739 research outputs found
Efficient hardware architectures for MPEG-4 core profile
Efficient hardware acceleration architectures are proposed for the most demandingMPEG-4 core profile algorithms, namely; texture motion estimation (TME), binary motion estimation (BME)and the shape adaptive discrete cosine transform (SA-DCT). The proposed ME designs may also be used for H.264, since both architectures can handle variable block sizes. Both ME architectures employ early termination techniques that reduce latency and save needless memory accesses and power consumption. They also use a pixel subsampling technique to facilitate parallelism,
while balancing the computational load. The BME datapath also saves operations by using Run Length Coded (RLC) pixel addressing. The SA-DCT module has a re-configuring multiplier-less serial datapath using adders and multiplexers only to improve area and power. The SA-DCT packing steps are done using a minimal switching addressing scheme with guarded evaluation. All three modules have been synthesised targeting the WildCard-II FPGA benchmarking platform adopted by the MPEG-4 Part9 reference hardware group
Energy efficient hardware acceleration of multimedia processing tools
The world of mobile devices is experiencing an ongoing trend of feature enhancement and generalpurpose multimedia platform convergence. This trend poses many grand challenges, the most pressing being their limited battery life as a consequence of delivering computationally demanding features. The envisaged mobile application features can be considered to be accelerated by a set of underpinning hardware blocks Based on the survey that this thesis presents on modem video compression standards and their associated enabling technologies, it is concluded that tight energy and throughput constraints can still be effectively tackled at algorithmic level in order to design re-usable optimised hardware acceleration cores.
To prove these conclusions, the work m this thesis is focused on two of the basic enabling technologies that support mobile video applications, namely the Shape Adaptive Discrete Cosine Transform (SA-DCT) and its inverse, the SA-IDCT. The hardware architectures presented in this work have been designed with energy efficiency in mind. This goal is achieved by employing high level techniques such as redundant computation elimination, parallelism and low switching computation structures. Both architectures compare favourably against the relevant pnor art in the literature.
The SA-DCT/IDCT technologies are instances of a more general computation - namely, both are Constant Matrix Multiplication (CMM) operations. Thus, this thesis also proposes an algorithm for the efficient hardware design of any general CMM-based enabling technology. The proposed algorithm leverages the effective solution search capability of genetic programming. A bonus feature of the proposed modelling approach is that it is further amenable to hardware acceleration. Another bonus feature is an early exit mechanism that achieves large search space reductions .Results show an improvement on state of the art algorithms with future potential for even greater savings
Energy-efficient acceleration of MPEG-4 compression tools
We propose novel hardware accelerator architectures for the most computationally demanding algorithms of the MPEG-4 video compression standard-motion estimation, binary motion estimation (for shape coding), and the forward/inverse discrete cosine transforms (incorporating shape adaptive modes). These accelerators have been designed using general low-energy design philosophies at the algorithmic/architectural abstraction levels. The themes of these philosophies are avoiding waste and trading area/performance for power and energy gains. Each core has been synthesised targeting TSMC 0.09
ÎŒm TCBN90LP technology, and the experimental results presented in this paper show that the proposed cores improve upon the prior art
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FPGA Prototyping of a Watermarking Algorithm for MPEG-4
In the immediate future, multimedia product distribution through the Internet will become main stream. However, it can also have the side effect of unauthorized duplication and distribution of multimedia products. That effect could be a critical challenge to the legal ownership of copyright and intellectual property. Many schemes have been proposed to address these issues; one is digital watermarking which is appropriate for image and video copyright protection. Videos distributed via the Internet must be processed by compression for low bit rate, due to bandwidth limitations. The most widely adapted video compression standard is MPEG-4. Discrete cosine transform (DCT) domain watermarking is a secure algorithm which could survive video compression procedures and, most importantly, attacks attempting to remove the watermark, with a visibly degraded video quality result after the watermark attacks. For a commercial broadcasting video system, real-time response is always required. For this reason, an FPGA hardware implementation is studied in this work. This thesis deals with video compression, watermarking algorithms and their hardware implementation with FPGAs. A prototyping VLSI architecture will implement video compression and watermarking algorithms with the FPGA. The prototype is evaluated with video and watermarking quality metrics. Finally, it is seen that the video qualities of the watermarking at the uncompressed vs. the compressed domain are only 1dB of PSNR lower. However, the cost of compressed domain watermarking is the complexity of drift compensation for canceling the drifting effect
Audio Coding Based on Integer Transforms
Die Audiocodierung hat sich in den letzten Jahren zu einem sehr
populÀren Forschungs- und Anwendungsgebiet entwickelt. Insbesondere
gehörangepasste Verfahren zur Audiocodierung, wie etwa MPEG-1 Layer-3
(MP3) oder MPEG-2 Advanced Audio Coding (AAC), werden hÀufig zur
effizienten Speicherung und Ăbertragung von Audiosignalen verwendet. FĂŒr
professionelle Anwendungen, wie etwa die Archivierung und Ăbertragung im
Studiobereich, ist hingegen eher eine verlustlose Audiocodierung angebracht.
