263 research outputs found
Random phase-free computer-generated hologram
Addition of random phase to the object light is required in
computer-generated holograms (CGHs) to widely diffuse the object light and to
avoid its concentration on the CGH; however, this addition causes considerable
speckle noise in the reconstructed image. For improving the speckle noise
problem, techniques such as iterative phase retrieval algorithms and
multi-random phase method are used; however, they are time consuming and are of
limited effectiveness. Herein, we present a simple and computationally
inexpensive method that drastically improves the image quality and reduces the
speckle noise by multiplying the object light with the virtual convergence
light. Feasibility of the proposed method is shown using simulations and
optical reconstructions; moreover, we apply it to lens-less zoom-able
holographic projection. The proposed method is useful for the speckle problems
in holographic applications
Convolutional neural network-based regression for depth prediction in digital holography
Digital holography enables us to reconstruct objects in three-dimensional
space from holograms captured by an imaging device. For the reconstruction, we
need to know the depth position of the recoded object in advance. In this
study, we propose depth prediction using convolutional neural network
(CNN)-based regression. In the previous researches, the depth of an object was
estimated through reconstructed images at different depth positions from a
hologram using a certain metric that indicates the most focused depth position;
however, such a depth search is time-consuming. The CNN of the proposed method
can directly predict the depth position with millimeter precision from
holograms
Real-time digital holographic microscopy observable in multi-view and multi-resolution
We propose a real-time digital holographic microscopy, that enables
simultaneous multiple reconstructed images with arbitrary resolution, depth and
positions, using Shifted-Fresnel diffraction instead of Fresnel diffraction. In
this system, we used four graphics processing units (GPU) for multiple
reconstructions in real-time. We show the demonstration of four reconstruction
images from a hologram with arbitrary depths, positions, and resolutions
Handheld and low-cost digital holographic microscopy
This study developed handheld and low-cost digital holographic microscopy
(DHM) by adopting an in-line type hologram, a webcam, a high power RGB light
emitting diode (LED), and a pinhole. It cost less than 20,000 yen
(approximately 250 US dollars at 80 yen/dollar), and was approximately 120 mm x
80 mm x 55 mm in size. In addition, by adjusting the recording-distance of a
hologram, the lateral resolution power at the most suitable distance was 17.5
um. Furthermore, this DHM was developed for use in open source libraries, and
is therefore low-cost and can be easily developed by anyone. In this research,
it is the feature to cut down cost and size and to improve the lateral
resolution power further rather than existing reports. This DHM will be a
useful application in fieldwork, education, and so forth
Aliasing-reduced Fresnel diffraction with scale and shift operations
Numerical simulation of Fresnel diffraction with fast Fourier transform (FFT)
is widely used in optics, especially computer holography. Fresnel diffraction
with FFT cannot set different sampling rates between source and destination
planes, while shifted-Fresnel diffraction can set different rates. However, an
aliasing error may be incurred in shifted-Fresnel diffraction in a short
propagation distance, and the aliasing conditions have not been investigated.
In this paper, we investigate the aliasing conditions of shifted-Fresnel
diffraction and improve its properties based on the conditions
Fast computation of computer-generated hologram using Xeon Phi coprocessor
We report fast computation of computer-generated holograms (CGHs) using Xeon
Phi coprocessors, which have massively x86-based processors on one chip,
recently released by Intel. CGHs can generate arbitrary light wavefronts, and
therefore, are promising technology for many applications: for example,
three-dimensional displays, diffractive optical elements, and the generation of
arbitrary beams. CGHs incur enormous computational cost. In this paper, we
describe the implementations of several CGH generating algorithms on the Xeon
Phi, and the comparisons in terms of the performance and the ease of
programming between the Xeon Phi, a CPU and graphics processing unit (GPU)
Ptychography by changing the area of probe light and scaled ptychography
Ptychography is a promising phase retrieval technique for visible light,
X-ray and electron beams. Conventional ptychography reconstructs the amplitude
and phase of an object light from a set of the diffraction intensity patterns
obtained by the X-Y moving of the probe light. The X-Y moving of the probe
light requires two control parameters and accuracy of the locations. We propose
ptychography by changing the area of the probe light using only one control
parameter, instead of the X-Y moving of the probe light. The proposed method
has faster convergence speed. In addition, we propose scaled ptychography using
scaled diffraction calculation in order to magnify retrieved object lights
clearly
Calculation reduction method for color computer-generated hologram using color space conversion
We report a calculation reduction method for color computer-generated
holograms (CGHs) using color space conversion. Color CGHs are generally
calculated on RGB space. In this paper, we calculate color CGHs in other color
spaces: for example, YCbCr color space. In YCbCr color space, a RGB image is
converted to the luminance component (Y), blue-difference chroma (Cb) and
red-difference chroma (Cr) components. In terms of the human eye, although the
negligible difference of the luminance component is well-recognized, the
difference of the other components is not. In this method, the luminance
component is normal sampled and the chroma components are down-sampled. The
down-sampling allows us to accelerate the calculation of the color CGHs. We
compute diffraction calculations from the components, and then we convert the
diffracted results in YCbCr color space to RGB color space
Digital holographic particle volume reconstruction using a deep neural network
This paper proposes a particle volume reconstruction directly from an in-line
hologram using a deep neural network. Digital holographic volume reconstruction
conventionally uses multiple diffraction calculations to obtain sectional
reconstructed images from an in-line hologram, followed by detection of the
lateral and axial positions, and the sizes of particles by using focus metrics.
However, the axial resolution is limited by the numerical aperture of the
optical system, and the processes are time-consuming. The method proposed here
can simultaneously detect the lateral and axial positions, and the particle
sizes via a deep neural network (DNN). We numerically investigated the
performance of the DNN in terms of the errors in the detected positions and
sizes. The calculation time is faster than conventional diffracted-based
approaches
Gigapixel inline digital holographic microscopy using a consumer scanner
We demonstrate a gigapixel inline digital holographic microscopy using a
consumer scanner. The consumer scanner can maximally scan an A4 size image
(297mm x 210mm) with 4800 dpi (= 5.29 um), theoretically achieving a resolution
of 56,144 x 39,698 = 2.22 gigapixels. The system using a consumer scanner has a
simple structure, compared with synthetic aperture digital holography using a
camera mounted on a two-dimensional moving stage. In this demonstration, we
captured an inline hologram with 23,602 x 18,023 pixels (= 0.43 gigapixels). In
addition, to accelerate the reconstruction time of the gigapixel hologram and
decrease the amount of memory for the reconstruction, we applied the
band-limited double-step Fresnel diffraction to the reconstruction
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