9 research outputs found

    Updating probabilistic epistemic states in persuasion dialogues

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    In persuasion dialogues, the ability of the persuader to model the persuadee allows the persuader to make better choices of move. The epistemic approach to probabilistic argumentation is a promising way of modelling the persuadeeā€™s belief in arguments, and proposals have been made for update methods that specify how these beliefs can be updated at each step of the dialogue. However, there is a need to better understand these proposals, and moreover, to gain insights into the space of possible update functions. So in this paper, we present a general framework for update functions in which we consider existing and novel update functions

    Empirical Methods for Modelling Persuadees in Dialogical Argumentation

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    For a participant to play persuasive arguments in a dialogue, s/he may create a model of the other participants. This may include an estimation of what arguments the other participants find believable, convincing, or appealing. The participant can then choose to put forward those arguments that have high scores in the desired criteria. In this paper, we consider how we can crowd-source opinions on the believability, convincingness, and appeal of arguments, and how we can use this information to predict opinions for specific participants on the believability, convincingness, and appeal of specific arguments. We evaluate our approach by crowd-sourcing opinions from 50 participants about 30 arguments. We also discuss how this form of user modelling can be used in a decision-theoretic approach to choosing moves in dialogical argumentation

    Empirical methods for modelling persuadees in dialogical argumentation

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    For a participant to play persuasive arguments in a dialogue, s/he may create a model of the other participants. This may include an estimation of what arguments the other participants find believable, convincing, or appealing. The participant can then choose to put forward those arguments that have high scores in the desired criteria. In this paper, we consider how we can crowd-source opinions on the believability, convincingness, and appeal of arguments, and how we can use this information to predict opinions for specific participants on the believability, convincingness, and appeal of specific arguments. We evaluate our approach by crowd-sourcing opinions from 50 participants about 30 arguments. We also discuss how this form of user modelling can be used in a decision-theoretic approach to choosing moves in dialogical argumentation

    Towards a framework for computational persuasion with applications in behaviour change

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    Persuasion is an activity that involves one party trying to induce another party to believe something or to do something. It is an important and multifaceted human facility. Obviously, sales and marketing is heavily dependent on persuasion. But many other activities involve persuasion such as a doctor persuading a patient to drink less alcohol, a road safety expert persuading drivers to not text while driving, or an online safety expert persuading users of social media sites to not reveal too much personal information online. As computing becomes involved in every sphere of life, so too is persuasion a target for applying computer-based solutions. An automated persuasion system (APS) is a system that can engage in a dialogue with a user (the persuadee) in order to persuade the persuadee to do (or not do) some action or to believe (or not believe) something. To do this, an APS aims to use convincing arguments in order to persuade the persuadee. Computational persuasion is the study of formal models of dialogues involving arguments and counterarguments, of user models, and strategies, for APSs. A promising application area for computational persuasion is in behaviour change. Within healthcare organizations, government agencies, and non-governmental agencies, there is much interest in changing behaviour of particular groups of people away from actions that are harmful to themselves and/or to others around them

    Strategic Argumentation Dialogues for Persuasion: Framework and Experiments Based on Modelling the Beliefs and Concerns of the Persuadee

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    Persuasion is an important and yet complex aspect of human intelligence. When undertaken through dialogue, the deployment of good arguments, and therefore counterarguments, clearly has a significant effect on the ability to be successful in persuasion. Two key dimensions for determining whether an argument is good in a particular dialogue are the degree to which the intended audience believes the argument and counterarguments, and the impact that the argument has on the concerns of the intended audience. In this paper, we present a framework for modelling persuadees in terms of their beliefs and concerns, and for harnessing these models in optimizing the choice of move in persuasion dialogues. Our approach is based on the Monte Carlo Tree Search which allows optimization in real-time. We provide empirical results of a study with human participants showing that our automated persuasion system based on this technology is superior to a baseline system that does not take the beliefs and concerns into account in its strategy.Comment: The Data Appendix containing the arguments, argument graphs, assignment of concerns to arguments, preferences over concerns, and assignment of beliefs to arguments, is available at the link http://www0.cs.ucl.ac.uk/staff/a.hunter/papers/unistudydata.zip The code is available at https://github.com/ComputationalPersuasion/MCC

    Strategic argumentation dialogues for persuasion: Framework and experiments based on modelling the beliefs and concerns of the persuadee

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    Persuasion is an important and yet complex aspect of human intelligence. When undertaken through dialogue, the deployment of good arguments, and therefore counterarguments, clearly has a significant effect on the ability to be successful in persuasion. Two key dimensions for determining whether an argument is 'good' in a particular dialogue are the degree to which the intended audience believes the argument and counterarguments, and the impact that the argument has on the concerns of the intended audience. In this paper, we present a framework for modelling persuadees in terms of their beliefs and concerns, and for harnessing these models in optimizing the choice of move in persuasion dialogues. Our approach is based on the Monte Carlo Tree Search which allows optimization in real-time. We provide empirical results of a study with human participants that compares an automated persuasion system based on this technology with a baseline system that does not take the beliefs and concerns into account in its strategy

    Logic-based Technologies for Multi-agent Systems: A Systematic Literature Review

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    Precisely when the success of artiļ¬cial intelligence (AI) sub-symbolic techniques makes them be identiļ¬ed with the whole AI by many non-computerscientists and non-technical media, symbolic approaches are getting more and more attention as those that could make AI amenable to human understanding. Given the recurring cycles in the AI history, we expect that a revamp of technologies often tagged as ā€œclassical AIā€ ā€“ in particular, logic-based ones will take place in the next few years. On the other hand, agents and multi-agent systems (MAS) have been at the core of the design of intelligent systems since their very beginning, and their long-term connection with logic-based technologies, which characterised their early days, might open new ways to engineer explainable intelligent systems. This is why understanding the current status of logic-based technologies for MAS is nowadays of paramount importance. Accordingly, this paper aims at providing a comprehensive view of those technologies by making them the subject of a systematic literature review (SLR). The resulting technologies are discussed and evaluated from two different perspectives: the MAS and the logic-based ones

    Automated planning of simple persuasion dialogues

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