5,300 research outputs found
Sensor Scheduling for Optimal Observability Using Estimation Entropy
We consider sensor scheduling as the optimal observability problem for
partially observable Markov decision processes (POMDP). This model fits to the
cases where a Markov process is observed by a single sensor which needs to be
dynamically adjusted or by a set of sensors which are selected one at a time in
a way that maximizes the information acquisition from the process. Similar to
conventional POMDP problems, in this model the control action is based on all
past measurements; however here this action is not for the control of state
process, which is autonomous, but it is for influencing the measurement of that
process. This POMDP is a controlled version of the hidden Markov process, and
we show that its optimal observability problem can be formulated as an average
cost Markov decision process (MDP) scheduling problem. In this problem, a
policy is a rule for selecting sensors or adjusting the measuring device based
on the measurement history. Given a policy, we can evaluate the estimation
entropy for the joint state-measurement processes which inversely measures the
observability of state process for that policy. Considering estimation entropy
as the cost of a policy, we show that the problem of finding optimal policy is
equivalent to an average cost MDP scheduling problem where the cost function is
the entropy function over the belief space. This allows the application of the
policy iteration algorithm for finding the policy achieving minimum estimation
entropy, thus optimum observability.Comment: 5 pages, submitted to 2007 IEEE PerCom/PerSeNS conferenc
Two Timescale Convergent Q-learning for Sleep--Scheduling in Wireless Sensor Networks
In this paper, we consider an intrusion detection application for Wireless
Sensor Networks (WSNs). We study the problem of scheduling the sleep times of
the individual sensors to maximize the network lifetime while keeping the
tracking error to a minimum. We formulate this problem as a
partially-observable Markov decision process (POMDP) with continuous
state-action spaces, in a manner similar to (Fuemmeler and Veeravalli [2008]).
However, unlike their formulation, we consider infinite horizon discounted and
average cost objectives as performance criteria. For each criterion, we propose
a convergent on-policy Q-learning algorithm that operates on two timescales,
while employing function approximation to handle the curse of dimensionality
associated with the underlying POMDP. Our proposed algorithm incorporates a
policy gradient update using a one-simulation simultaneous perturbation
stochastic approximation (SPSA) estimate on the faster timescale, while the
Q-value parameter (arising from a linear function approximation for the
Q-values) is updated in an on-policy temporal difference (TD) algorithm-like
fashion on the slower timescale. The feature selection scheme employed in each
of our algorithms manages the energy and tracking components in a manner that
assists the search for the optimal sleep-scheduling policy. For the sake of
comparison, in both discounted and average settings, we also develop a function
approximation analogue of the Q-learning algorithm. This algorithm, unlike the
two-timescale variant, does not possess theoretical convergence guarantees.
Finally, we also adapt our algorithms to include a stochastic iterative
estimation scheme for the intruder's mobility model. Our simulation results on
a 2-dimensional network setting suggest that our algorithms result in better
tracking accuracy at the cost of only a few additional sensors, in comparison
to a recent prior work
Model and Reinforcement Learning for Markov Games with Risk Preferences
We motivate and propose a new model for non-cooperative Markov game which
considers the interactions of risk-aware players. This model characterizes the
time-consistent dynamic "risk" from both stochastic state transitions (inherent
to the game) and randomized mixed strategies (due to all other players). An
appropriate risk-aware equilibrium concept is proposed and the existence of
such equilibria is demonstrated in stationary strategies by an application of
Kakutani's fixed point theorem. We further propose a simulation-based
Q-learning type algorithm for risk-aware equilibrium computation. This
algorithm works with a special form of minimax risk measures which can
naturally be written as saddle-point stochastic optimization problems, and
covers many widely investigated risk measures. Finally, the almost sure
convergence of this simulation-based algorithm to an equilibrium is
demonstrated under some mild conditions. Our numerical experiments on a two
player queuing game validate the properties of our model and algorithm, and
demonstrate their worth and applicability in real life competitive
decision-making.Comment: 38 pages, 6 tables, 5 figure
Reinforcement Learning: A Survey
This paper surveys the field of reinforcement learning from a
computer-science perspective. It is written to be accessible to researchers
familiar with machine learning. Both the historical basis of the field and a
broad selection of current work are summarized. Reinforcement learning is the
problem faced by an agent that learns behavior through trial-and-error
interactions with a dynamic environment. The work described here has a
resemblance to work in psychology, but differs considerably in the details and
in the use of the word ``reinforcement.'' The paper discusses central issues of
reinforcement learning, including trading off exploration and exploitation,
establishing the foundations of the field via Markov decision theory, learning
from delayed reinforcement, constructing empirical models to accelerate
learning, making use of generalization and hierarchy, and coping with hidden
state. It concludes with a survey of some implemented systems and an assessment
of the practical utility of current methods for reinforcement learning.Comment: See http://www.jair.org/ for any accompanying file
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