5,819 research outputs found

    Sum-of-squares proofs and the quest toward optimal algorithms

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    In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly suggest that this tailoring is not necessary and that a single efficient algorithm could achieve best possible guarantees for a wide range of different problems. The Unique Games Conjecture (UGC) is a tantalizing conjecture in computational complexity, which, if true, will shed light on the complexity of a great many problems. In particular this conjecture predicts that a single concrete algorithm provides optimal guarantees among all efficient algorithms for a large class of computational problems. The Sum-of-Squares (SOS) method is a general approach for solving systems of polynomial constraints. This approach is studied in several scientific disciplines, including real algebraic geometry, proof complexity, control theory, and mathematical programming, and has found applications in fields as diverse as quantum information theory, formal verification, game theory and many others. We survey some connections that were recently uncovered between the Unique Games Conjecture and the Sum-of-Squares method. In particular, we discuss new tools to rigorously bound the running time of the SOS method for obtaining approximate solutions to hard optimization problems, and how these tools give the potential for the sum-of-squares method to provide new guarantees for many problems of interest, and possibly to even refute the UGC.Comment: Survey. To appear in proceedings of ICM 201

    Tight-Binding Models and Coulomb Interactions for s, p, and d Electrons

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    Liquid crystals boojum-colloids

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    Colloidal particles dispersed in a liquid crystal lead to distortions of the director field. The distortions are responsible for long-range effective colloidal interactions whose asymptotic behaviour is well understood. The short distance behaviour of the interaction, however, is sensitive to the structure and dynamics of the topological defects nucleated near the colloidal particles in the strong anchoring regime. The full non-linear theory is required in order to determine the interaction at short separations. Spherical colloidal particles with sufficiently strong planar degenerate anchoring nucleate a pair of antipodal surface topological defects, known as boojums. We use the Landau-de Gennes formalism in order to resolve the mesoscopic structure of the boojum cores and to determine the pairwise colloidal interaction. We compare the results in three (3D) and two (2D) spatial dimensions. The corresponding free energy functionals are minimized numerically using finite elements with adaptive meshes. Boojums are always point-like in 2D, but acquire a rather complex structure in 3D which depends on the combination of the anchoring potential, the radius of the colloid, the temperature and the LC elastic anisotropy. We identify three types of defect cores in 3D which we call single, double and split core boojums, and investigate the associated structural transitions. In the presence of two colloidal particles there are substantial re-arrangements of the defects at short distances, both in 3D and 2D. These re-arrangements lead to qualitative changes in the force-distance profile when compared to the asymptotic quadrupole-quadrupole interaction. In line with the experimental results, the presence of the defects prevents coalescence of the colloidal particles in 2D, but not in 3D systems.Comment: 18 pages, 21 figure

    A stiffness-based quality measure for compliant grasps and fixtures

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    This paper presents a systematic approach to quantifying the effectiveness of compliant grasps and fixtures of an object. The approach is physically motivated and applies to the grasping of two- and three-dimensional objects by any number of fingers. The approach is based on a characterization of the frame-invariant features of a grasp or fixture stiffness matrix. In particular, we define a set of frame-invariant characteristic stiffness parameters, and provide physical and geometric interpretation for these parameters. Using a physically meaningful scheme to make the rotational and translational stiffness parameters comparable, we define a frame-invariant quality measure, which we call the stiffness quality measure. An example of a frictional grasp illustrates the effectiveness of the quality measure. We then consider the optimal grasping of frictionless polygonal objects by three and four fingers. Such frictionless grasps are useful in high-load fixturing applications, and their relative simplicity allows an efficient computation of the globally optimal finger arrangement. We compute the optimal finger arrangement in several examples, and use these examples to discuss properties that characterize the stiffness quality measure

    The Antiferromagnetic Sawtooth Lattice - the study of a two spin variant

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    Generalising recent studies on the sawtooth lattice, a two-spin variant of the model is considered. Numerical studies of the energy spectra and the relevant spin correlations in the problem are presented. Perturbation theory analysis of the model explaining some of the features of the numerical data is put forward and the spin wave spectra of the model corresponding to different phases are investigated.Comment: Latex, 37 pages including 14 figures; M. S. project report, Indian Institute of Science (March, 2003); this is one of the references of cond-mat/030749
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