Die bisherigen AnsĂ€tze fĂŒr gehörangepasste und verlustlose
Audiocodierung sind technisch völlig verschieden. Moderne
gehörangepasste Audiocoder basieren meist auf FilterbÀnken, wie etwa der
ĂŒberlappenden orthogonalen Transformation "Modifizierte Diskrete
Cosinus-Transformation" (MDCT). Verlustlose Audiocoder hingegen
verwenden meist prÀdiktive Codierung zur Redundanzreduktion. Nur wenige
AnsÀtze zur transformationsbasierten verlustlosen Audiocodierung wurden
bisher versucht.
Diese Arbeit prÀsentiert einen neuen Ansatz hierzu, der das
Lifting-Schema auf die in der gehörangepassten Audiocodierung
verwendeten ĂŒberlappenden Transformationen anwendet. Dies ermöglicht
eine invertierbare Integer-Approximation der ursprĂŒnglichen
Transformation, z.B. die IntMDCT als Integer-Approximation der MDCT. Die
selbe Technik kann auch fĂŒr FilterbĂ€nke mit niedriger Systemverzögerung
angewandt werden. Weiterhin ermöglichen ein neuer, mehrdimensionaler
Lifting-Ansatz und eine Technik zur Spektralformung von
Quantisierungsfehlern eine Verbesserung der Approximation der
ursprĂŒnglichen Transformation.
Basierend auf diesen neuen Integer-Transformationen werden in dieser
Arbeit neue Verfahren zur Audiocodierung vorgestellt. Die Verfahren
umfassen verlustlose Audiocodierung, eine skalierbare verlustlose
Erweiterung eines gehörangepassten Audiocoders und einen integrierten
Ansatz zur fein skalierbaren gehörangepassten und verlustlosen
Audiocodierung. SchlieĂlich wird mit Hilfe der Integer-Transformationen
ein neuer Ansatz zur unhörbaren Einbettung von Daten mit hohen
Datenraten in unkomprimierte Audiosignale vorgestellt.In recent years audio coding has become a very popular field for
research and applications. Especially perceptual audio coding schemes,
such as MPEG-1 Layer-3 (MP3) and MPEG-2 Advanced Audio Coding (AAC), are
widely used for efficient storage and transmission of music
signals. Nevertheless, for professional applications, such as archiving
and transmission in studio environments, lossless audio coding schemes
are considered more appropriate.
Traditionally, the technical approaches used in perceptual and lossless
audio coding have been separate worlds. In perceptual audio coding, the
use of filter banks, such as the lapped orthogonal transform "Modified
Discrete Cosine Transform" (MDCT), has been the approach of choice being
used by many state of the art coding schemes. On the other hand,
lossless audio coding schemes mostly employ predictive coding of
waveforms to remove redundancy. Only few attempts have been made so far
to use transform coding for the purpose of lossless audio coding.
This work presents a new approach of applying the lifting scheme to
lapped transforms used in perceptual audio coding. This allows for an
invertible integer-to-integer approximation of the original transform,
e.g. the IntMDCT as an integer approximation of the MDCT. The same
technique can also be applied to low-delay filter banks. A generalized,
multi-dimensional lifting approach and a noise-shaping technique are
introduced, allowing to further optimize the accuracy of the
approximation to the original transform.
Based on these new integer transforms, this work presents new audio
coding schemes and applications. The audio coding applications cover
lossless audio coding, scalable lossless enhancement of a perceptual
audio coder and fine-grain scalable perceptual and lossless audio
coding. Finally an approach to data hiding with high data rates in
uncompressed audio signals based on integer transforms is described
Audio Coding Based on Integer Transforms
Die Audiocodierung hat sich in den letzten Jahren zu einem sehr
populÀren Forschungs- und Anwendungsgebiet entwickelt. Insbesondere
gehörangepasste Verfahren zur Audiocodierung, wie etwa MPEG-1 Layer-3
(MP3) oder MPEG-2 Advanced Audio Coding (AAC), werden hÀufig zur
effizienten Speicherung und Ăbertragung von Audiosignalen verwendet. FĂŒr
professionelle Anwendungen, wie etwa die Archivierung und Ăbertragung im
Studiobereich, ist hingegen eher eine verlustlose Audiocodierung angebracht.
Die bisherigen AnsĂ€tze fĂŒr gehörangepasste und verlustlose
Audiocodierung sind technisch völlig verschieden. Moderne
gehörangepasste Audiocoder basieren meist auf FilterbÀnken, wie etwa der
ĂŒberlappenden orthogonalen Transformation "Modifizierte Diskrete
Cosinus-Transformation" (MDCT). Verlustlose Audiocoder hingegen
verwenden meist prÀdiktive Codierung zur Redundanzreduktion. Nur wenige
AnsÀtze zur transformationsbasierten verlustlosen Audiocodierung wurden
bisher versucht.
