20,470 research outputs found

    Time-optimal Coordination of Mobile Robots along Specified Paths

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    In this paper, we address the problem of time-optimal coordination of mobile robots under kinodynamic constraints along specified paths. We propose a novel approach based on time discretization that leads to a mixed-integer linear programming (MILP) formulation. This problem can be solved using general-purpose MILP solvers in a reasonable time, resulting in a resolution-optimal solution. Moreover, unlike previous work found in the literature, our formulation allows an exact linear modeling (up to the discretization resolution) of second-order dynamic constraints. Extensive simulations are performed to demonstrate the effectiveness of our approach.Comment: Published in 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    On Characterizing the Data Access Complexity of Programs

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    Technology trends will cause data movement to account for the majority of energy expenditure and execution time on emerging computers. Therefore, computational complexity will no longer be a sufficient metric for comparing algorithms, and a fundamental characterization of data access complexity will be increasingly important. The problem of developing lower bounds for data access complexity has been modeled using the formalism of Hong & Kung's red/blue pebble game for computational directed acyclic graphs (CDAGs). However, previously developed approaches to lower bounds analysis for the red/blue pebble game are very limited in effectiveness when applied to CDAGs of real programs, with computations comprised of multiple sub-computations with differing DAG structure. We address this problem by developing an approach for effectively composing lower bounds based on graph decomposition. We also develop a static analysis algorithm to derive the asymptotic data-access lower bounds of programs, as a function of the problem size and cache size

    12th International Workshop on Termination (WST 2012) : WST 2012, February 19–23, 2012, Obergurgl, Austria / ed. by Georg Moser

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    This volume contains the proceedings of the 12th International Workshop on Termination (WST 2012), to be held February 19–23, 2012 in Obergurgl, Austria. The goal of the Workshop on Termination is to be a venue for presentation and discussion of all topics in and around termination. In this way, the workshop tries to bridge the gaps between different communities interested and active in research in and around termination. The 12th International Workshop on Termination in Obergurgl continues the successful workshops held in St. Andrews (1993), La Bresse (1995), Ede (1997), Dagstuhl (1999), Utrecht (2001), Valencia (2003), Aachen (2004), Seattle (2006), Paris (2007), Leipzig (2009), and Edinburgh (2010). The 12th International Workshop on Termination did welcome contributions on all aspects of termination and complexity analysis. Contributions from the imperative, constraint, functional, and logic programming communities, and papers investigating applications of complexity or termination (for example in program transformation or theorem proving) were particularly welcome. We did receive 18 submissions which all were accepted. Each paper was assigned two reviewers. In addition to these 18 contributed talks, WST 2012, hosts three invited talks by Alexander Krauss, Martin Hofmann, and Fausto Spoto

    Causality and Temporal Dependencies in the Design of Fault Management Systems

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    Reasoning about causes and effects naturally arises in the engineering of safety-critical systems. A classical example is Fault Tree Analysis, a deductive technique used for system safety assessment, whereby an undesired state is reduced to the set of its immediate causes. The design of fault management systems also requires reasoning on causality relationships. In particular, a fail-operational system needs to ensure timely detection and identification of faults, i.e. recognize the occurrence of run-time faults through their observable effects on the system. Even more complex scenarios arise when multiple faults are involved and may interact in subtle ways. In this work, we propose a formal approach to fault management for complex systems. We first introduce the notions of fault tree and minimal cut sets. We then present a formal framework for the specification and analysis of diagnosability, and for the design of fault detection and identification (FDI) components. Finally, we review recent advances in fault propagation analysis, based on the Timed Failure Propagation Graphs (TFPG) formalism.Comment: In Proceedings CREST 2017, arXiv:1710.0277

    On Characterizing the Data Movement Complexity of Computational DAGs for Parallel Execution

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    Technology trends are making the cost of data movement increasingly dominant, both in terms of energy and time, over the cost of performing arithmetic operations in computer systems. The fundamental ratio of aggregate data movement bandwidth to the total computational power (also referred to the machine balance parameter) in parallel computer systems is decreasing. It is there- fore of considerable importance to characterize the inherent data movement requirements of parallel algorithms, so that the minimal architectural balance parameters required to support it on future systems can be well understood. In this paper, we develop an extension of the well-known red-blue pebble game to develop lower bounds on the data movement complexity for the parallel execution of computational directed acyclic graphs (CDAGs) on parallel systems. We model multi-node multi-core parallel systems, with the total physical memory distributed across the nodes (that are connected through some interconnection network) and in a multi-level shared cache hierarchy for processors within a node. We also develop new techniques for lower bound characterization of non-homogeneous CDAGs. We demonstrate the use of the methodology by analyzing the CDAGs of several numerical algorithms, to develop lower bounds on data movement for their parallel execution

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201
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