200,705 research outputs found

    Asynchronous techniques for system-on-chip design

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    SoC design will require asynchronous techniques as the large parameter variations across the chip will make it impossible to control delays in clock networks and other global signals efficiently. Initially, SoCs will be globally asynchronous and locally synchronous (GALS). But the complexity of the numerous asynchronous/synchronous interfaces required in a GALS will eventually lead to entirely asynchronous solutions. This paper introduces the main design principles, methods, and building blocks for asynchronous VLSI systems, with an emphasis on communication and synchronization. Asynchronous circuits with the only delay assumption of isochronic forks are called quasi-delay-insensitive (QDI). QDI is used in the paper as the basis for asynchronous logic. The paper discusses asynchronous handshake protocols for communication and the notion of validity/neutrality tests, and completion tree. Basic building blocks for sequencing, storage, function evaluation, and buses are described, and two alternative methods for the implementation of an arbitrary computation are explained. Issues of arbitration, and synchronization play an important role in complex distributed systems and especially in GALS. The two main asynchronous/synchronous interfaces needed in GALS-one based on synchronizer, the other on stoppable clock-are described and analyzed

    Energy and Sampling Constrained Asynchronous Communication

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    The minimum energy, and, more generally, the minimum cost, to transmit one bit of information has been recently derived for bursty communication when information is available infrequently at random times at the transmitter. This result assumes that the receiver is always in the listening mode and samples all channel outputs until it makes a decision. If the receiver is constrained to sample only a fraction f>0 of the channel outputs, what is the cost penalty due to sparse output sampling? Remarkably, there is no penalty: regardless of f>0 the asynchronous capacity per unit cost is the same as under full sampling, ie, when f=1. There is not even a penalty in terms of decoding delay---the elapsed time between when information is available until when it is decoded. This latter result relies on the possibility to sample adaptively; the next sample can be chosen as a function of past samples. Under non-adaptive sampling, it is possible to achieve the full sampling asynchronous capacity per unit cost, but the decoding delay gets multiplied by 1/f. Therefore adaptive sampling strategies are of particular interest in the very sparse sampling regime.Comment: Submitted to the IEEE Transactions on Information Theor

    RoboCast: Asynchronous Communication in Robot Networks

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    This paper introduces the \emph{RoboCast} communication abstraction. The RoboCast allows a swarm of non oblivious, anonymous robots that are only endowed with visibility sensors and do not share a common coordinate system, to asynchronously exchange information. We propose a generic framework that covers a large class of asynchronous communication algorithms and show how our framework can be used to implement fundamental building blocks in robot networks such as gathering or stigmergy. In more details, we propose a RoboCast algorithm that allows robots to broadcast their local coordinate systems to each others. Our algorithm is further refined with a local collision avoidance scheme. Then, using the RoboCast primitive, we propose algorithms for deterministic asynchronous gathering and binary information exchange

    An empirical study of power consumption of Web-based communications in mobile phones

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    Currently, mobile devices are the most popular pervasive computing device, and they are becoming the primer way for Web access. Energy is a critical resource in such pervasive computing devices, being network communication one of the primary energy consuming operations in mobile apps. Indeed, web-based communication is the most used, but also energy demanding. So, mobile web developers should be aware of how much energy consumes the different web-based communication alternatives. The goal of this paper is to measure and compare the energy consumption of three asynchronous Web-based methods in mobile devices. Our experiments consider three different Web applications models that allow a web server to push data to a browser: Polling, Long Polling and WebSockets. The obtained results are analyzed to get more accurate understanding of the impact in energy consumption of a mobile browser for each of these three methods. The utility of these experiments is to show developers what are the factors that influence the energy consumption when different web-based asynchronous communication is used. With this information mobile web developers could reduce the power consumption of web applications on mobile devices, by selecting the most appropriate method for asynchronous server communication.MUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Training-Based Schemes are Suboptimal for High Rate Asynchronous Communication

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    We consider asynchronous point-to-point communication. Building on a recently developed model, we show that training based schemes, i.e., communication strategies that separate synchronization from information transmission, perform suboptimally at high rate.Comment: To appear in the proceedings of the 2009 IEEE Information Theory Workshop (Taormina

    Preserving Liveness Guarantees from Synchronous Communication to Asynchronous Unstructured Low-Level Languages

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    In the implementation of abstract synchronous communication in asynchronous unstructured low-level languages, e.g. using shared variables, the preservation of safety and especially liveness properties is a hitherto open problem due to inherently different abstraction levels. Our approach to overcome this problem is threefold: First, we present our notion of handshake refinement with which we formally prove the correctness of the implementation relation of a handshake protocol. Second, we verify the soundness of our handshake refinement, i.e., all safety and liveness properties are preserved to the lower level. Third, we apply our handshake refinement to show the correctness of all implementations that realize the abstract synchronous communication with the handshake protocol. To this end, we employ an exemplary language with asynchronous shared variable communication. Our approach is scalable and closes the verification gap between different abstraction levels of communication
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