4,157 research outputs found

    Mean Field Energy Games in Wireless Networks

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    This work tackles the problem of energy-efficient distributed power control in wireless networks with a large number of transmitters. The problem is modeled by a dynamic game. Each transmitter-receiver communication is characterized by a state given by the available energy and/or the individual channel state and whose evolution is governed by certain dynamics. Since equilibrium analysis in such a (stochastic) game is generally difficult and even impossible, the problem is approximated by exploiting the large system assumption. Under an appropriate exchangeability assumption, the corresponding mean field game is well defined and studied in detail for special cases. The main contribution of this work is to show how mean field games can be applied to the problem under investigation and provide illustrative numerical results. Our results indicate that this approach can lead to significant gains in terms of energy-efficiency at the resulting equilibrium.Comment: IEEE Proc. of Asilomar Conf. on Signals, Systems, and Computers, Nov. 2012, Pacific Grove, CA, US

    Cooperative sensing of spectrum opportunities

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    Reliability and availability of sensing information gathered from local spectrum sensing (LSS) by a single Cognitive Radio is strongly affected by the propagation conditions, period of sensing, and geographical position of the device. For this reason, cooperative spectrum sensing (CSS) was largely proposed in order to improve LSS performance by using cooperation between Secondary Users (SUs). The goal of this chapter is to provide a general analysis on CSS for cognitive radio networks (CRNs). Firstly, the theoretical system model for centralized CSS is introduced, together with a preliminary discussion on several fusion rules and operative modes. Moreover, three main aspects of CSS that substantially differentiate the theoretical model from realistic application scenarios are analyzed: (i) the presence of spatiotemporal correlation between decisions by different SUs; (ii) the possible mobility of SUs; and (iii) the nonideality of the control channel between the SUs and the Fusion Center (FC). For each aspect, a possible practical solution for network organization is presented, showing that, in particular for the first two aspects, cluster-based CSS, in which sensing SUs are properly chosen, could mitigate the impact of such realistic assumptions

    Spectrum Sharing in Wireless Networks via QoS-Aware Secondary Multicast Beamforming

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    Secondary spectrum usage has the potential to considerably increase spectrum utilization. In this paper, quality-of-service (QoS)-aware spectrum underlay of a secondary multicast network is considered. A multiantenna secondary access point (AP) is used for multicast (common information) transmission to a number of secondary single-antenna receivers. The idea is that beamforming can be used to steer power towards the secondary receivers while limiting sidelobes that cause interference to primary receivers. Various optimal formulations of beamforming are proposed, motivated by different ldquocohabitationrdquo scenarios, including robust designs that are applicable with inaccurate or limited channel state information at the secondary AP. These formulations are NP-hard computational problems; yet it is shown how convex approximation-based multicast beamforming tools (originally developed without regard to primary interference constraints) can be adapted to work in a spectrum underlay context. Extensive simulation results demonstrate the effectiveness of the proposed approaches and provide insights on the tradeoffs between different design criteria

    Stochastic Differential Games and Energy-Efficient Power Control

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    One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The players are the transmitters who adapt their power level to the quality of their time-varying link with the receiver, their battery level, and the strategy updates of the others. The proposed model not only allows one to take into account long-term strategic interactions but also long-term energy constraints. A simple sufficient condition for the existence of a Nash equilibrium in this game is provided and shown to be verified in a typical scenario. As the uniqueness and determination of equilibria are difficult issues in general, especially when the number of players goes large, we move to two special cases: the single player case which gives us some useful insights of practical interest and allows one to make connections with the case of large number of players. The latter case is treated with a mean-field game approach for which reasonable sufficient conditions for convergence and uniqueness are provided. Remarkably, this recent approach for large system analysis shows how scalability can be dealt with in large games and only relies on the individual state information assumption.Comment: The final publication is available at http://www.springerlink.com/openurl.asp?genre=article\&id=doi:10.1007/s13235-012-0068-
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