946 research outputs found

    Deep Autoencoder for Combined Human Pose Estimation and body Model Upscaling

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    We present a method for simultaneously estimating 3D human pose and body shape from a sparse set of wide-baseline camera views. We train a symmetric convolutional autoencoder with a dual loss that enforces learning of a latent representation that encodes skeletal joint positions, and at the same time learns a deep representation of volumetric body shape. We harness the latter to up-scale input volumetric data by a factor of 4Ă—4 \times, whilst recovering a 3D estimate of joint positions with equal or greater accuracy than the state of the art. Inference runs in real-time (25 fps) and has the potential for passive human behaviour monitoring where there is a requirement for high fidelity estimation of human body shape and pose

    Markerless Motion Capture via Convolutional Neural Network

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    A human motion capture system can be defined as a process that digitally records the movements of a person and then translates them into computer-animated images. To achieve this goal, motion capture systems usually exploit different types of algorithms, which include techniques such as pose estimation or background subtraction: this latter aims at segmenting moving objects from the background under multiple challenging scenarios. Recently, encoder-decoder-type deep neural networks designed to accomplish this task have reached impressive results, outperforming classical approaches. The aim of this thesis is to evaluate and discuss the predictions provided by the multi-scale convolutional neural network FgSegNet_v2, a deep learning-based method which represents the current state-of-the-art for implementing scene-specific background subtraction. In this work, FgSegNet_v2 is trained and tested on BBSoF S.r.l. dataset, extending its scene- specific use to a more general application in several environments

    BSUV-Net: a fully-convolutional neural network for background subtraction of unseen videos

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    Background subtraction is a basic task in computer vision and video processing often applied as a pre-processing step for object tracking, people recognition, etc. Recently, a number of successful background-subtraction algorithms have been proposed, however nearly all of the top-performing ones are supervised. Crucially, their success relies upon the availability of some annotated frames of the test video during training. Consequently, their performance on completely “unseen” videos is undocumented in the literature. In this work, we propose a new, supervised, background subtraction algorithm for unseen videos (BSUV-Net) based on a fully-convolutional neural network. The input to our network consists of the current frame and two background frames captured at different time scales along with their semantic segmentation maps. In order to reduce the chance of overfitting, we also introduce a new data-augmentation technique which mitigates the impact of illumination difference between the background frames and the current frame. On the CDNet-2014 dataset, BSUV-Net outperforms stateof-the-art algorithms evaluated on unseen videos in terms of several metrics including F-measure, recall and precision.Accepted manuscrip

    A fully-convolutional neural network for background subtraction of unseen videos

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    Background subtraction is a basic task in computer vision and video processing often applied as a pre-processing step for object tracking, people recognition, etc. Recently, a number of successful background-subtraction algorithms have been proposed, however nearly all of the top-performing ones are supervised. Crucially, their success relies upon the availability of some annotated frames of the test video during training. Consequently, their performance on completely “unseen” videos is undocumented in the literature. In this work, we propose a new, supervised, backgroundsubtraction algorithm for unseen videos (BSUV-Net) based on a fully-convolutional neural network. The input to our network consists of the current frame and two background frames captured at different time scales along with their semantic segmentation maps. In order to reduce the chance of overfitting, we also introduce a new data-augmentation technique which mitigates the impact of illumination difference between the background frames and the current frame. On the CDNet-2014 dataset, BSUV-Net outperforms stateof-the-art algorithms evaluated on unseen videos in terms of several metrics including F-measure, recall and precision.Accepted manuscrip

    Construction of Latent Descriptor Space and Inference Model of Hand-Object Interactions

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    Appearance-based generic object recognition is a challenging problem because all possible appearances of objects cannot be registered, especially as new objects are produced every day. Function of objects, however, has a comparatively small number of prototypes. Therefore, function-based classification of new objects could be a valuable tool for generic object recognition. Object functions are closely related to hand-object interactions during handling of a functional object; i.e., how the hand approaches the object, which parts of the object and contact the hand, and the shape of the hand during interaction. Hand-object interactions are helpful for modeling object functions. However, it is difficult to assign discrete labels to interactions because an object shape and grasping hand-postures intrinsically have continuous variations. To describe these interactions, we propose the interaction descriptor space which is acquired from unlabeled appearances of human hand-object interactions. By using interaction descriptors, we can numerically describe the relation between an object's appearance and its possible interaction with the hand. The model infers the quantitative state of the interaction from the object image alone. It also identifies the parts of objects designed for hand interactions such as grips and handles. We demonstrate that the proposed method can unsupervisedly generate interaction descriptors that make clusters corresponding to interaction types. And also we demonstrate that the model can infer possible hand-object interactions
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