4 research outputs found

    Anchor View Allocation for Collaborative Free Viewpoint Video Streaming

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    In free viewpoint video, a viewer can choose at will any camera angle or the so-called "virtual view" to observe a dynamic 3-D scene, enhancing his/her depth perception. The virtual view is synthesized using texture and depth videos of two anchor camera views via depth-image-based rendering (DIBR). We consider, for the first time, collaborative live streaming of a free viewpoint video, where a group of users may interactively pull and cooperatively share streams of different anchor views. There is a cost to access the anchor views from the live source, a cost to "reconfigure" the peer network due to a change in selected anchors during view switching, and a distortion cost due to the distance of the virtual views to the received anchor views at users. We optimize the anchor views allocated to users so as to minimize the overall streaming cost given by the access cost, reconfiguration cost, and view distortion cost. We first show that, if the reconfiguration cost due to view switching is negligible, the view allocation problem can be optimally and efficiently solved in polynomial time using dynamic programming. For the case of non-negligible reconfiguration cost, the problem becomes NP-hard. We thus present a locally optimal and centralized algorithm inspired by Lloyd's algorithm used in non-uniform scalar quantization. We further propose a distributed algorithm with convergence guarantee, where each peer group independently makes merge-and-split decisions with a well-defined fairness criteria. Simulation results show that our algorithms achieve low streaming cost due to its excellent anchor view allocation

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    Anchor View Allocation for Collaborative Free Viewpoint Video Streaming

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