206 research outputs found

    Autonomous Task-Based Evolutionary Design of Modular Robots

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    In an attempt to solve the problem of finding a set of multiple unique modular robotic designs that can be constructed using a given repertoire of modules to perform a specific task, a novel synthesis framework is introduced based on design optimization concepts and evolutionary algorithms to search for the optimal design. Designing modular robotic systems faces two main challenges: the lack of basic rules of thumb and design bias introduced by human designers. The space of possible designs cannot be easily grasped by human designers especially for new tasks or tasks that are not fully understood by designers. Therefore, evolutionary computation is employed to design modular robots autonomously. Evolutionary algorithms can efficiently handle problems with discrete search spaces and solutions of variable sizes as these algorithms offer feasible robustness to local minima in the search space; and they can be parallelized easily to reducing system runtime. Moreover, they do not have to make assumptions about the solution form. This dissertation proposes a novel autonomous system for task-based modular robotic design based on evolutionary algorithms to search for the optimal design. The introduced system offers a flexible synthesis algorithm that can accommodate to different task-based design needs and can be applied to different modular shapes to produce homogenous modular robots. The proposed system uses a new representation for modular robotic assembly configuration based on graph theory and Assembly Incidence Matrix (AIM), in order to enable efficient and extendible task-based design of modular robots that can take input modules of different geometries and Degrees Of Freedom (DOFs). Robotic simulation is a powerful tool for saving time and money when designing robots as it provides an accurate method of assessing robotic adequacy to accomplish a specific task. Furthermore, it is difficult to predict robotic performance without simulation. Thus, simulation is used in this research to evaluate the robotic designs by measuring the fitness of the evolved robots, while incorporating the environmental features and robotic hardware constraints. Results are illustrated for a number of benchmark problems. The results presented a significant advance in robotic design automation state of the art

    Challenges in the Locomotion of Self-Reconfigurable Modular Robots

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    Self-Reconfigurable Modular Robots (SRMRs) are assemblies of autonomous robotic units, referred to as modules, joined together using active connection mechanisms. By changing the connectivity of these modules, SRMRs are able to deliberately change their own shape in order to adapt to new environmental circumstances. One of the main motivations for the development of SRMRs is that conventional robots are limited in their capabilities by their morphology. The promise of the field of self-reconfigurable modular robotics is to design robots that are robust, self-healing, versatile, multi-purpose, and inexpensive. Despite significant efforts by numerous research groups worldwide, the potential advantages of SRMRs have yet to be realized. A high number of degrees of freedom and connectors make SRMRs more versatile, but also more complex both in terms of mechanical design and control algorithms. Scalability issues affect these robots in terms of hardware, low-level control, and high-level planning. In this thesis we identify and target three major challenges: (i) Hardware design; (ii) Planning and control; and, (iii) Application challenges. To tackle the hardware challenges we redesigned and manufactured the Self-Reconfigurable Modular Robot Roombots to meet desired requirements and characteristics. We explored in detail and improved two major mechanical components of an SRMR: the actuation and the connection mechanisms. We also analyzed the use of compliant extensions to increase locomotion performance in terms of locomotion speed and power consumption. We contributed to the control challenge by developing new methods that allow an arbitrary SRMR structure to learn to locomote in an efficient way. We defined a novel bio-inspired locomotion-learning framework that allows the quick and reliable optimization of new gaits after a morphological change due to self-reconfiguration or human construction. In order to find new suitable application scenarios for SRMRs we envision the use of Roombots modules to create Self-Reconfigurable Robotic Furniture. As a first step towards this vision, we explored the use and control of Plug-n-Play Robotic Elements that can augment existing pieces of furniture and create new functionalities in a household to improve quality of life

    Distributed reinforcement learning for self-reconfiguring modular robots

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 101-106).In this thesis, we study distributed reinforcement learning in the context of automating the design of decentralized control for groups of cooperating, coupled robots. Specifically, we develop a framework and algorithms for automatically generating distributed controllers for self-reconfiguring modular robots using reinforcement learning. The promise of self-reconfiguring modular robots is that of robustness, adaptability and versatility. Yet most state-of-the-art distributed controllers are laboriously handcrafted and task-specific, due to the inherent complexities of distributed, local-only control. In this thesis, we propose and develop a framework for using reinforcement learning for automatic generation of such controllers. The approach is profitable because reinforcement learning methods search for good behaviors during the lifetime of the learning agent, and are therefore applicable to online adaptation as well as automatic controller design. However, we must overcome the challenges due to the fundamental partial observability inherent in a distributed system such as a self reconfiguring modular robot. We use a family of policy search methods that we adapt to our distributed problem. The outcome of a local search is always influenced by the search space dimensionality, its starting point, and the amount and quality of available exploration through experience.(cont) We undertake a systematic study of the effects that certain robot and task parameters, such as the number of modules, presence of exploration constraints, availability of nearest-neighbor communications, and partial behavioral knowledge from previous experience, have on the speed and reliability of learning through policy search in self-reconfiguring modular robots. In the process, we develop novel algorithmic variations and compact search space representations for learning in our domain, which we test experimentally on a number of tasks. This thesis is an empirical study of reinforcement learning in a simulated lattice based self-reconfiguring modular robot domain. However, our results contribute to the broader understanding of automatic generation of group control and design of distributed reinforcement learning algorithms.by Paulina Varshavskaya.Ph.D

