1,166 research outputs found
The kindest cut: Enhancing the user experience of mobile tv through adequate zooming
The growing market of Mobile TV requires automated adaptation of standard TV footage to small size displays. Especially extreme long shots (XLS) depicting distant objects can spoil the user experience, e.g. in soccer content. Automated zooming schemes can improve the visual experience if the resulting footage meets user expectations in terms of the visual detail and quality but does not omit valuable context information. Current zooming schemes are ignorant of beneficial zoom ranges for a given target size when applied to standard definition TV footage. In two experiments 84 participants were able to switch between original and zoom enhanced soccer footage at three sizes - from 320x240 (QVGA) down to 176x144 (QCIF). Eye tracking and subjective ratings showed that zoom factors between 1.14 and 1.33 were preferred for all sizes. Interviews revealed that a zoom factor of 1.6 was too high for QVGA content due to low perceived video quality, but beneficial for QCIF size. The optimal zoom depended on the target display size. We include a function to compute the optimal zoom for XLS depending on the target device size. It can be applied in automatic content adaptation schemes and should stimulate further research on the requirements of different shot types in video coding
Contextual cropping and scaling of TV productions
This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-011-0804-3. Copyright @ Springer Science+Business Media, LLC 2011.In this paper, an application is presented which automatically adapts SDTV (Standard Definition Television) sports productions to smaller displays through intelligent cropping and scaling. It crops regions of interest of sports productions based on a smart combination of production metadata and systematic video analysis methods. This approach allows a context-based composition of cropped images. It provides a differentiation between the original SD version of the production and the processed one adapted to the requirements for mobile TV. The system has been comprehensively evaluated by comparing the outcome of the proposed method with manually and statically cropped versions, as well as with non-cropped versions. Envisaged is the integration of the tool in post-production and live workflows
The Big Picture on Small Screens Delivering Acceptable Video Quality in Mobile TV
Mobile TV viewers can change the viewing distance and (on some devices) scale the picture to their preferred viewing ratio, trading off size for angular resolution. We investigated optimal trade-offs between size and resolution through a series of studies. Participants selected their preferred size and rated the acceptability of the visual experience on a 200ppi device at a 4: 3 aspect ratio. They preferred viewing ratios similar to living room TV setups regardless of the much lower resolution: at a minimum 14 pixels per degree. While traveling on trains people required videos with a height larger than 35mm
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Intelligent image cropping and scaling
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 2011.Nowadays, there exist a huge number of end devices with different screen properties for
watching television content, which is either broadcasted or transmitted over the internet.
To allow best viewing conditions on each of these devices, different image formats have
to be provided by the broadcaster. Producing content for every single format is,
however, not applicable by the broadcaster as it is much too laborious and costly.
The most obvious solution for providing multiple image formats is to produce one high resolution format and prepare formats of lower resolution from this. One possibility to do this is to simply scale video images to the resolution of the target image format. Two significant drawbacks are the loss of image details through ownscaling and possibly unused image areas due to letter- or pillarboxes. A preferable solution is to find the contextual most important region in the high-resolution format at first and crop this area with an aspect ratio of the target image format afterwards. On the other hand, defining
the contextual most important region manually is very time consuming. Trying to apply that to live productions would be nearly impossible. Therefore, some approaches exist that automatically define cropping areas. To do so, they extract visual features, like moving reas in a video, and define regions of interest
(ROIs) based on those. ROIs are finally used to define an enclosing cropping area. The
extraction of features is done without any knowledge about the type of content. Hence,
these approaches are not able to distinguish between features that might be important in
a given context and those that are not.
The work presented within this thesis tackles the problem of extracting visual features based on prior knowledge about the content. Such knowledge is fed into the system in form of metadata that is available from TV production environments. Based on the
extracted features, ROIs are then defined and filtered dependent on the analysed
content. As proof-of-concept, this application finally adapts SDTV (Standard Definition Television) sports productions automatically to image formats with lower resolution through intelligent cropping and scaling. If no content information is available, the system can still be applied on any type of content through a default mode. The presented approach is based on the principle of a plug-in system. Each plug-in
represents a method for analysing video content information, either on a low level by
extracting image features or on a higher level by processing extracted ROIs. The
combination of plug-ins is determined by the incoming descriptive production metadata
and hence can be adapted to each type of sport individually. The application has been comprehensively evaluated by comparing the results of the system against alternative cropping methods. This evaluation utilised videos which were manually cropped by a professional video editor, statically cropped videos and simply scaled, non-cropped videos. In addition to and apart from purely subjective evaluations,
the gaze positions of subjects watching sports videos have been measured and compared
to the regions of interest positions extracted by the system
Real-time content-aware video retargeting on the Android platform for tunnel vision assistance
As mobile devices continue to rise in popularity, advances in overall mobile device processing power lead to further expansion of their capabilities. This, coupled with the fact that many people suffer from low vision, leaves substantial room for advancing mobile development for low vision assistance. Computer vision is capable of assisting and accommodating individuals with blind spots or tunnel vision by extracting the necessary information and presenting it to the user in a manner they are able to visualize. Such a system would enable individuals with low vision to function with greater ease. Additionally, offering assistance on a mobile platform allows greater access. The objective of this thesis is to develop a computer vision application for low vision assistance on the Android mobile device platform. Specifically, the goal of the application is to reduce the effects tunnel vision inflicts on individuals. This is accomplished by providing an in-depth real-time video retargeting model that builds upon previous works and applications. Seam carving is a content-aware retargeting operator which defines 8-connected paths, or seams, of pixels. The optimality of these seams is based on a specific energy function. Discrete removal of these seams permits changes in the aspect ratio while simultaneously preserving important regions. The video retargeting model incorporates spatial and temporal considerations to provide effective image and video retargeting. Data reduction techniques are utilized in order to generate an efficient model. Additionally, a minimalistic multi-operator approach is constructed to diminish the disadvantages experienced by individual operators. In the event automated techniques fail, interactive options are provided that allow for user intervention. Evaluation of the application and its video retargeting model is based on its comparison to existing standard algorithms and its ability to extend itself to real-time. Performance metrics are obtained for both PC environments and mobile device platforms for comparison
Image Resizing using Seam Carving
Image resizing has become more necessary with the increased popularity of cell phones, tablets and other electronic devices with varying screen sizes. This paper presents methods for resizing images and videos while attempting to preserve the important content of that image or video. An algorithm called seam carving can expand or reduce the size of an image while typically maintaining quality and content. Seam carving is not always effective however and there have been recent developments and modifications on this algorithm. This paper presents two advancements on seam carving, one that optimizes image retargeting on images with many repeated objects or patterns. The other applies the method of seam carving to video resizing
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