27,350 research outputs found

    From Multiview Image Curves to 3D Drawings

    Full text link
    Reconstructing 3D scenes from multiple views has made impressive strides in recent years, chiefly by correlating isolated feature points, intensity patterns, or curvilinear structures. In the general setting - without controlled acquisition, abundant texture, curves and surfaces following specific models or limiting scene complexity - most methods produce unorganized point clouds, meshes, or voxel representations, with some exceptions producing unorganized clouds of 3D curve fragments. Ideally, many applications require structured representations of curves, surfaces and their spatial relationships. This paper presents a step in this direction by formulating an approach that combines 2D image curves into a collection of 3D curves, with topological connectivity between them represented as a 3D graph. This results in a 3D drawing, which is complementary to surface representations in the same sense as a 3D scaffold complements a tent taut over it. We evaluate our results against truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an overview of the supplementary material available at multiview-3d-drawing.sourceforge.ne

    Sketching space

    Get PDF
    In this paper, we present a sketch modelling system which we call Stilton. The program resembles a desktop VRML browser, allowing a user to navigate a three-dimensional model in a perspective projection, or panoramic photographs, which the program maps onto the scene as a `floor' and `walls'. We place an imaginary two-dimensional drawing plane in front of the user, and any geometric information that user sketches onto this plane may be reconstructed to form solid objects through an optimization process. We show how the system can be used to reconstruct geometry from panoramic images, or to add new objects to an existing model. While panoramic imaging can greatly assist with some aspects of site familiarization and qualitative assessment of a site, without the addition of some foreground geometry they offer only limited utility in a design context. Therefore, we suggest that the system may be of use in `just-in-time' CAD recovery of complex environments, such as shop floors, or construction sites, by recovering objects through sketched overlays, where other methods such as automatic line-retrieval may be impossible. The result of using the system in this manner is the `sketching of space' - sketching out a volume around the user - and once the geometry has been recovered, the designer is free to quickly sketch design ideas into the newly constructed context, or analyze the space around them. Although end-user trials have not, as yet, been undertaken we believe that this implementation may afford a user-interface that is both accessible and robust, and that the rapid growth of pen-computing devices will further stimulate activity in this area

    Separation of line drawings based on split faces for 3D object reconstruction

    Get PDF
    © 2014 IEEE. Reconstructing 3D objects from single line drawings is often desirable in computer vision and graphics applications. If the line drawing of a complex 3D object is decomposed into primitives of simple shape, the object can be easily reconstructed. We propose an effective method to conduct the line drawing separation and turn a complex line drawing into parametric 3D models. This is achieved by recursively separating the line drawing using two types of split faces. Our experiments show that the proposed separation method can generate more basic and simple line drawings, and its combination with the example-based reconstruction can robustly recover wider range of complex parametric 3D objects than previous methods.This work was supported by grants from Science, Industry, Trade, and Information Technology Commission of Shenzhen Municipality (No. JC201005270378A), Guangdong Innovative Research Team Program (No. 201001D0104648280), Shenzhen Basic Research Program (JCYJ20120617114614438, JC201005270350A, JCYJ20120903092050890), Scientific Research Fund of Hunan Provincial Education Department (No. 13C073), Industrial Technology Research and Development Program of Hengyang Science and Technology Bureau (No.2013KG75), and the Construct Program of the Key Discipline in Hunan Provinc

    Architecture, colour and images. Ideas and designs by Friedensreich Hundertwasser

    Get PDF
    Colour, imagination, inspiration, amazement. These four words very fittingly describe the work of the Viennese artist/architect Friedrich Stowasser, better known as Hundertwasser (meaning hundred water), a master of organic thinking who between 1928 and 2000 worked and lived in Vienna, Venice and New Zealand. He uses eye-catching images to convey his ideas, forcefully expressive chromatic forms and patterns that betray a strong link with a re-interpreted geometric structure. This contribution, inspired by Hundertwasser’s works, intends to study the unique relationship between creativity, imagination and architecture based on sociological, cultural and psychological principles

    Towards building information modelling for existing structures

    Get PDF
    The transformation of cities from the industrial age (unsustainable) to the knowledge age (sustainable) is essentially a ‘whole life cycle’ process consisting of; planning, development, operation, reuse and renewal. During this transformation, a multi-disciplinary knowledge base, created from studies and research about the built environment aspects is fundamental: historical, architectural, archeologically, environmental, social, economic, etc is critical. Although there are a growing number of applications of 3D VR modelling applications, some built environment applications such as disaster management, environmental simulations, computer aided architectural design and planning require more sophisticated models beyond 3D graphical visualization such as multifunctional, interoperable, intelligent, and multi-representational. Advanced digital mapping technologies such as 3D laser scanner technologies can be are enablers for effective e-planning, consultation and communication of users’ views during the planning, design, construction and lifecycle process of the built environment. For example, the 3D laser scanner enables digital documentation of buildings, sites and physical objects for reconstruction and restoration. It also facilitates the creation of educational resources within the built environment, as well as the reconstruction of the built environment. These technologies can be used to drive the productivity gains by promoting a free-flow of information between departments, divisions, offices, and sites; and between themselves, their contractors and partners when the data captured via those technologies are processed and modelled into BIM (Building Information Modelling). The use of these technologies is key enablers to the creation of new approaches to the ‘Whole Life Cycle’ process within the built and human environment for the 21st century. The paper describes the research towards Building Information Modelling for existing structures via the point cloud data captured by the 3D laser scanner technology. A case study building is elaborated to demonstrate how to produce 3D CAD models and BIM models of existing structures based on designated technique

    UAV photogrammetric survey and image-Based elaborations for an Industrial Plant.

    Get PDF
    The proposed application of the HBIM methodology for digitising a productive-industrial structure is based on the integration of data from different sources. An aerial photogrammetric survey (Unmanned Aerial Vehicle - UAV) was considered the most appropriate technique for the case. Therefore, a Scan-to-BIM modelling was carried out, keeping in mind a subsequent texturisation of the smart objects employing the photogrammetric images obtained from the UAV survey. Currently, applying the BIM methodology to the built environment is still a challenge; indeed, three-dimensional modelling based on survey point clouds is not automatic. Any BIM software is designed for new constructions, whereas the existing Heritage is characterised by unique and distinctive shapes, where each element has a specific and variable inclination, shape and thickness; therefore, it is necessary to adapt the available tools. Creating intelligent parametric objects capable of representing the unique and singular shapes and geometries of historic architecture is a significant challenge of HBIM modelling. A workflow for the acquisition, processing and management of the survey data and the consequent modelling in a BIM environment of a disused industrial plant previously used as a tobacco factory was formalised. The aim was, therefore, to develop a model that is as close as possible to the real one and, at the same time, still keeps the informative aspects in order to promote the conservation and possible refurbishment of the cultural heritage through the use of photorealistic visualisation tools in real-time. The results confirm the proposed strategy hypotheses and seem to lead to promising future developments
    corecore