2,879 research outputs found

    4.45 Pflops Astrophysical N-Body Simulation on K computer -- The Gravitational Trillion-Body Problem

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    As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body simulation in the world. We describe the scientific motivation, the numerical algorithm, the parallelization strategy, and the performance analysis. Unlike many previous Gordon-Bell prize winners that used the tree algorithm for astrophysical N-body simulations, we used the hybrid TreePM method, for similar level of accuracy in which the short-range force is calculated by the tree algorithm, and the long-range force is solved by the particle-mesh algorithm. We developed a highly-tuned gravity kernel for short-range forces, and a novel communication algorithm for long-range forces. The average performance on 24576 and 82944 nodes of K computer are 1.53 and 4.45 Pflops, which correspond to 49% and 42% of the peak speed.Comment: 10 pages, 6 figures, Proceedings of Supercomputing 2012 (http://sc12.supercomputing.org/), Gordon Bell Prize Winner. Additional information is http://www.ccs.tsukuba.ac.jp/CCS/eng/gbp201

    2HOT: An Improved Parallel Hashed Oct-Tree N-Body Algorithm for Cosmological Simulation

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    We report on improvements made over the past two decades to our adaptive treecode N-body method (HOT). A mathematical and computational approach to the cosmological N-body problem is described, with performance and scalability measured up to 256k (2182^{18}) processors. We present error analysis and scientific application results from a series of more than ten 69 billion (409634096^3) particle cosmological simulations, accounting for 4×10204 \times 10^{20} floating point operations. These results include the first simulations using the new constraints on the standard model of cosmology from the Planck satellite. Our simulations set a new standard for accuracy and scientific throughput, while meeting or exceeding the computational efficiency of the latest generation of hybrid TreePM N-body methods.Comment: 12 pages, 8 figures, 77 references; To appear in Proceedings of SC '1

    Numerical Simulations of the Dark Universe: State of the Art and the Next Decade

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    We present a review of the current state of the art of cosmological dark matter simulations, with particular emphasis on the implications for dark matter detection efforts and studies of dark energy. This review is intended both for particle physicists, who may find the cosmological simulation literature opaque or confusing, and for astro-physicists, who may not be familiar with the role of simulations for observational and experimental probes of dark matter and dark energy. Our work is complementary to the contribution by M. Baldi in this issue, which focuses on the treatment of dark energy and cosmic acceleration in dedicated N-body simulations. Truly massive dark matter-only simulations are being conducted on national supercomputing centers, employing from several billion to over half a trillion particles to simulate the formation and evolution of cosmologically representative volumes (cosmic scale) or to zoom in on individual halos (cluster and galactic scale). These simulations cost millions of core-hours, require tens to hundreds of terabytes of memory, and use up to petabytes of disk storage. The field is quite internationally diverse, with top simulations having been run in China, France, Germany, Korea, Spain, and the USA. Predictions from such simulations touch on almost every aspect of dark matter and dark energy studies, and we give a comprehensive overview of this connection. We also discuss the limitations of the cold and collisionless DM-only approach, and describe in some detail efforts to include different particle physics as well as baryonic physics in cosmological galaxy formation simulations, including a discussion of recent results highlighting how the distribution of dark matter in halos may be altered. We end with an outlook for the next decade, presenting our view of how the field can be expected to progress. (abridged)Comment: 54 pages, 4 figures, 3 tables; invited contribution to the special issue "The next decade in Dark Matter and Dark Energy" of the new Open Access journal "Physics of the Dark Universe". Replaced with accepted versio

    The Theoretical Astrophysical Observatory: Cloud-Based Mock Galaxy Catalogues

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    We introduce the Theoretical Astrophysical Observatory (TAO), an online virtual laboratory that houses mock observations of galaxy survey data. Such mocks have become an integral part of the modern analysis pipeline. However, building them requires an expert knowledge of galaxy modelling and simulation techniques, significant investment in software development, and access to high performance computing. These requirements make it difficult for a small research team or individual to quickly build a mock catalogue suited to their needs. To address this TAO offers access to multiple cosmological simulations and semi-analytic galaxy formation models from an intuitive and clean web interface. Results can be funnelled through science modules and sent to a dedicated supercomputer for further processing and manipulation. These modules include the ability to (1) construct custom observer light-cones from the simulation data cubes; (2) generate the stellar emission from star formation histories, apply dust extinction, and compute absolute and/or apparent magnitudes; and (3) produce mock images of the sky. All of TAO's features can be accessed without any programming requirements. The modular nature of TAO opens it up for further expansion in the future.Comment: 17 pages, 11 figures, 2 tables; accepted for publication in ApJS. The Theoretical Astrophysical Observatory (TAO) is now open to the public at https://tao.asvo.org.au/. New simulations, models and tools will be added as they become available. Contact [email protected] if you have data you would like to make public through TAO. Feedback and suggestions are very welcom
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