5,299 research outputs found

    Sensor Scheduling for Optimal Observability Using Estimation Entropy

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    We consider sensor scheduling as the optimal observability problem for partially observable Markov decision processes (POMDP). This model fits to the cases where a Markov process is observed by a single sensor which needs to be dynamically adjusted or by a set of sensors which are selected one at a time in a way that maximizes the information acquisition from the process. Similar to conventional POMDP problems, in this model the control action is based on all past measurements; however here this action is not for the control of state process, which is autonomous, but it is for influencing the measurement of that process. This POMDP is a controlled version of the hidden Markov process, and we show that its optimal observability problem can be formulated as an average cost Markov decision process (MDP) scheduling problem. In this problem, a policy is a rule for selecting sensors or adjusting the measuring device based on the measurement history. Given a policy, we can evaluate the estimation entropy for the joint state-measurement processes which inversely measures the observability of state process for that policy. Considering estimation entropy as the cost of a policy, we show that the problem of finding optimal policy is equivalent to an average cost MDP scheduling problem where the cost function is the entropy function over the belief space. This allows the application of the policy iteration algorithm for finding the policy achieving minimum estimation entropy, thus optimum observability.Comment: 5 pages, submitted to 2007 IEEE PerCom/PerSeNS conferenc

    Two Timescale Convergent Q-learning for Sleep--Scheduling in Wireless Sensor Networks

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    In this paper, we consider an intrusion detection application for Wireless Sensor Networks (WSNs). We study the problem of scheduling the sleep times of the individual sensors to maximize the network lifetime while keeping the tracking error to a minimum. We formulate this problem as a partially-observable Markov decision process (POMDP) with continuous state-action spaces, in a manner similar to (Fuemmeler and Veeravalli [2008]). However, unlike their formulation, we consider infinite horizon discounted and average cost objectives as performance criteria. For each criterion, we propose a convergent on-policy Q-learning algorithm that operates on two timescales, while employing function approximation to handle the curse of dimensionality associated with the underlying POMDP. Our proposed algorithm incorporates a policy gradient update using a one-simulation simultaneous perturbation stochastic approximation (SPSA) estimate on the faster timescale, while the Q-value parameter (arising from a linear function approximation for the Q-values) is updated in an on-policy temporal difference (TD) algorithm-like fashion on the slower timescale. The feature selection scheme employed in each of our algorithms manages the energy and tracking components in a manner that assists the search for the optimal sleep-scheduling policy. For the sake of comparison, in both discounted and average settings, we also develop a function approximation analogue of the Q-learning algorithm. This algorithm, unlike the two-timescale variant, does not possess theoretical convergence guarantees. Finally, we also adapt our algorithms to include a stochastic iterative estimation scheme for the intruder's mobility model. Our simulation results on a 2-dimensional network setting suggest that our algorithms result in better tracking accuracy at the cost of only a few additional sensors, in comparison to a recent prior work

    Model and Reinforcement Learning for Markov Games with Risk Preferences

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    We motivate and propose a new model for non-cooperative Markov game which considers the interactions of risk-aware players. This model characterizes the time-consistent dynamic "risk" from both stochastic state transitions (inherent to the game) and randomized mixed strategies (due to all other players). An appropriate risk-aware equilibrium concept is proposed and the existence of such equilibria is demonstrated in stationary strategies by an application of Kakutani's fixed point theorem. We further propose a simulation-based Q-learning type algorithm for risk-aware equilibrium computation. This algorithm works with a special form of minimax risk measures which can naturally be written as saddle-point stochastic optimization problems, and covers many widely investigated risk measures. Finally, the almost sure convergence of this simulation-based algorithm to an equilibrium is demonstrated under some mild conditions. Our numerical experiments on a two player queuing game validate the properties of our model and algorithm, and demonstrate their worth and applicability in real life competitive decision-making.Comment: 38 pages, 6 tables, 5 figure

    Reinforcement Learning: A Survey

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    This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but differs considerably in the details and in the use of the word ``reinforcement.'' The paper discusses central issues of reinforcement learning, including trading off exploration and exploitation, establishing the foundations of the field via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning.Comment: See http://www.jair.org/ for any accompanying file
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