547 research outputs found
Human computer interaction for international development: past present and future
Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future
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Texts and reading in virtual environments : history and prospects
textThis thesis examines the activity of pleasure reading as conducted within three kinds of virtual environments: role-playing and adventure video games, Massively Multiplayer Online Games (MMOGs) such as World of Warcraft, and graphical online social worlds such as Second Life. I ask how and to what extent different types of virtual environments are able to provide immersive reading experiences. This analysis relies upon the concepts of telic (purpose-driven) and paratelic (pleasure-driven) modes of reading, and I examine how virtual environments provide affordances for one or the other mode. How they do so usually has to do with how their situate reading materials in relation to the environment’s diegetic world, as well as whether the diegetic world is coherent and bounded. I conclude that while paratelic reading is encouraged in all virtual environments, role-playing and adventure video games are conducive to partially telic reading experiences, with players reading in order to better understand the diegetic world in which they act. MMOGs feature largely immutable diegetic worlds lacking normal relations of causality, but they still manage to some degree to encourage telic reading by circumscribing and enriching the world with lore. Virtual social worlds are generally unable to provide this sort of telic reading experience due to their lack of coherent diegetic worlds, and their effectiveness for paratelic reading is currently hampered by unwieldy interfaces and lack of innovation in the format of virtual books. Although MMOGs and social virtual worlds both feature synchronous collaboration between players with the potential for emergent narratives, neither has been able to leverage this advantage for the creation of immersive reading experiences. Finally, all three forms of virtual environment have inspired innovative user-created narratives and interfaces, but they have done so outside the contexts of their diegetic game worlds, in the sphere of participant culture.Informatio
Ariel - Volume 11 Number 2
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Players Unleashed ! Modding The Sims and the Culture of Gaming
The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.Sihvonen examines the technical and material specificities of The Sims mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. From its historical roots in the shoot’em up games, the author bares the fascinating evolution and dynamics of modding, where gender stereotypes, the thrills of hacking and living the Sims’ American Dream intersect with the aesthetic and operational dimensions of modding
Seeking Abraham: A Report of Furman University\u27s Task Force on Slavery and Justice
After more than a year of study, the Furman University Task Force on Slavery and Justice presents its findings in this report. The report includes the Task Force’s values and process, a presentation of the history of Furman’s early ties to slavery, a number of short vignettes by individual Task Force members, and a number of recommendations for the university to address.
Members of the Task Force represent diverse students and alumni, as well as faculty and staff. The report is the result of commissioning a history, activating student research projects, hosting scholars who consulted with the Task Force, creating oral histories and curating viewpoints, and attending Universities Studying Slavery, a consortium headquartered at the University of Virginia with more than 40 international colleges and universities.
The university has made a commitment to serious consideration of the entire report
Research Review: Death Online - Alive and Kicking!
In recent years, the physical death, the related grief, and the ensuing memorials has become visible in the digital arena. As every other aspect of life is to be found online, so are death and the surrounding issues. The research into the area is not far behind, and using the approach of a timeline with different stakeholders, this research review offers a systematic way of keeping track. The rather simple timeline relates to the death of a person, there is before, just around, and after death, appropriately named in a dead language: Ante Mortem, Peri Mortem, and Post Mortem. This review deals exclusively with the digital context of the physical death of existing human beings, as opposed to, e.g., in-game death experience or memorials for fictional characters. These are no doubt interesting issues that deserve their own review, although we might need to put citation marks around "death"
Evangelism through online gaming : communicating to Gen Z beyond the church walls
https://place.asburyseminary.edu/ecommonsatsdissertations/2549/thumbnail.jp
The internment of memory: Forgetting and remembering the Japanese American World War II experience
During World War II, over 100,000 Japanese American were confined in relocation and internment camps across the country as a result of President Franklin D. Roosevelt's Executive Order 9066. While many of their families were behind barbed wire, thousands of other Japanese Americans served in the US Army's Military Intelligence Service and the all-Japanese American 100th Infantry and 442nd Regimental Combat Team. These circumstances were largely public knowledge during the war years, but a pervasive silence on the subject became apparent in the decades following the war. Due to widespread racism and recognition of the hypocrisy evident in a democratic country confining its own citizens, many Americans were content to allow the Japanese American experiences to be forgotten. The destruction and scattering of communities through evacuation and resettlement and a sense of shame within the Japanese American community helped perpetuate the silence amongst Japanese Americans as well. Through the Civil Rights Movement, the social protest movements of the 1960s and 1970s, and ultimately through the redress movement in the 1980s, the Japanese American voice gradually entered the public consciousness.
Following the discussion of the historical context for the WWII experiences of the Japanese Americans, this research analyzes the period of forgetting and the various factors that combined to allow for eventual change. An analysis of public commemoration through war memorials, museums, historic sites, community events, and the less traditional memorials of novels, artwork, and films reveals how members of the Japanese American community and sympathetic Caucasian Americans overcame racist opposition and demonstrated determination in their efforts to pay tribute to the sacrifices of the soldiers, preserve relevant sites, and provide for the education of current and future generations on the subject of the Japanese American experience. The research also demonstrates the diversity within the Japanese American community, by disproving the common stereotype of homogeneity within the "model minority," and revealing the strength of individualism within the community as a significant contributing factor to memorialization efforts
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