1 research outputs found
Mech-Elites : illuminating the mechanic space of GVG-AI
This paper introduces a fully automatic method of mechanic illumination
for general video game level generation. Using the Constrained
MAP-Elites algorithm and the GVG-AI framework, this
system generates the simplest tile based levels that contain specific
sets of game mechanics and also satisfy playability constraints. We
apply this method to illuminate the mechanic space for four different
games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals. With
this system, we can generate playable levels that contain different
combinations of most of the possible mechanics. These levels can
later be used to populate game tutorials that teach players how to
use the mechanics of the game.peer-reviewe