12,703 research outputs found

    Evaluating Interaction Techniques in an Interactive Workspace: Comparing the Effectiveness of a Textual Interface, Virtual Paths Interface, and ARIS

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    ARIS is an interface that enables users to visually relocate applications and redirect input among myriad devices in an interactive workspace. While we previously claimed that ARIS is more effective than other interfaces for performing these tasks, this work seeks to empirically validate our claim. We compared the use of ARIS to an interaction design of a text-based and virtual paths interface for relocating applications and redirecting input in an interactive workspace. Results show that (i) users can relocate applications and redirect input faster with ARIS than a text-based interface, (ii) users commit fewer errors with ARIS than a text-based interface, (iii) users experience less workload and are more satisfied with ARIS than a text-based interface, and (iv) ARIS was comparable to the use of a virtual paths interface. ARIS is more effective than an interaction design that requires a user to mentally map and select textual identifiers, while supporting functionality beyond that of a virtual paths interface

    An integrated approach for analysing and assessing the performance of virtual learning groups

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    Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance more effectively and objectively. This paper presents an approach that integrates qualitative, social network analysis (SNA) and quantitative techniques for evaluating online collaborative learning interactions. Integration of various different data sources, tools and techniques provides a more complete and robust framework for group modelling and guarantees a more efficient evaluation of group effectiveness and individual competence. Our research relies on the analysis of a real, long-term, complex collaborative experience, which is initially evaluated in terms of principled criteria and a basic qualitative process. At the end of the experience, the coded student interactions are further analysed through the SNA technique to assess participatory aspects, identify the most effective groups and the most prominent actors. Finally, the approach is contrasted and completed through a statistical technique which sheds more light on the results obtained that far. The proposal draws a well-founded line toward the development of a principled framework for the monitoring and analysis of group interaction and group scaffolding which can be considered a major issue towards the actual application of the CSCL proposals to real classrooms.Peer ReviewedPostprint (author's final draft

    Asynchronously Replicated Shared Workspaces for a Multi-Media Annotation Service over Internet

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    This paper describes a world wide collaboration system through multimedia Post-its (user generated annotations). DIANE is a service to create multimedia annotations to every application output on the computer, as well as to existing multimedia annotations. Users collaborate by registering multimedia documents and user generated annotation in shared workspaces. However, DIANE only allows effective participation in a shared workspace over a high performance network (ATM, fast Ethernet) since it deals with large multimedia object. When only slow or unreliable connections are available between a DIANE terminal and server, useful work becomes impossible. To overcome these restrictions we need to replicate DIANE servers so that users do not suffer degradation in the quality of service. We use the asynchronous replication service ODIN to replicate the shared workspaces to every interested site in a transparent way to users. ODIN provides a cost-effective object replication by building a dynamic virtual network over Internet. The topology of this virtual network optimizes the use of network resources while it satisfies the changing requirements of the users

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Designing a novel virtual collaborative environment to support collaboration in design review meetings

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    Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction. One of the key challenges during a project review meeting is to bring the stakeholders together and use this time effectively to address design issues as quickly as possible. At present, current technology solutions based on BIM or CAD are information-centric and do not allow project teams to collectively explore the design from a range of perspectives and brainstorm ideas when design conflicts are encountered. This paper presents a system architecture that can be used to support multi-functional team collaboration more effectively during such design review meetings. The proposed architecture illustrates how information-centric BIM or CAD systems can be made human- and team-centric to enhance team communication and problem solving. An implementation of the proposed system architecture has been tested for its utility, likability and usefulness during design review meetings. The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams

    NL4Py: Agent-Based Modeling in Python with Parallelizable NetLogo Workspaces

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    NL4Py is a NetLogo controller software for Python, for the rapid, parallel execution of NetLogo models. NL4Py provides both headless (no graphical user interface) and GUI NetLogo workspace control through Python. Spurred on by the increasing availability of open-source computation and machine learning libraries on the Python package index, there is an increasing demand for such rapid, parallel execution of agent-based models through Python. NetLogo, being the language of choice for a majority of agent-based modeling driven research projects, requires an integration to Python for researchers looking to perform statistical analyses of agent-based model output using these libraries. Unfortunately, until the recent introduction of PyNetLogo, and now NL4Py, such a controller was unavailable. This article provides a detailed introduction into the usage of NL4Py and explains its client-server software architecture, highlighting architectural differences to PyNetLogo. A step-by-step demonstration of global sensitivity analysis and parameter calibration of the Wolf Sheep Predation model is then performed through NL4Py. Finally, NL4Py's performance is benchmarked against PyNetLogo and its combination with IPyParallel, and shown to provide significant savings in execution time over both configurations
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