53,495 research outputs found

    Retraction with face saving: Modelling conversational interaction through dynamic hypermedia

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    This paper describes RWFS (Retraction With Face Saving), a hypermedia application which models an interview between a lawyer and his client ‐ a lorry driver ‐ facing court charges of reckless driving. At one level RWFS takes the form of a sophisticated game in which different outcomes to the interview are possible according to the learner's degree of skill. At another level, RWFS is designed to encourage the language learner's awareness and understanding of the pragmatic features of conversation. RWFS runs on HyperContext, a hybrid hypertextlexpert system developed in Pavia by two of the authors, Marco Piastra and Roberto Bolognesi, and which supports dynamic hypermedia units. HyperContext's dynamic linking capacity plays a vital role in simulating significant conversational features such as the conditioning of a current move in the conversation by information acquired much earlier in the course of the interview. In this connection, the paper discusses the contribution of RMCI (Re‐usable Model of Conversational Interaction), a re‐usable application‐independent applied model of interaction on which the game is based, and which links a tactical level (the conversation) to a metalevel which provides a move‐by‐move commentary on interactional theory. In its turn, RMCFs metalevel is linked to a strategic level which interprets the structure of the conversation in terms of a pyramid‐like hierarchy of increasingly abstract theoretical concepts

    THE WEALTH CONCEPT OF JAVANESE SOCIETY: ANTHROPOLOGICAL LINGUISTICS APPROACH IN CUBLAK-CUBLAK SUWENG FOLKSONG THE WEALTH CONCEPT OF JAVANESE SOCIETY: ANTHROPOLOGICAL LINGUISTICS APPROACH IN CUBLAK-CUBLAK SUWENG FOLKSONG

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    This study discusses a children's folksong which is usually sung in a children game. The folksong, then, is analyzed using an anthropological linguistics approach. Anthropological linguistics emphasizes on language as a major source as expressing mindset of society. Cublak-CublakSuweng is a games song that comes from Central Java. Song -which is part of the culture of grown society- in essence, teaches children about life precepts. This study uses a structural approach which analyzes the use of language in the cultural dimensions include: form, meaning, and value. Having studied the song, it turns out that Cublak-CublakSuweng has great philosophy that reflects the Javanese society

    Argotario: Computational Argumentation Meets Serious Games

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    An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion. Despite their importance, argumentation scholars and NLP researchers with focus on argumentation quality have not yet investigated fallacies empirically. The nonexistence of resources dealing with fallacious argumentation calls for scalable approaches to data acquisition and annotation, for which the serious games methodology offers an appealing, yet unexplored, alternative. We present Argotario, a serious game that deals with fallacies in everyday argumentation. Argotario is a multilingual, open-source, platform-independent application with strong educational aspects, accessible at www.argotario.net.Comment: EMNLP 2017 demo paper. Source codes: https://github.com/UKPLab/argotari
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