1,111 research outputs found
Pro-active Meeting Assistants : Attention Please!
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all
Pro-active Meeting Assistants: Attention Please!
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all
Semi-aural Interfaces: Investigating Voice-controlled Aural Flows
To support mobile, eyes-free web browsing, users can listen to ‘playlists’ of web content— aural flows . Interacting with aural flows, however, requires users to select interface buttons, tethering visual attention to the mobile device even when it is unsafe (e.g. while walking). This research extends the interaction with aural flows through simulated voice commands as a way to reduce visual interaction. This paper presents the findings of a study with 20 participants who browsed aural flows either through a visual interface only or by augmenting it with voice commands. Results suggest that using voice commands reduced the time spent looking at the device by half but yielded similar system usability and cognitive effort ratings as using buttons. Overall, the low-cognitive effort engendered by aural flows, regardless of the interaction modality, allowed participants to do more non-instructed (e.g. looking at the surrounding environment) than instructed activities (e.g. focusing on the user interface)
Методика поэтапного внедрения полимодальных инфокоммуникационных систем
В работе предложено использовать методику Wizard of OZ как наиболее быстрый и продуктивный подход к оптимизации и настройке пользовательских приложений в реальных абонентских терминалах полимодальных инфокоммуникационных системyesАкадемия Федерльной службы охраны Российской Федераци
Can auditory icons induce food intake mimicry?
This research hypothesized that auditory icons that represent eating can be used to induce mimicry in food intake behavior.Numerous studies show that, when two people are eating together, they mimic each other’s eating behavior.To test this hypothesis, participants were asked to
eat diced apples.While eating, they can hear auditory icons that represent other people’s eating sound.In reality, the auditory icons used were a sound loop.Their food intake was monitored. If eating occurred within 5 seconds after the participants heard the auditory icons, they were considered to mimic the sound.It was found that, auditory icons that represent eating cause
food intake mimicry in human.In the future, results gained from this research may be applied in the design and development of persuasive technology to persuade people to eat slowly since it is beneficial to health
Methodology and themes of human-robot interaction: a growing research field
Original article can be found at: http://www.intechweb.org/journal.php?id=3 Distributed under the Creative Commons Attribution License. Users are free to read, print, download and use the content or part of it so long as the original author(s) and source are correctly credited.This article discusses challenges of Human-Robot Interaction, which is a highly inter- and multidisciplinary area. Themes that are important in current research in this lively and growing field are identified and selected work relevant to these themes is discussed.Peer reviewe
Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards
Wizard of Oz (WoZ) as a prototyping method has been used to simulate
intelligent user interfaces, particularly for speech-based systems. However, as
our societies' expectations on artificial intelligence (AI) grows, the question
remains whether a single Wizard is sufficient for it to simulate smarter
systems and more complex interactions. Optimistic visions of 'what artificial
intelligence (AI) can do' places demands on WoZ platforms to simulate smarter
systems and more complex interactions. This raises the question of whether the
typical approach of employing a single Wizard is sufficient. Moreover, while
existing work has employed multiple Wizards in WoZ studies, a multi-Wizard
approach has not been systematically studied in terms of feasibility,
effectiveness, and challenges. We offer Wizundry, a real-time, web-based WoZ
platform that allows multiple Wizards to collaboratively operate a
speech-to-text based system remotely. We outline the design and technical
specifications of our open-source platform, which we iterated over two design
phases. We report on two studies in which participant-Wizards were tasked with
negotiating how to cooperatively simulate an interface that can handle natural
speech for dictation and text editing as well as other intelligent text
processing tasks. We offer qualitative findings on the Multi-Wizard experience
for Dyads and Triads of Wizards. Our findings reveal the promises and
challenges of the multi-Wizard approach and open up new research questions.Comment: 34 page
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