32,973 research outputs found

    Representation Learning on Graphs: A Reinforcement Learning Application

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    In this work, we study value function approximation in reinforcement learning (RL) problems with high dimensional state or action spaces via a generalized version of representation policy iteration (RPI). We consider the limitations of proto-value functions (PVFs) at accurately approximating the value function in low dimensions and we highlight the importance of features learning for an improved low-dimensional value function approximation. Then, we adopt different representation learning algorithm on graphs to learn the basis functions that best represent the value function. We empirically show that node2vec, an algorithm for scalable feature learning in networks, and the Variational Graph Auto-Encoder constantly outperform the commonly used smooth proto-value functions in low-dimensional feature space

    Tradeoffs in the utility of learned knowledge

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    Planning systems which make use of domain theories can produce more accurate plans and achieve more goals as the quality of their domain knowledge improves. MTR, a multi-strategy learning system, was designed to learn from system failures and improve domain knowledge used in planning. However, augmented domain knowledge can decrease planning efficiency. We describe how improved knowledge that becomes expensive to use can be approximated to yield calculated tradeoffs in accuracy and efficiency

    Learning Image-Conditioned Dynamics Models for Control of Under-actuated Legged Millirobots

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    Millirobots are a promising robotic platform for many applications due to their small size and low manufacturing costs. Legged millirobots, in particular, can provide increased mobility in complex environments and improved scaling of obstacles. However, controlling these small, highly dynamic, and underactuated legged systems is difficult. Hand-engineered controllers can sometimes control these legged millirobots, but they have difficulties with dynamic maneuvers and complex terrains. We present an approach for controlling a real-world legged millirobot that is based on learned neural network models. Using less than 17 minutes of data, our method can learn a predictive model of the robot's dynamics that can enable effective gaits to be synthesized on the fly for following user-specified waypoints on a given terrain. Furthermore, by leveraging expressive, high-capacity neural network models, our approach allows for these predictions to be directly conditioned on camera images, endowing the robot with the ability to predict how different terrains might affect its dynamics. This enables sample-efficient and effective learning for locomotion of a dynamic legged millirobot on various terrains, including gravel, turf, carpet, and styrofoam. Experiment videos can be found at https://sites.google.com/view/imageconddy
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