1,016 research outputs found
Assentication: User Deauthentication and Lunchtime Attack Mitigation with Seated Posture Biometric
Biometric techniques are often used as an extra security factor in
authenticating human users. Numerous biometrics have been proposed and
evaluated, each with its own set of benefits and pitfalls. Static biometrics
(such as fingerprints) are geared for discrete operation, to identify users,
which typically involves some user burden. Meanwhile, behavioral biometrics
(such as keystroke dynamics) are well suited for continuous, and sometimes more
unobtrusive, operation. One important application domain for biometrics is
deauthentication, a means of quickly detecting absence of a previously
authenticated user and immediately terminating that user's active secure
sessions. Deauthentication is crucial for mitigating so called Lunchtime
Attacks, whereby an insider adversary takes over (before any inactivity timeout
kicks in) authenticated state of a careless user who walks away from her
computer. Motivated primarily by the need for an unobtrusive and continuous
biometric to support effective deauthentication, we introduce PoPa, a new
hybrid biometric based on a human user's seated posture pattern. PoPa captures
a unique combination of physiological and behavioral traits. We describe a low
cost fully functioning prototype that involves an office chair instrumented
with 16 tiny pressure sensors. We also explore (via user experiments) how PoPa
can be used in a typical workplace to provide continuous authentication (and
deauthentication) of users. We experimentally assess viability of PoPa in terms
of uniqueness by collecting and evaluating posture patterns of a cohort of
users. Results show that PoPa exhibits very low false positive, and even lower
false negative, rates. In particular, users can be identified with, on average,
91.0% accuracy. Finally, we compare pros and cons of PoPa with those of several
prominent biometric based deauthentication techniques
Biomove: Biometric user identification from human kinesiological movements for virtual reality systems
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Virtual reality (VR) has advanced rapidly and is used for many entertainment and business purposes. The need for secure, transparent and non-intrusive identification mechanisms is important to facilitate users’ safe participation and secure experience. People are kinesiologically unique, having individual behavioral and movement characteristics, which can be leveraged and used in security sensitive VR applications to compensate for users’ inability to detect potential observational attackers in the physical world. Additionally, such method of identification using a user’s kinesiological data is valuable in common scenarios where multiple users simultaneously participate in a VR environment. In this paper, we present a user study (n = 15) where our participants performed a series of controlled tasks that require physical movements (such as grabbing, rotating and dropping) that could be decomposed into unique kinesiological patterns while we monitored and captured their hand, head and eye gaze data within the VR environment. We present an analysis of the data and show that these data can be used as a biometric discriminant of high confidence using machine learning classification methods such as kNN or SVM, thereby adding a layer of security in terms of identification or dynamically adapting the VR environment to the users’ preferences. We also performed a whitebox penetration testing with 12 attackers, some of whom were physically similar to the participants. We could obtain an average identification confidence value of 0.98 from the actual participants’ test data after the initial study and also a trained model classification accuracy of 98.6%. Penetration testing indicated all attackers resulted in confidence values of less than 50% (\u3c50%), although physically similar attackers had higher confidence values. These findings can help the design and development of secure VR systems
Biomove: Biometric user identification from human kinesiological movements for virtual reality systems
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. Virtual reality (VR) has advanced rapidly and is used for many entertainment and business purposes. The need for secure, transparent and non-intrusive identification mechanisms is important to facilitate users’ safe participation and secure experience. People are kinesiologically unique, having individual behavioral and movement characteristics, which can be leveraged and used in security sensitive VR applications to compensate for users’ inability to detect potential observational attackers in the physical world. Additionally, such method of identification using a user’s kinesiological data is valuable in common scenarios where multiple users simultaneously participate in a VR environment. In this paper, we present a user study (n = 15) where our participants performed a series of controlled tasks that require physical movements (such as grabbing, rotating and dropping) that could be decomposed into unique kinesiological patterns while we monitored and captured their hand, head and eye gaze data within the VR environment. We present an analysis of the data and show that these data can be used as a biometric discriminant of high confidence using machine learning classification methods such as kNN or SVM, thereby adding a layer of security in terms of identification or dynamically adapting the VR environment to the users’ preferences. We also performed a whitebox penetration testing with 12 attackers, some of whom were physically similar to the participants. We could obtain an average identification confidence value of 0.98 from the actual participants’ test data after the initial study and also a trained model classification accuracy of 98.6%. Penetration testing indicated all attackers resulted in confidence values of less than 50% (\u3c50%), although physically similar attackers had higher confidence values. These findings can help the design and development of secure VR systems
A comprehensive survey of wireless body area networks on PHY, MAC, and network layers solutions
Recent advances in microelectronics and integrated circuits, system-on-chip design, wireless communication and intelligent low-power sensors have allowed the realization of a Wireless Body Area Network (WBAN). A WBAN is a collection of low-power, miniaturized, invasive/non-invasive lightweight wireless sensor nodes that monitor the human body functions and the surrounding environment. In addition, it supports a number of innovative and interesting applications such as ubiquitous healthcare, entertainment, interactive gaming, and military applications. In this paper, the fundamental mechanisms of WBAN including architecture and topology, wireless implant communication, low-power Medium Access Control (MAC) and routing protocols are reviewed. A comprehensive study of the proposed technologies for WBAN at Physical (PHY), MAC, and Network layers is presented and many useful solutions are discussed for each layer. Finally, numerous WBAN applications are highlighted
Visual Tracking Based on Human Feature Extraction from Surveillance Video for Human Recognition
A multimodal human identification system based on face and body recognition may be made available for effective biometric authentication. The outcomes are achieved by extracting facial recognition characteristics using several extraction techniques, including Eigen-face and Principle Component Analysis (PCA). Systems for authenticating people using their bodies and faces are implemented using artificial neural networks (ANN) and genetic optimization techniques as classifiers. Through feature fusion and scores fusion, the biometric systems for the human body and face are merged to create a single multimodal biometric system. Human bodies may be identified with astonishing accuracy and effectiveness thanks to the SDK for the Kinect sensor. To identify people, biometrics aims to mimic the pattern recognition process. In comparison to traditional authentication methods based on secrets and tokens, it is a more dependable and safe option. Human physiological and behavioral traits are used by biometric technologies to identify people automatically. These characteristics must fulfill many criteria, especially those that relate to universality, efficacy, and applicability
Gait Recognition as a Service for Unobtrusive User Identification in Smart Spaces
Recently, Internet of Things (IoT) has raised as an important research area that combines the environmental sensing and machine learning capabilities to flourish the concept of smart spaces, in which intelligent and customized services can be provided to users in a smart manner. In smart spaces, one fundamental service that needs to be provided is accurate and unobtrusive user identification. In this work, to address this challenge, we propose a Gait Recognition as a Service (GRaaS) model, which is an instantiation of the traditional Sensing as a Service (S2aaS) model, and is specially deigned for user identification using gait in smart spaces. To illustrate the idea, a Radio Frequency Identification (RFID)-based gait recognition service is designed and implemented following the GRaaS concept. Novel tag selection algorithms and attention-based Long Short-term Memory (At-LSTM) models are designed to realize the device layer and edge layer, achieving a robust recognition with 96.3% accuracy. Extensive evaluations are provided, which show that the proposed service has accurate and robust performance and has great potential to support future smart space applications
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