534 research outputs found

    Evaluation of an anthropomorphic user interface in a travel reservation context and affordances

    Get PDF
    This paper describes an experiment and its results concerning research that has been going on for a number ofyears in the area of anthropomorphic user interface feedback. The main aims of the research have been to examine theeffectiveness and user satisfaction of anthropomorphic feedback in various domains. The results are of use to all interactivesystems designers, particularly when dealing with issues of user interface feedback design. There is currently somedisagreement amongst computer scientists concerning the suitability of such types of feedback. This research is working toresolve this disagreement. The experiment detailed, concerns the specific software domain of Online Factual Delivery in thespecific context of online hotel bookings. Anthropomorphic feedback was compared against an equivalent non-anthropomorphicfeedback. Statistically significant results were obtained suggesting that the non-anthropomorphic feedback was more effective.The results for user satisfaction were however less clear. The results obtained are compared with previous research. Thissuggests that the observed results could be due to the issue of differing domains yielding different results. However the resultsmay also be due to the affordances at the interface being more facilitated in the non-anthropomorphic feedback

    Evaluation of anthropomorphic feedback for an online auction and affordances

    Get PDF
    This paper describes an experiment investigating the effectiveness and user satisfaction of using anthropomorphic feedback at the user interface. The context chosen was online bidding due to this kind of activity being very much used in current times by general users. The main results of the experiment were that there was a statistically significant effect observed for the time taken to place a bid in the anthropomorphic text condition. However there were no other significant effects for effectiveness issues and user satisfaction indicators. The results were also analysed in terms of the affordances and the main findings were that each of the four conditions tested in the experiment were probably equivalent in terms of their facilitating the affordances. Overall it may be more important to facilitate the affordances rather than a type of feedback being anthropomorphic in nature or not

    Evaluation of human-like anthropomorphism in the context of online bidding and affordances

    Get PDF
    This paper presents a four condition experiment and the results concerning the wider area of investigating the effectiveness and user satisfaction of using anthropomorphic feedback at the user interface. The specific context used was online bidding. The four conditions used in the experiment were human video, human voice, human voice with anthropomorphic text and a control consisting of neutral text. The main results of the experiment showed significant differences in participants' perceptions regarding the 'humanity' of the feedback they used. As expected, the control condition consisting of neutral text incurred significantly lower ratings for the 'humanity' characteristics of the feedback. The human video condition also incurred significantly stronger perceptions regarding the appearance being human. The results were also analysed in light of the theory of affordances and the authors conclude that the four conditions used in the experiment were likely equivalent in their facilitating the affordances. Therefore the authors suggest that facilitating the affordances may be more crucial to a user interface and the users than the actual anthropomorphic characteristic of the feedback used

    The Influence of Virtual Representatives on Recommender System Evaluation

    Get PDF
    Virtual representatives are increasingly used in recommender systems to guide users and add conversational aspects. However, the impacts of virtual representatives on users’ evaluations of the recommender system have not been investigated. This study specifically examined the influence of virtual representatives’ anthropomorphism cues on system users’ perceptions of system credibility and liking. The results revealed that system users’ perceptions of the virtual representative’s credibility have a significant influence on users’ perceived credibility and liking of the system. Also, the human-like appearance of a virtual representative significantly influences users’ perceived attractiveness of the virtual representative, while voice outputs from the representative were found to have a significant influence on users’ liking of the recommender system

    Be a Miracle - Designing Conversational Agents to Influence Users’ Intention Regarding Organ Donation

    Get PDF
    The increasing need for organ donations remains a worldwide challenge as transplant waiting lists grow and donation rates persist at constant levels. The increasing popularity of conversational agents (CAs) has prompted new strategies for educating and persuading individuals to adjust their cognitive and behavioral beliefs and become donors. However, how CAs should be designed to modify uninformed users’ intention to donate remains unclear. Against this background, we conducted an online experiment (N=134) to examine the impact of a human-like CA design on users\u27 intention to become organ donors. Based on the three-factor theory of anthropomorphism and the elaboration likelihood model, we derive three theoretical mechanisms to understand the influence of a CAs human-like design on users’ intention to donate. The findings show that perceived anthropomorphism does not directly impact persuasion and empathy but is mediated via perceived usefulness to influence the intention to donate

    Usefulness of VRML building models in a direction finding context

    Get PDF
    This paper describes an experiment which aims to examine the effectiveness and efficiency of a Virtual Reality Modelling Language (VRML) building model compared with equivalent architectural plans, for direction finding purposes. The effectiveness and efficiency issues being primarily investigated were number of tasks completed overall and task completion times. The experiment involved a series of tasks where participants had to find a number of locations/objects in a building unknown to them at the outset of the experiment. Statistically significant results are presented for the benefit of the research community, law enforcement officers and fire fighters where it is clear that in this context, the VRML model led to better task completions than the equivalent architectural plans. Regarding the task completion times, no statistical significance was found. Given the current climate of security issues and terrorist threats, it is important that law enforcement officers have at their disposal the best information possible regarding the layout of a building, whilst keeping costs down. This also applies to fire fighters when rescuing victims. This experiment has shown that a VRML model leads to better task completions in direction finding
    corecore