420 research outputs found

    Applying the 3C Model to FLOSS communities

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    Publicado em "Collaboration and technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, proceedings". ISBN 978-3-319-44798-8How learning occurs within Free/Libre Open Source (FLOSS) communities and what is the dynamics such projects (e.g. the life cycle of such projects) are very relevant questions when considering the use of FLOSS projects in a formal education setting. This paper introduces an approach based on the 3C collaboration model (communication, coordination and cooperation) to represent the collaborative learning dynamics within FLOSS communities. To explore the collaborative learning potential of FLOSS communities a number of questionnaires and interviews to selected FLOSS contributors were run. From this study a 3C collaborative model applicable to FLOSS communities was designed and discussed.Programa Operacional da Região Norte, NORTE2020, in the context of project NORTE-01-0145-FEDER-000037FCT under grant SFRH/BSAB/113890/201

    An Empirical Study of Enterprise 2.0 in Context

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    As Enterprise 2.0 (E2.0) initiatives are gradually moving out of the early experimenta-tion phase it is time to focus greater attention on examining the structures, processes and operations surrounding E2.0 projects. In this paper we present the findings of an empirical study to investigate and understand the reasons for initiating E2.0 projects and the benefits being derived from them. Our study comprises seven in-depth case studies of E2.0 implementations. We develop a classification and means of visualising the scope of E2.0 initiatives and use these methods to analyse and compare projects. Our findings indicate a wide range of motivations and combinations of technology in use and show a strong emphasis towards the content management functionality of E2.0 technologies

    An Architectural Model for Component Groupware

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    This paper proposes an architectural model to facilitate the design of component-based groupware systems. This architectural model has been defined based on (1) three pre-defined component types, (2) a refinement strategy that relies on these component types, (3) the identification of layers of collaboration concerns, and (4) rules for the coupling and distribution of the components that implement these concerns. Our architectural model is beneficial for controlling the complexity of the development process, since it gives concrete guidance on the concerns to be considered and decomposition disciplines to be applied in each development step. The paper illustrates the application of this architectural model with an example of an electronic voting system

    CSCW and Enterprise 2.0 - Towards an Integrated Perspective

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    In CSCW we are researching support for collaboration in work groups for several decades now. Web 2.0 and Social Software entered this field from another starting point recently, and quickly expanding towards support for collaboration in enterprises (Enterprise 2.0). However, the interaction between both fields is minimal. In this paper I am trying to contribute to bridging the gap by identifying the core contributions of the two fields, and how they can be integrated or used to the benefit of both fields

    Collaborative problem solving and program development model

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    A model to enhance collaborative problem solving and program development is presented. The collaborative model is a detailed cognitive model that takes into consideration the cognitive and social activities that occur during collaborative problem solving and program development. The cognitive activities required for collaborative problem solving and program development are identified and integrated into a six-stage model. An extensive literature review in the associated fields is presented to show the need for the model described in this dissertation. In addition, a comprehensive study of tools to support collaboration during problem solving and program development was also performed as well as a critique of these tools. A detailed statistical experiment to study the effect of this model on subjects, collaboratively solving a software problem was designed and executed. The experiment included testing the collaborative problem solving and program development model with and without assistance from groupware tools. The subject teams each constructed a software design and this design was evaluated based on, research hypotheses. This experiment produced results indicating the positive effect the Collaborative Model has on problem understanding and the quality of solution planning during collaborative problem solving and program development efforts
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