547 research outputs found

    Human computer interaction for international development: past present and future

    Get PDF
    Recent years have seen a burgeoning interest in research into the use of information and communication technologies (ICTs) in the context of developing regions, particularly into how such ICTs might be appropriately designed to meet the unique user and infrastructural requirements that we encounter in these cross-cultural environments. This emerging field, known to some as HCI4D, is the product of a diverse set of origins. As such, it can often be difficult to navigate prior work, and/or to piece together a broad picture of what the field looks like as a whole. In this paper, we aim to contextualize HCI4D—to give it some historical background, to review its existing literature spanning a number of research traditions, to discuss some of its key issues arising from the work done so far, and to suggest some major research objectives for the future

    Players Unleashed! Modding The Sims and the Culture of Gaming

    Get PDF
    Siirretty Doriast

    Ariel - Volume 11 Number 2

    Get PDF
    Executive Editors Ellen Feldman Leonardo S. Nasca, Jr. Business .Managers Barbara L. Davies Martin B. Getzow News Editor Aaron D. Bleznak Features Editor Hugh A. Gelabert CAHS Editor Joan M. Greco Editorial Page Editor Samuel Markind Photography Editor Leonardo S. Nasca, Jr. Sports Editor Paul F. Mansfiel

    Players Unleashed ! Modding The Sims and the Culture of Gaming

    Get PDF
    The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.Sihvonen examines the technical and material specificities of The Sims mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. From its historical roots in the shoot’em up games, the author bares the fascinating evolution and dynamics of modding, where gender stereotypes, the thrills of hacking and living the Sims’ American Dream intersect with the aesthetic and operational dimensions of modding

    Seeking Abraham: A Report of Furman University\u27s Task Force on Slavery and Justice

    Get PDF
    After more than a year of study, the Furman University Task Force on Slavery and Justice presents its findings in this report. The report includes the Task Force’s values and process, a presentation of the history of Furman’s early ties to slavery, a number of short vignettes by individual Task Force members, and a number of recommendations for the university to address. Members of the Task Force represent diverse students and alumni, as well as faculty and staff. The report is the result of commissioning a history, activating student research projects, hosting scholars who consulted with the Task Force, creating oral histories and curating viewpoints, and attending Universities Studying Slavery, a consortium headquartered at the University of Virginia with more than 40 international colleges and universities. The university has made a commitment to serious consideration of the entire report

    Research Review: Death Online - Alive and Kicking!

    Get PDF
    In recent years, the physical death, the related grief, and the ensuing memorials has become visible in the digital arena. As every other aspect of life is to be found online, so are death and the surrounding issues. The research into the area is not far behind, and using the approach of a timeline with different stakeholders, this research review offers a systematic way of keeping track. The rather simple timeline relates to the death of a person, there is before, just around, and after death, appropriately named in a dead language: Ante Mortem, Peri Mortem, and Post Mortem. This review deals exclusively with the digital context of the physical death of existing human beings, as opposed to, e.g., in-game death experience or memorials for fictional characters. These are no doubt interesting issues that deserve their own review, although we might need to put citation marks around "death"

    Evangelism through online gaming : communicating to Gen Z beyond the church walls

    Get PDF
    https://place.asburyseminary.edu/ecommonsatsdissertations/2549/thumbnail.jp

    The internment of memory: Forgetting and remembering the Japanese American World War II experience

    Get PDF
    During World War II, over 100,000 Japanese American were confined in relocation and internment camps across the country as a result of President Franklin D. Roosevelt's Executive Order 9066. While many of their families were behind barbed wire, thousands of other Japanese Americans served in the US Army's Military Intelligence Service and the all-Japanese American 100th Infantry and 442nd Regimental Combat Team. These circumstances were largely public knowledge during the war years, but a pervasive silence on the subject became apparent in the decades following the war. Due to widespread racism and recognition of the hypocrisy evident in a democratic country confining its own citizens, many Americans were content to allow the Japanese American experiences to be forgotten. The destruction and scattering of communities through evacuation and resettlement and a sense of shame within the Japanese American community helped perpetuate the silence amongst Japanese Americans as well. Through the Civil Rights Movement, the social protest movements of the 1960s and 1970s, and ultimately through the redress movement in the 1980s, the Japanese American voice gradually entered the public consciousness. Following the discussion of the historical context for the WWII experiences of the Japanese Americans, this research analyzes the period of forgetting and the various factors that combined to allow for eventual change. An analysis of public commemoration through war memorials, museums, historic sites, community events, and the less traditional memorials of novels, artwork, and films reveals how members of the Japanese American community and sympathetic Caucasian Americans overcame racist opposition and demonstrated determination in their efforts to pay tribute to the sacrifices of the soldiers, preserve relevant sites, and provide for the education of current and future generations on the subject of the Japanese American experience. The research also demonstrates the diversity within the Japanese American community, by disproving the common stereotype of homogeneity within the "model minority," and revealing the strength of individualism within the community as a significant contributing factor to memorialization efforts
    • …
    corecore