3,529 research outputs found
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
Learning and Designing Stochastic Processes from Logical Constraints
Stochastic processes offer a flexible mathematical formalism to model and
reason about systems. Most analysis tools, however, start from the premises
that models are fully specified, so that any parameters controlling the
system's dynamics must be known exactly. As this is seldom the case, many
methods have been devised over the last decade to infer (learn) such parameters
from observations of the state of the system. In this paper, we depart from
this approach by assuming that our observations are {\it qualitative}
properties encoded as satisfaction of linear temporal logic formulae, as
opposed to quantitative observations of the state of the system. An important
feature of this approach is that it unifies naturally the system identification
and the system design problems, where the properties, instead of observations,
represent requirements to be satisfied. We develop a principled statistical
estimation procedure based on maximising the likelihood of the system's
parameters, using recent ideas from statistical machine learning. We
demonstrate the efficacy and broad applicability of our method on a range of
simple but non-trivial examples, including rumour spreading in social networks
and hybrid models of gene regulation
Tarski's influence on computer science
The influence of Alfred Tarski on computer science was indirect but
significant in a number of directions and was in certain respects fundamental.
Here surveyed is the work of Tarski on the decision procedure for algebra and
geometry, the method of elimination of quantifiers, the semantics of formal
languages, modeltheoretic preservation theorems, and algebraic logic; various
connections of each with computer science are taken up
Decidability Results for the Boundedness Problem
We prove decidability of the boundedness problem for monadic least
fixed-point recursion based on positive monadic second-order (MSO) formulae
over trees. Given an MSO-formula phi(X,x) that is positive in X, it is
decidable whether the fixed-point recursion based on phi is spurious over the
class of all trees in the sense that there is some uniform finite bound for the
number of iterations phi takes to reach its least fixed point, uniformly across
all trees. We also identify the exact complexity of this problem. The proof
uses automata-theoretic techniques. This key result extends, by means of
model-theoretic interpretations, to show decidability of the boundedness
problem for MSO and guarded second-order logic (GSO) over the classes of
structures of fixed finite tree-width. Further model-theoretic transfer
arguments allow us to derive major known decidability results for boundedness
for fragments of first-order logic as well as new ones
Learning Task Specifications from Demonstrations
Real world applications often naturally decompose into several sub-tasks. In
many settings (e.g., robotics) demonstrations provide a natural way to specify
the sub-tasks. However, most methods for learning from demonstrations either do
not provide guarantees that the artifacts learned for the sub-tasks can be
safely recombined or limit the types of composition available. Motivated by
this deficit, we consider the problem of inferring Boolean non-Markovian
rewards (also known as logical trace properties or specifications) from
demonstrations provided by an agent operating in an uncertain, stochastic
environment. Crucially, specifications admit well-defined composition rules
that are typically easy to interpret. In this paper, we formulate the
specification inference task as a maximum a posteriori (MAP) probability
inference problem, apply the principle of maximum entropy to derive an analytic
demonstration likelihood model and give an efficient approach to search for the
most likely specification in a large candidate pool of specifications. In our
experiments, we demonstrate how learning specifications can help avoid common
problems that often arise due to ad-hoc reward composition.Comment: NIPS 201
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