain an open question especially in the advent development of future softwarized networks. The work in this thesis intends to investigate, design and develop novel approaches for QoE-centric control and management of multimedia services (with a focus on video streaming services) over software defined and virtualized networks. First, a video quality management scheme based on the traffic intensity under Dynamic Adaptive Video Streaming over HTTP (DASH) using SDN is developed. The proposed scheme can mitigate virtual port queue congestion which may cause buffering or stalling events during video streaming, thus, reducing the video quality. A QoE-driven resource allocation mechanism is designed and developed for improving the end user’s QoE for video streaming services. The aim of this approach is to find the best combination of network node functions that can provide an optimized QoE level to end-users through network node cooperation. Furthermore, a novel QoE-centric management scheme is proposed and developed, which utilizes Multipath TCP (MPTCP) and Segment Routing (SR) to enhance QoE for video streaming services over SDN/NFV-based networks. The goal of this strategy is to enable service providers to route network traffic through multiple disjointed bandwidth-satisfying paths and meet specific service QoE guarantees to the end-users. Extensive experiments demonstrated that the proposed schemes in this work improve the video quality significantly compared with the state-of-the- art approaches. The thesis further proposes the path protections and link failure-free MPTCP/SR-based architecture that increases survivability, resilience, availability and robustness of future networks. The proposed path protection and dynamic link recovery scheme achieves a minimum time to recover from a failed link and avoids link congestion in softwarized networks

    Network reputation-based quality optimization of video delivery in heterogeneous wireless environments

    Get PDF
    The mass-market adoption of high-end mobile devices and increasing amount of video traffic has led the mobile operators to adopt various solutions to help them cope with the explosion of mobile broadband data traffic, while ensuring high Quality of Service (QoS) levels to their services. Deploying small-cell base stations within the existing macro-cellular networks and offloading traffic from the large macro-cells to the small cells is seen as a promising solution to increase capacity and improve network performance at low cost. Parallel use of diverse technologies is also employed. The result is a heterogeneous network environment (HetNets), part of the next generation network deployments. In this context, this thesis makes a step forward towards the “Always Best Experience” paradigm, which considers mobile users seamlessly roaming in the HetNets environment. Supporting ubiquitous connectivity and enabling very good quality of rich mobile services anywhere and anytime is highly challenging, mostly due to the heterogeneity of the selection criteria, such as: application requirements (e.g., voice, video, data, etc.); different device types and with various capabilities (e.g., smartphones, netbooks, laptops, etc.); multiple overlapping networks using diverse technologies (e.g., Wireless Local Area Networks (IEEE 802.11), Cellular Networks Long Term Evolution (LTE), etc.) and different user preferences. In fact, the mobile users are facing a complex decision when they need to dynamically select the best value network to connect to in order to get the “Always Best Experience”. This thesis presents three major contributions to solve the problem described above: 1) The Location-based Network Prediction mechanism in heterogeneous wireless networks (LNP) provides a shortlist of best available networks to the mobile user based on his location, history record and routing plan; 2) Reputation-oriented Access Network Selection mechanism (RANS) selects the best reputation network from the available networks for the mobile user based on the best trade-off between QoS, energy consumptions and monetary cost. The network reputation is defined based on previous user-network interaction, and consequent user experience with the network. 3) Network Reputation-based Quality Optimization of Video Delivery in heterogeneous networks (NRQOVD) makes use of a reputation mechanism to enhance the video content quality via multipath delivery or delivery adaptation
    corecore