128,874 research outputs found
Discovering Big Data Modelling for Educational World
AbstractWith the advancement in internet technology all over the world, the demand for online education is growing. Many educational institutions are offering various types of online courses and e-content. The analytical models from data mining and computer science heuristics help in analysis and visualization of data, predicting student performance, generating recommendations for students as well as teachers, providing feedback to students, identifying related courses, e-content and books, detecting undesirable student behaviours, developing course contents and in planning various other educational activities. Today many educational institutions are using data analytics for improving the services they provide. The data access patterns about students, logged and collected from online educational learning systems could be explored to find informative relationships in the educational world. But a major concern is that the data are exploding, as numbers of students and courses are increasing day by day all over the world. The usage of Big Data platforms and parallel programming models like MapReduce may accelerate the analysis of exploding educational data and computational pattern finding capability. The paper focuses on trial of educational modelling based on Big Data techniques
Intelligent and adaptive tutoring for active learning and training environments
Active learning facilitated through interactive and adaptive learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a Web-based e-learning environment that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. We propose knowledge-level interaction and adaptive feedback and guidance as central features. We discuss these features and evaluate the effectiveness of this Web-based environment, focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the approach, learning organisation and actual tool usage are aspects of behaviour that require different evaluation techniques to be used
An active learning and training environment for database programming
Active learning facilitated through interactive, self-controlled learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a tool for database programming that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. Therefore, we discuss analysis and evaluation of these Web-based environments focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the learning approach, learning organisation and actual tool usage are aspects of behaviour that require different techniques to be used
The future of technology enhanced active learning â a roadmap
The notion of active learning refers to the active involvement of learner in the learning process,
capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap,
the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a
best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap
A hybrid method for the analysis of learner behaviour in active learning environments
Software-mediated learning requires adjustments in the teaching and learning process. In particular active learning facilitated through interactive learning software differs from traditional instructor-oriented, classroom-based teaching. We present behaviour analysis techniques for Web-mediated learning. Motivation, acceptance of the learning approach and technology, learning organisation and actual tool usage are aspects of behaviour that require different analysis techniques to be used. A hybrid method based on a combination of survey methods and Web usage mining techniques can provide accurate and comprehensive analysis results. These techniques allow us to evaluate active learning approaches implemented in form of Web tutorials
Introductory programming: a systematic literature review
As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming.
This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
Software Verification and Graph Similarity for Automated Evaluation of Students' Assignments
In this paper we promote introducing software verification and control flow
graph similarity measurement in automated evaluation of students' programs. We
present a new grading framework that merges results obtained by combination of
these two approaches with results obtained by automated testing, leading to
improved quality and precision of automated grading. These two approaches are
also useful in providing a comprehensible feedback that can help students to
improve the quality of their programs We also present our corresponding tools
that are publicly available and open source. The tools are based on LLVM
low-level intermediate code representation, so they could be applied to a
number of programming languages. Experimental evaluation of the proposed
grading framework is performed on a corpus of university students' programs
written in programming language C. Results of the experiments show that
automatically generated grades are highly correlated with manually determined
grades suggesting that the presented tools can find real-world applications in
studying and grading
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