37 research outputs found

    Deep Image Matting: A Comprehensive Survey

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    Image matting refers to extracting precise alpha matte from natural images, and it plays a critical role in various downstream applications, such as image editing. Despite being an ill-posed problem, traditional methods have been trying to solve it for decades. The emergence of deep learning has revolutionized the field of image matting and given birth to multiple new techniques, including automatic, interactive, and referring image matting. This paper presents a comprehensive review of recent advancements in image matting in the era of deep learning. We focus on two fundamental sub-tasks: auxiliary input-based image matting, which involves user-defined input to predict the alpha matte, and automatic image matting, which generates results without any manual intervention. We systematically review the existing methods for these two tasks according to their task settings and network structures and provide a summary of their advantages and disadvantages. Furthermore, we introduce the commonly used image matting datasets and evaluate the performance of representative matting methods both quantitatively and qualitatively. Finally, we discuss relevant applications of image matting and highlight existing challenges and potential opportunities for future research. We also maintain a public repository to track the rapid development of deep image matting at https://github.com/JizhiziLi/matting-survey

    A Novel Solution of Using Mixed Reality in Bowel and Oral and Maxillofacial Surgical Telepresence: 3D Mean Value Cloning algorithm

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    Background and aim: Most of the Mixed Reality models used in the surgical telepresence are suffering from discrepancies in the boundary area and spatial-temporal inconsistency due to the illumination variation in the video frames. The aim behind this work is to propose a new solution that helps produce the composite video by merging the augmented video of the surgery site and the virtual hand of the remote expertise surgeon. The purpose of the proposed solution is to decrease the processing time and enhance the accuracy of merged video by decreasing the overlay and visualization error and removing occlusion and artefacts. Methodology: The proposed system enhanced the mean value cloning algorithm that helps to maintain the spatial-temporal consistency of the final composite video. The enhanced algorithm includes the 3D mean value coordinates and improvised mean value interpolant in the image cloning process, which helps to reduce the sawtooth, smudging and discolouration artefacts around the blending region. Results: As compared to the state of the art solution, the accuracy in terms of overlay error of the proposed solution is improved from 1.01mm to 0.80mm whereas the accuracy in terms of visualization error is improved from 98.8% to 99.4%. The processing time is reduced to 0.173 seconds from 0.211 seconds. Conclusion: Our solution helps make the object of interest consistent with the light intensity of the target image by adding the space distance that helps maintain the spatial consistency in the final merged video.Comment: 27 page

    Automatic 3D human modeling: an initial stage towards 2-way inside interaction in mixed reality

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    3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence for the human who controls the virtual character\u27s behavior. In this dissertation, a human modeling pipeline is proposed for the problem of creating a 3D digital model of a real person. Our solution involves reshaping a 3D human template with a 2D contour of the participant and then mapping the captured texture of that person to the generated mesh. Our method produces an initial contour of a participant by extracting the user image from a natural background. One particularly novel contribution in our approach is the manner in which we improve the initial vertex estimate. We do so through a variant of the ShortStraw corner-finding algorithm commonly used in sketch-based systems. Here, we develop improvements to ShortStraw, presenting an algorithm called IStraw, and then introduce adaptations of this improved version to create a corner-based contour segmentatiuon algorithm. This algorithm provides significant improvements on contour matching over previously developed systems, and does so with low computational complexity. The system presented here advances the state of the art in the following aspects. First, the human modeling process is triggered automatically by matching the participant\u27s pose with an initial pose through a tracking device and software. In our case, the pose capture and skeletal model are provided by the Microsoft Kinect and its associated SDK. Second, color image, depth data, and human tracking information from the Kinect and its SDK are used to automatically extract the contour of the participant and then generate a 3D human model with skeleton. Third, using the pose and the skeletal model, we segment the contour into eight parts and then match the contour points on each segment to a corresponding anchor set associated with a 3D human template. Finally, we map the color image of the person to the 3D model as its corresponding texture map. The whole modeling process only take several seconds and the resulting human model looks like the real person. The geometry of the 3D model matches the contour of the real person, and the model has a photorealistic texture. Furthermore, the mesh of the human model is attached to the skeleton provided in the template, so the model can support programmed animations or be controlled by real people. This human control is commonly done through a literal mapping (motion capture) or a gesture-based puppetry system. Our ultimate goal is to create a mixed reality (MR) system, in which the participants can manipulate virtual objects, and in which these virtual objects can affect the participant, e.g., by restricting their mobility. This MR system prototype design motivated the work of this dissertation, since a realistic 3D human model of the participant is an essential part of implementing this vision

    Image-based Material Editing

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    Photo editing software allows digital images to be blurred, warped or re-colored at the touch of a button. However, it is not currently possible to change the material appearance of an object except by painstakingly painting over the appropriate pixels. Here we present a set of methods for automatically replacing one material with another, completely different material, starting with only a single high dynamic range image, and an alpha matte specifying the object. Our approach exploits the fact that human vision is surprisingly tolerant of certain (sometimes enormous) physical inaccuracies. Thus, it may be possible to produce a visually compelling illusion of material transformations, without fully reconstructing the lighting or geometry. We employ a range of algorithms depending on the target material. First, an approximate depth map is derived from the image intensities using bilateral filters. The resulting surface normals are then used to map data onto the surface of the object to specify its material appearance. To create transparent or translucent materials, the mapped data are derived from the object\u27s background. To create textured materials, the mapped data are a texture map. The surface normals can also be used to apply arbitrary bidirectional reflectance distribution functions to the surface, allowing us to simulate a wide range of materials. To facilitate the process of material editing, we generate the HDR image with a novel algorithm, that is robust against noise in individual exposures. This ensures that any noise, which would possibly have affected the shape recovery of the objects adversely, will be removed. We also present an algorithm to automatically generate alpha mattes. This algorithm requires as input two images--one where the object is in focus, and one where the background is in focus--and then automatically produces an approximate matte, indicating which pixels belong to the object. The result is then improved by a second algorithm to generate an accurate alpha matte, which can be given as input to our material editing techniques

    Towards Generalizable Deep Image Matting: Decomposition, Interaction, and Merging

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    Image matting refers to extracting the precise alpha mattes from images, playing a critical role in many downstream applications. Despite extensive attention, key challenges persist and motivate the research presented in this thesis. One major challenge is the reliance of auxiliary inputs in previous methods, hindering real-time practicality. To address this, we introduce fully automatic image matting by decomposing the task into high-level semantic segmentation and low-level details matting. We then incorporate plug-in modules to enhance the interaction between the sub-tasks through feature integration. Furthermore, we propose an attention-based mechanism to guide the matting process through collaboration merging. Another challenge lies in limited matting datasets, resulting in reliance on composite images and inferior performance on images in the wild. In response, our research proposes a composition route to mitigate the discrepancies and result in remarkable generalization ability. Additionally, we construct numerous large datasets of high-quality real-world images with manually labeled alpha mattes, providing a solid foundation for training and evaluation. Moreover, our research uncovers new observations that warrant further investigation. Firstly, we systematically analyze and address privacy issues that have been neglected in previous portrait matting research. Secondly, we explore the adaptation of automatic matting methods to non-salient or transparent categories beyond salient ones. Furthermore, we collaborate with language modality to achieve a more controllable matting process, enabling specific target selection at a low cost. To validate our studies, we conduct extensive experiments and provide all codes and datasets through the link (https://github.com/JizhiziLi/). We believe that the analyses, methods, and datasets presented in this thesis will offer valuable insights for future research endeavors in the field of image matting
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