4 research outputs found

    Computing Shapley Values in the Plane

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    We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area of usual geometric objects, such as the convex hull or the minimum axis-parallel bounding box. For sets of n points in the plane, we show how to compute in roughly O(n^{3/2}) time the Shapley values for the area of the minimum axis-parallel bounding box and the area of the union of the rectangles spanned by the origin and the input points. When the points form an increasing or decreasing chain, the running time can be improved to near-linear. In all these cases, we use linearity of the Shapley values and algebraic methods. We also show that Shapley values for the area of the convex hull or the minimum enclosing disk can be computed in O(n^2) and O(n^3) time, respectively. These problems are closely related to the model of stochastic point sets considered in computational geometry, but here we have to consider random insertion orders of the points instead of a probabilistic existence of points

    Maximum box problem on stochastic points

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    This is a post-peer-review, pre-copyedit version of an article published in Algorithmica. The final authenticated version is available online at: http://dx.doi.org/10.1007/s00453-021-00882-z.Given a finite set of weighted points in Rd (where there can be negative weights), the maximum box problem asks for an axis-aligned rectangle (i.e., box) such that the sum of the weights of the points that it contains is maximized. We consider that each point of the input has a probability of being present in the final random point set, and these events are mutually independent; then, the total weight of a maximum box is a random variable. We aim to compute both the probability that this variable is at least a given parameter, and its expectation. We show that even in d=1 these computations are #P-hard, and give pseudo-polynomial time algorithms in the case where the weights are integers in a bounded interval. For d=2, we consider that each point is colored red or blue, where red points have weight +1 and blue points weight -8. The random variable is the maximum number of red points that can be covered with a box not containing any blue point. We prove that the above two computations are also #P-hard, and give a polynomial-time algorithm for computing the probability that there is a box containing exactly two red points, no blue point, and a given point of the plane.This work has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 734922.Peer ReviewedPostprint (published version

    Area and Perimeter of the Convex Hull of Stochastic Points

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