3 research outputs found

    Automated Three-Dimensional Microbial Sensing and Recognition Using Digital Holography and Statistical Sampling

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    We overview an approach to providing automated three-dimensional (3D) sensing and recognition of biological micro/nanoorganisms integrating Gabor digital holographic microscopy and statistical sampling methods. For 3D data acquisition of biological specimens, a coherent beam propagates through the specimen and its transversely and longitudinally magnified diffraction pattern observed by the microscope objective is optically recorded with an image sensor array interfaced with a computer. 3D visualization of the biological specimen from the magnified diffraction pattern is accomplished by using the computational Fresnel propagation algorithm. For 3D recognition of the biological specimen, a watershed image segmentation algorithm is applied to automatically remove the unnecessary background parts in the reconstructed holographic image. Statistical estimation and inference algorithms are developed to the automatically segmented holographic image. Overviews of preliminary experimental results illustrate how the holographic image reconstructed from the Gabor digital hologram of biological specimen contains important information for microbial recognition

    Design of Recognition and Evaluation System for Table Tennis Players' Motor Skills Based on Artificial Intelligence

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    With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports. Based on this, this paper improves wearable devices of table tennis sport, and realizes the pattern recognition and evaluation of table tennis players' motor skills through artificial intelligence. Firstly, a device is designed to collect the movement information of table tennis players and the actual movement data is processed. Secondly, a sliding window is made to divide the collected motion data into a characteristic database of six table tennis benchmark movements. Thirdly, motion features were constructed based on feature engineering, and motor skills were identified for different models after dimensionality reduction. Finally, the hierarchical evaluation system of motor skills is established with the loss functions of different evaluation indexes. The results show that in the recognition of table tennis players' motor skills, the feature-based BP neural network proposed in this paper has higher recognition accuracy and stronger generalization ability than the traditional convolutional neural network.Comment: 34pages, 16figure
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