Diese Arbeit prÀsentiert einen neuen Ansatz hierzu, der das
Lifting-Schema auf die in der gehörangepassten Audiocodierung
verwendeten ĂŒberlappenden Transformationen anwendet. Dies ermöglicht
eine invertierbare Integer-Approximation der ursprĂŒnglichen
Transformation, z.B. die IntMDCT als Integer-Approximation der MDCT. Die
selbe Technik kann auch fĂŒr FilterbĂ€nke mit niedriger Systemverzögerung
angewandt werden. Weiterhin ermöglichen ein neuer, mehrdimensionaler
Lifting-Ansatz und eine Technik zur Spektralformung von
Quantisierungsfehlern eine Verbesserung der Approximation der
ursprĂŒnglichen Transformation.
Basierend auf diesen neuen Integer-Transformationen werden in dieser
Arbeit neue Verfahren zur Audiocodierung vorgestellt. Die Verfahren
umfassen verlustlose Audiocodierung, eine skalierbare verlustlose
Erweiterung eines gehörangepassten Audiocoders und einen integrierten
Ansatz zur fein skalierbaren gehörangepassten und verlustlosen
Audiocodierung. SchlieĂlich wird mit Hilfe der Integer-Transformationen
ein neuer Ansatz zur unhörbaren Einbettung von Daten mit hohen
Datenraten in unkomprimierte Audiosignale vorgestellt.In recent years audio coding has become a very popular field for
research and applications. Especially perceptual audio coding schemes,
such as MPEG-1 Layer-3 (MP3) and MPEG-2 Advanced Audio Coding (AAC), are
widely used for efficient storage and transmission of music
signals. Nevertheless, for professional applications, such as archiving
and transmission in studio environments, lossless audio coding schemes
are considered more appropriate.
Traditionally, the technical approaches used in perceptual and lossless
audio coding have been separate worlds. In perceptual audio coding, the
use of filter banks, such as the lapped orthogonal transform "Modified
Discrete Cosine Transform" (MDCT), has been the approach of choice being
used by many state of the art coding schemes. On the other hand,
lossless audio coding schemes mostly employ predictive coding of
waveforms to remove redundancy. Only few attempts have been made so far
to use transform coding for the purpose of lossless audio coding.
This work presents a new approach of applying the lifting scheme to
lapped transforms used in perceptual audio coding. This allows for an
invertible integer-to-integer approximation of the original transform,
e.g. the IntMDCT as an integer approximation of the MDCT. The same
technique can also be applied to low-delay filter banks. A generalized,
multi-dimensional lifting approach and a noise-shaping technique are
introduced, allowing to further optimize the accuracy of the
approximation to the original transform.
Based on these new integer transforms, this work presents new audio
coding schemes and applications. The audio coding applications cover
lossless audio coding, scalable lossless enhancement of a perceptual
audio coder and fine-grain scalable perceptual and lossless audio
coding. Finally an approach to data hiding with high data rates in
uncompressed audio signals based on integer transforms is described
An FPGA Implementation of HW/SW Codesign Architecture for H.263 Video Coding
Chapitre 12 http://www.intechopen.com/download/pdf/pdfs_id/1574
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Novel entropy coding and its application of the compression of 3D image and video signals
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University LondonThe broadcast industry is moving future Digital Television towards Super high resolution TV (4k or 8k) and/or 3D TV. This ultimately will increase the demand on data rate and subsequently the demand for highly efficient codecs. One of the techniques that researchers found it one of the promising technologies in the industry in the next few years is 3D Integral Image and Video due to its simplicity and mimics the reality, independently on viewer aid, one of the challenges of the 3D Integral technology is to improve the compression algorithms to adequate the high resolution and exploit the advantages of the characteristics of this technology. The research scope of this thesis includes designing a novel coding for the 3D Integral image and video compression. Firstly to address the compression of 3D Integral imaging the research proposes novel entropy coding which will be implemented first on 2D traditional images content in order to compare it with the other traditional common standards then will be applied on 3D Integra image and video. This approach seeks to achieve high performance represented by high image quality and low bit rate in association with low computational complexity. Secondly, new algorithm will be proposed in an attempt to improve and develop the transform techniques performance, initially by using a new adaptive 3D-DCT algorithm then by proposing a new hybrid 3D DWT-DCT algorithm via exploiting the advantages of each technique and get rid of the artifact that each technique of them suffers from. Finally, the proposed entropy coding will be further implemented to the 3D integral video in association with another proposed algorithm that based on calculating the motion vector on the average viewpoint for each frame. This approach seeks to minimize the complexity and reduce the speed without affecting the Human Visual System (HVS) performance. Number of block matching techniques will be used to investigate the best block matching technique that is adequate for the new proposed 3D integral video algorithm
Efficient compression of motion compensated residuals
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