228,518 research outputs found

    Mobile learning application for children: Belajar bersama Dino

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    Mobile devices and services have the potential in the enhancement of learning and education field. Because of that, computer based learning application has become inappropriate to be used based on the fast development of mobile technology which means all activity was conducted by using mobile devices. This paper proposed the design and development process of Mobile Learning Application which is Belajar Bersama Dino that mainly suitable for children who aged four to six years old. This paper will explain in details in every stages of the design development process for this application

    An Investigation into Game Based Learning Using High Level Programming Languages

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    Game-related education within mobile learning spheres is a matter of great debate for university students across the globe. It is the case that programming languages often pose a sizeable challenge for university students. This research paper aims to develop a game based learning platform “iPlayCode”, designed to offer a new and exciting method of learning programming language. Xcode 5.0.2 was used to develop the game by using the cocos2d-x development tool and the Adobe Photoshop graphic design tool. In addition, iOS 7.0.3 (11B508) Simulator was used to test the application and the application was deployed in different models of mobile devices such as the iPhone and iPad. The application outcomes are presented by a mobile game that teaches programming languages in an easy, attractive and effective way

    To take or not to take the laptop or tablet to classes, that is the question

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    In recent decades, so-called mobile learning or m-learning has become a new paradigm in education as a consequence of technological advances and the widespread use of mobile devices to access information and for communication. In this context, this paper analyzes different profiles depending on students’ preferences for taking mobile devices (specifically tablets and/or laptops) to economics classes at the University of Seville (Spain). A survey-based field study of a sample of 412 students and the application of bivariate probit models show a low level of mobile device integration in teaching (devices taken to class by only 29.8% of respondents) with a slight predominance of laptops. The results also show differences between users of the two types of devices. Students who take their laptops to class usually live at home with their family, have already used them in pre-university levels, and are concerned about recharging their devices in class. However, although users who take their tablets to class also live with their parents, they are much more active on social network sites and more concerned about the quality of the internet connection. These findings enable the design of strategies to encourage students to attend class with their own mobile devices

    Mobile learning application website for educators

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    PDA’s, mobile phone and smart phone are the example of personal mobile devices that is has the ability to provide educational content. Followed by the transactional distance theory is relevant to the template design in mobile learning application for education through a website. The idea suggested that the transactional distance includes the psychological rather than geographical distance among the educators and students which it is link to the balance of the dialogue, structure (course design), and autonomy of learner (Moore & Kearsley, 2005). This study addresses the suitable design patterns layout for mobile learning application based on the student preferences in the terms of navigation menu, learning contents view, searching method and sorting method, enhance a mobile learning application model and test. The objective of this research was to help the educators creating the mobile learning application through a website. The study of design patterns for mobile learning application template is, by analyze the student preferences with quantitative method survey. Generic design templates for mobile learning application will be develop with the ADDIE model concepts. A working prototype system website will be develop after the findings of the design patterns based on the preferences of students in UTMs' postgraduate master student will be discussed and evaluated

    Converting E-Learning Into M-Learning Application Using MMCD

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    E-Learning system has dominated the internet-based distance education for the past two decades. With the advance of mobile technology, the use of mobile device as m-learning platform has now becoming a new way of e-learning that deliver knowledge at any time any place. However, the limitation of mobile devices compared to computers give challenges to the developers in developing good m-learning applications. Aspects such as content design, navigation design and mobile HCI are critical and need extra attention during the development phase. MMCD is a set of development framework and methodology designed for multimedia mobile content development using Flash Lite technology. This research will present the MMCD framework and methodology for converting e-learning application into m-learning application to ease and guide the development process

    A mobile application (I-Masomo) for enhancing information access for university course selection in Kenya

