3,188 research outputs found

    Offloading Content with Self-organizing Mobile Fogs

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    Mobile users in an urban environment access content on the internet from different locations. It is challenging for the current service providers to cope with the increasing content demand from a large number of collocated mobile users. In-network caching to offload content at nodes closer to users alleviate the issue, though efficient cache management is required to find out who should cache what, when and where in an urban environment, given nodes limited computing, communication and caching resources. To address this, we first define a novel relation between content popularity and availability in the network and investigate a node's eligibility to cache content based on its urban reachability. We then allow nodes to self-organize into mobile fogs to increase the distributed cache and maximize content availability in a cost-effective manner. However, to cater rational nodes, we propose a coalition game for the nodes to offer a maximum "virtual cache" assuming a monetary reward is paid to them by the service/content provider. Nodes are allowed to merge into different spatio-temporal coalitions in order to increase the distributed cache size at the network edge. Results obtained through simulations using realistic urban mobility trace validate the performance of our caching system showing a ratio of 60-85% of cache hits compared to the 30-40% obtained by the existing schemes and 10% in case of no coalition

    Profitable Task Allocation in Mobile Cloud Computing

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    We propose a game theoretic framework for task allocation in mobile cloud computing that corresponds to offloading of compute tasks to a group of nearby mobile devices. Specifically, in our framework, a distributor node holds a multidimensional auction for allocating the tasks of a job among nearby mobile nodes based on their computational capabilities and also the cost of computation at these nodes, with the goal of reducing the overall job completion time. Our proposed auction also has the desired incentive compatibility property that ensures that mobile devices truthfully reveal their capabilities and costs and that those devices benefit from the task allocation. To deal with node mobility, we perform multiple auctions over adaptive time intervals. We develop a heuristic approach to dynamically find the best time intervals between auctions to minimize unnecessary auctions and the accompanying overheads. We evaluate our framework and methods using both real world and synthetic mobility traces. Our evaluation results show that our game theoretic framework improves the job completion time by a factor of 2-5 in comparison to the time taken for executing the job locally, while minimizing the number of auctions and the accompanying overheads. Our approach is also profitable for the nearby nodes that execute the distributor's tasks with these nodes receiving a compensation higher than their actual costs

    P4-enabled Smart NIC:Enabling Sliceable and Service-Driven Optical Data Centres

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    Remote peering: More peering without internet flattening

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    The trend toward more peering between networks is commonly conflated with the trend of Internet flattening, i.e., reduction in the number of intermediary organizations on Internet paths. Indeed, direct peering interconnections bypass layer-3 transit providers and make the Internet flatter. This paper studies an emerging phenomenon that separates the two trends: we present the first systematic study of remote peering, an interconnection where remote networks peer via a layer-2 provider. Our measurements reveal significant presence of remote peering at IXPs (Internet eXchange Points) worldwide. Based on ground truth traffic, we also show that remote peering has a substantial potential to offload transit traffic. Generalizing the empirical results, we analytically derive conditions for economic viability of remote peering versus transit and direct peering. Because remote-peering services are provided on layer 2, our results challenge the traditional reliance on layer-3 topologies in modeling the Internet economic structure. We also discuss broader implications of remote peering for reliability, security, accountability, and other aspects of Internet research

    The TSN Building Blocks in Linux

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    Various application areas e.g. industrial automation, professional audio-video, automotive in-vehicle, aerospace on-board, and mobile fronthaul networks require deterministic communication: loss-less forwarding with bounded maximum latency. There is a lot of ongoing standardization activity in different organizations to provide vendor-agnostic building blocks for Time-Sensitive Networking (TSN), what is aimed as the universal solution for deterministic forwarding in OSI Layer-2 networks. Furthermore, the implementation of those standards is also happening in Linux. Some of them require software changes only, but others have hardware support requirements. In this paper, we give an overview of the implementation of the main TSN standards in the mainline Linux kernel. Furthermore, we provide measurement results on key functionality in support of TSN, e.g., scheduled transmission and Linux bridging characteristics.Comment: Draft of the paper submitted to Netdev 0x16 conference. Link to the submission: https://netdevconf.info/0x16/session.html?The-TSN-building-blocks-in-Linu
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