73,492 research outputs found
Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system
A number of representation schemes have been presented for use within
learning classifier systems, ranging from binary encodings to neural networks.
This paper presents results from an investigation into using discrete and fuzzy
dynamical system representations within the XCSF learning classifier system. In
particular, asynchronous random Boolean networks are used to represent the
traditional condition-action production system rules in the discrete case and
asynchronous fuzzy logic networks in the continuous-valued case. It is shown
possible to use self-adaptive, open-ended evolution to design an ensemble of
such dynamical systems within XCSF to solve a number of well-known test
problems
Asynchronous Gossip for Averaging and Spectral Ranking
We consider two variants of the classical gossip algorithm. The first variant
is a version of asynchronous stochastic approximation. We highlight a
fundamental difficulty associated with the classical asynchronous gossip
scheme, viz., that it may not converge to a desired average, and suggest an
alternative scheme based on reinforcement learning that has guaranteed
convergence to the desired average. We then discuss a potential application to
a wireless network setting with simultaneous link activation constraints. The
second variant is a gossip algorithm for distributed computation of the
Perron-Frobenius eigenvector of a nonnegative matrix. While the first variant
draws upon a reinforcement learning algorithm for an average cost controlled
Markov decision problem, the second variant draws upon a reinforcement learning
algorithm for risk-sensitive control. We then discuss potential applications of
the second variant to ranking schemes, reputation networks, and principal
component analysis.Comment: 14 pages, 7 figures. Minor revisio
Sharing learning experiences through correspondence on the WWW
Asynchronous learning networks are facilities and procedures to allow members of learning communities to be more effective and efficient in their learning. One approach is to see how the `sharing' of knowledge can be augmented through meta-data descriptions attached to portfolios and project work. Another approach is to facilitate the reflection upon individual or collaborative learning experiences (Okamoto, Cristea, Matsui, & Miwata, 2000). The position that I defend in this paper is that both the meta-data approach and the attempts to capture the students' meta-knowledge are rather complicated because of social and emotional reason
Scaffolding Discourse in Asynchronous Learning Networks
Discourse, a form of collaborative learning, is fundamentally a communications process. This in-progress study adapts Clark and Brennan’s grounding in communications principles to investigate how to “scaffold” asynchronous discourse. Scaffolding is defined as providing support for the learner at his or her level until the support is no longer needed. This paper presents early results from an experimental study measuring learning effectiveness. In the experiment, content and process scaffolding are manipulated based on pedagogic principles. A major contribution of the study is building and testing a technologymediated, discourse-centered, teaching and learning model called the Asynchronous Learning Networks Cognitive Discourse Model (ALNCDM). As discourse is one of the most widely used online methods of teaching and learning, the results of the study are expected to add to the body of knowledge on how to structure asynchronous online discourse assignments for more effective student learning
Structuring Courses for Asynchronous Learning Networks
Drexel University is delivering a graduate degree in information systems by asynchronous learning network (ALN). Students in this program never attend a face-to-face class. This paper discusses methods of structuring course material for delivery in this environmen
Practical Block-wise Neural Network Architecture Generation
Convolutional neural networks have gained a remarkable success in computer
vision. However, most usable network architectures are hand-crafted and usually
require expertise and elaborate design. In this paper, we provide a block-wise
network generation pipeline called BlockQNN which automatically builds
high-performance networks using the Q-Learning paradigm with epsilon-greedy
exploration strategy. The optimal network block is constructed by the learning
agent which is trained sequentially to choose component layers. We stack the
block to construct the whole auto-generated network. To accelerate the
generation process, we also propose a distributed asynchronous framework and an
early stop strategy. The block-wise generation brings unique advantages: (1) it
performs competitive results in comparison to the hand-crafted state-of-the-art
networks on image classification, additionally, the best network generated by
BlockQNN achieves 3.54% top-1 error rate on CIFAR-10 which beats all existing
auto-generate networks. (2) in the meanwhile, it offers tremendous reduction of
the search space in designing networks which only spends 3 days with 32 GPUs,
and (3) moreover, it has strong generalizability that the network built on
CIFAR also performs well on a larger-scale ImageNet dataset.Comment: Accepted to CVPR 201
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