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    Conference presented at 2014 eLearning Innovations Conference and Expo-KenyaThe use of Mobile device in our everyday life has become inevitable due to their availability, affordability, portability and network coverage. In learning, mobile devices present a solution to a number of educational problems (West, 2013). Mobile phones, smart phones, tablets and Personal Digital Assistant (PDA) are all examples of mobile devices. This category of mobile devices may serve multiple purposes. Apart from the traditional use of sending and receiving voice communication, the devices may have advanced features such as internet access; take pictures, play music and some are even equipped with Global Positioning Services (GPS) functionality and many more. According to Jacobs (2013), while mobile technologies provides a way of accessing academic content effectively, students can extend learning beyond the classroom environs while collaborating and sharing with peers. Teachers can also guide students in active learning beyond the standard class times. This paper is based on a mobile application developed at iLabAfrica as part of a Masters dissertation. The main objective of this research was to develop a mobile application and a web portal that would assist students, parents and guardians in decision making through access of relevant information in relation to university courses and admission requirements. To enhance access to university information, a mobile application “i-Masomo” was designed, developed and tested. In addition, a web portal was also incorporated to ease information access and decision making from a central point. Consequently, it aims to collate and avail such information on a platform accessible to the students, as well as other interested parties, via mobile phones and web platforms. In Kenya, there has been an increase in demand to access university education. This has been attributed mainly to the increase in number of candidates who obtain the minimum university entry requirement grade of C+ and above in the Kenya Certificate of Secondary Education examination. The need to identify the right course and career of choice is evident despite the few slots offered in public universities. This study addresses the recurring problem of students seeking admission to Kenya’s public universities having to manually peruse through large volumes of University Calendar entries in search of their desired degree programs and the requisite requirements for admission to such programs. In Kenya, there is still no integrated system that can be used to identify the right course based on the performance of a student. This paper describes the step by step design and development techniques and process of the i-Masomo mobile application and the web portal. The findings of this study express that majority of prospective students, parents and teachers access academic related information from the internet. The study also ascertains that the i-Masomo mobile application and the web portal has a significant potential in dissemination of information about university course selection and university enrollment in Kenya.The use of Mobile device in our everyday life has become inevitable due to their availability, affordability, portability and network coverage. In learning, mobile devices present a solution to a number of educational problems (West, 2013). Mobile phones, smart phones, tablets and Personal Digital Assistant (PDA) are all examples of mobile devices. This category of mobile devices may serve multiple purposes. Apart from the traditional use of sending and receiving voice communication, the devices may have advanced features such as internet access; take pictures, play music and some are even equipped with Global Positioning Services (GPS) functionality and many more. According to Jacobs (2013), while mobile technologies provides a way of accessing academic content effectively, students can extend learning beyond the classroom environs while collaborating and sharing with peers. Teachers can also guide students in active learning beyond the standard class times. This paper is based on a mobile application developed at iLabAfrica as part of a Masters dissertation. The main objective of this research was to develop a mobile application and a web portal that would assist students, parents and guardians in decision making through access of relevant information in relation to university courses and admission requirements. To enhance access to university information, a mobile application “i-Masomo” was designed, developed and tested. In addition, a web portal was also incorporated to ease information access and decision making from a central point. Consequently, it aims to collate and avail such information on a platform accessible to the students, as well as other interested parties, via mobile phones and web platforms. In Kenya, there has been an increase in demand to access university education. This has been attributed mainly to the increase in number of candidates who obtain the minimum university entry requirement grade of C+ and above in the Kenya Certificate of Secondary Education examination. The need to identify the right course and career of choice is evident despite the few slots offered in public universities. This study addresses the recurring problem of students seeking admission to Kenya’s public universities having to manually peruse through large volumes of University Calendar entries in search of their desired degree programs and the requisite requirements for admission to such programs. In Kenya, there is still no integrated system that can be used to identify the right course based on the performance of a student. This paper describes the step by step design and development techniques and process of the i-Masomo mobile application and the web portal. The findings of this study express that majority of prospective students, parents and teachers access academic related information from the internet. The study also ascertains that the i-Masomo mobile application and the web portal has a significant potential in dissemination of information about university course selection and university enrollment in Kenya

    APLIKASI KAMUS DWIBAHASA INDONESIA - INGGRIS BERBASIS ANDROID

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    The use of mobile phones as a medium of communication is common in communities across the country. Communication links can be easily done with an almost unlimited range with menggunankan phone. Similarly, the dictionary is indispensable in suatau translating foreign languages​​. This study aims to design a digital dictionary Indonesia - English and English - Indonesia for mobile devices, especially mobile phones based on Android. So only by using a mobile phone, users of the system can translate English into Indonesian and vice versa at anytime and anywhere. This is of course a useful tool in the world of education, especially in learning English. This application was built using Java 2 Micro Edition. Stages of the author to make the application development process includes stages of problem analysis and requirements, application design and application interface design, so that the application form to be easy to use and has an optimal function in translating languages. Keywords: Communication, Language, Mobile
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