    Design and Analysis of Exaggerated Rectilinear Gait-Based Snake-Inspired Robots

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    Snake-inspired locomotion is much more maneuverable compared to conventional locomotion concepts and it enables a robot to navigate through rough terrain. A rectilinear gait is quite flexible and has the following benefits: functionality on a wide variety of terrains, enables a highly stable robot platform, and provides pure undulatory motion without passive wheels. These benefits make rectilinear gaits especially suitable for search and rescue applications. However, previous robot designs utilizing rectilinear gaits were slow in speed and required considerable vertical motion. This dissertation will explore the development and implementation of a new exaggerated rectilinear gait that which will enable high speed locomotion and more efficient operation in a snake-inspired robot platform. The exaggerated rectilinear gait will emulate the natural snake's rectilinear gait to gain the benefit a snake's terrain adaptability, but the sequence and range of joint motion will be greatly exaggerated to achieve higher velocities to support robot speeds within the range of human walking speed. The following issues will be investigated in this dissertation. First, this dissertation will address the challenge of developing a snake-inspired robot capable of executing exaggerated rectilinear gaits. To successfully execute the exaggerated rectilinear gait, a snake-inspired robot platform must be able to perform high speed linear expansion/contraction and pivoting motions between segments. In addition to high speed joint motion, the new mechanical architecture much also incorporate a method for providing positive traction during gait execution. Second, a new exaggerated gait dynamics model will be developed using well established kinematics and dynamics analysis techniques. In addition to the exaggerated rectilinear gaits which emphasize high speed, a set of exaggerated rectilinear gaits which emphasize high traction will also be developed for application on difficult terrain types. Finally, an exaggerated rectilinear that emphasizes energy efficiency is defined and analyzed. This dissertation provides the foundations for realizing a high speed limbless locomotion capable of meeting the needs of the search, rescue, and recovery applications

    Legged Robots for Object Manipulation: A Review

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    Legged robots can have a unique role in manipulating objects in dynamic, human-centric, or otherwise inaccessible environments. Although most legged robotics research to date typically focuses on traversing these challenging environments, many legged platform demonstrations have also included "moving an object" as a way of doing tangible work. Legged robots can be designed to manipulate a particular type of object (e.g., a cardboard box, a soccer ball, or a larger piece of furniture), by themselves or collaboratively. The objective of this review is to collect and learn from these examples, to both organize the work done so far in the community and highlight interesting open avenues for future work. This review categorizes existing works into four main manipulation methods: object interactions without grasping, manipulation with walking legs, dedicated non-locomotive arms, and legged teams. Each method has different design and autonomy features, which are illustrated by available examples in the literature. Based on a few simplifying assumptions, we further provide quantitative comparisons for the range of possible relative sizes of the manipulated object with respect to the robot. Taken together, these examples suggest new directions for research in legged robot manipulation, such as multifunctional limbs, terrain modeling, or learning-based control, to support a number of new deployments in challenging indoor/outdoor scenarios in warehouses/construction sites, preserved natural areas, and especially for home robotics.Comment: Preprint of the paper submitted to Frontiers in Mechanical Engineerin

    Addressing Tasks Through Robot Adaptation

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    Developing flexible, broadly capable systems is essential for robots to move out of factories and into our daily lives, functioning as responsive agents that can handle whatever the world throws at them. This dissertation focuses on two kinds of robot adaptation. Modular self-reconfigurable robots (MSRR) adapt to the requirements of their task and environments by transforming themselves. By rearranging the connective structure of their component robot modules, these systems can assume different morphologies: for example, a cluster of modules might configure themselves into a car to maneuver on flat ground, a snake to climb stairs, or an arm to pick and place objects. Conversely, environment augmentation is a strategy in which the robot transforms its environment to meet its own needs, adding physical structures that allow it to overcome obstacles. In both areas, the presented work includes elements of hardware design, algorithms, and integrated systems, with the common goal of establishing these methods of adaptation as viable strategies to address tasks. The research takes a systems-level view of robotics, placing particular emphasis on experimental validation in hardware
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