3,529 research outputs found

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    Learning and Designing Stochastic Processes from Logical Constraints

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    Stochastic processes offer a flexible mathematical formalism to model and reason about systems. Most analysis tools, however, start from the premises that models are fully specified, so that any parameters controlling the system's dynamics must be known exactly. As this is seldom the case, many methods have been devised over the last decade to infer (learn) such parameters from observations of the state of the system. In this paper, we depart from this approach by assuming that our observations are {\it qualitative} properties encoded as satisfaction of linear temporal logic formulae, as opposed to quantitative observations of the state of the system. An important feature of this approach is that it unifies naturally the system identification and the system design problems, where the properties, instead of observations, represent requirements to be satisfied. We develop a principled statistical estimation procedure based on maximising the likelihood of the system's parameters, using recent ideas from statistical machine learning. We demonstrate the efficacy and broad applicability of our method on a range of simple but non-trivial examples, including rumour spreading in social networks and hybrid models of gene regulation

    Tarski's influence on computer science

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    The influence of Alfred Tarski on computer science was indirect but significant in a number of directions and was in certain respects fundamental. Here surveyed is the work of Tarski on the decision procedure for algebra and geometry, the method of elimination of quantifiers, the semantics of formal languages, modeltheoretic preservation theorems, and algebraic logic; various connections of each with computer science are taken up

    Decidability Results for the Boundedness Problem

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    We prove decidability of the boundedness problem for monadic least fixed-point recursion based on positive monadic second-order (MSO) formulae over trees. Given an MSO-formula phi(X,x) that is positive in X, it is decidable whether the fixed-point recursion based on phi is spurious over the class of all trees in the sense that there is some uniform finite bound for the number of iterations phi takes to reach its least fixed point, uniformly across all trees. We also identify the exact complexity of this problem. The proof uses automata-theoretic techniques. This key result extends, by means of model-theoretic interpretations, to show decidability of the boundedness problem for MSO and guarded second-order logic (GSO) over the classes of structures of fixed finite tree-width. Further model-theoretic transfer arguments allow us to derive major known decidability results for boundedness for fragments of first-order logic as well as new ones

    Learning Task Specifications from Demonstrations

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    Real world applications often naturally decompose into several sub-tasks. In many settings (e.g., robotics) demonstrations provide a natural way to specify the sub-tasks. However, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the sub-tasks can be safely recombined or limit the types of composition available. Motivated by this deficit, we consider the problem of inferring Boolean non-Markovian rewards (also known as logical trace properties or specifications) from demonstrations provided by an agent operating in an uncertain, stochastic environment. Crucially, specifications admit well-defined composition rules that are typically easy to interpret. In this paper, we formulate the specification inference task as a maximum a posteriori (MAP) probability inference problem, apply the principle of maximum entropy to derive an analytic demonstration likelihood model and give an efficient approach to search for the most likely specification in a large candidate pool of specifications. In our experiments, we demonstrate how learning specifications can help avoid common problems that often arise due to ad-hoc reward composition.Comment: NIPS 201
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