13,853 research outputs found
Using genetic algorithms to generate test sequences for complex timed systems
The generation of test data for state based specifications is a computationally expensive process. This problem is magnified if we consider that time con- straints have to be taken into account to govern the transitions of the studied system. The main goal of this paper is to introduce a complete methodology, sup- ported by tools, that addresses this issue by represent- ing the test data generation problem as an optimisa- tion problem. We use heuristics to generate test cases. In order to assess the suitability of our approach we consider two different case studies: a communication protocol and the scientific application BIPS3D. We give details concerning how the test case generation problem can be presented as a search problem and automated. Genetic algorithms (GAs) and random search are used to generate test data and evaluate the approach. GAs outperform random search and seem to scale well as the problem size increases. It is worth to mention that we use a very simple fitness function that can be eas- ily adapted to be used with other evolutionary search techniques
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Software integration testing based on communication coverage criteria and partial model generation
This paper considers the problem of integration testing the components of a timed distributed software system. We assume that communication between the components is specified using timed interface automata and use computational tree logic (CTL) to define communication-based coverage criteria that refer to send- and receive-statements and communication paths. The proposed method enables testers to focus during component integration on such parts of the specification, e.g. behaviour specifications or Markovian usage models, that are involved in the communication between components to be integrated. A more specific application area of this approach is the integration of test-models, e.g. a transmission gear can be tested based on separated models for the driver behaviour, the engine condition, and the mechanical and hydraulical transmission states. Given such a state-based specification of a distributed system and a concrete coverage goal, a model checker is used in order to determine the coverage or generate test sequences that achieve the goal. Given the generated test sequences we derive a partial test-model of the components from which the test sequences are derived. The partial model can be used to drive further testing and can also be used as the basis for producing additional partial models in incremental integration testing. While the process of deriving the test sequences could suffer from a combinatorial explosion, the effort required to generate the partial model is polynomial in the number of test sequences and their length. Thus, where it is not feasible to produce test sequences that achieve a given type of coverage it is still possible to produce a partial model on the basis of test sequences generated to achieve some other criterion. As a result, the process of generating a partial model has the potential to scale to large industrial software systems. While a particular model checker, UPPAAL, was used, it should be relatively straightforward to adapt the approach for use with other CTL based model checkers. A potential additional benefit of the approach is that it provides a visual description of the state-based testing of distributed systems, which may be beneficial in other contexts such as education and comprehension
On Non-Parallelizable Deterministic Client Puzzle Scheme with Batch Verification Modes
A (computational) client puzzle scheme enables a client to prove to a server that a certain amount of computing resources (CPU cycles and/or Memory look-ups) has been dedicated to solve a puzzle. Researchers have identified a number of potential applications, such as constructing timed cryptography, fighting junk emails, and protecting critical infrastructure from DoS attacks. In this paper, we first revisit this concept and formally define two properties, namely deterministic computation and parallel computation resistance. Our analysis show that both properties are crucial for the effectiveness of client puzzle schemes in most application scenarios. We prove that the RSW client puzzle scheme, which is based on the repeated squaring technique, achieves both properties. Secondly, we introduce two batch verification modes for the RSW client puzzle scheme in order to improve the verification efficiency of the server, and investigate three methods for handling errors in batch verifications. Lastly, we show that client puzzle schemes can be integrated with reputation systems to further improve the effectiveness in practice
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Fine-grain loop scheduling for MIMD machines
Previous algorithms for parallelizing loops on MIMD machines have been based on assigning one or more loop iterations to each processor, introducing synchronization as required. These methods exploit only iteration level parallelism, and ignore the parallelism that may exist at a lower level.In order to exploit parallelism both within and across iterations, our algorithm analyzes and schedules the loop at the statement level. The loop schedule reflects the expected communication and synchronization costs of the target machine. We provide test results that show that this algorithm can produce good speedup of loops on an MIMD machine
VLSI Architecture and Design
Integrated circuit technology is rapidly approaching a state where feature sizes of one micron or less are tractable. Chip sizes are increasing slowly. These two developments result in considerably increased complexity in chip design. The physical characteristics of integrated circuit technology are also changing. The cost of communication will be dominating making new architectures and algorithms both feasible and desirable. A large
number of processors on a single chip will be possible. The cost of communication will make
designs enforcing locality superior to other types of designs.
Scaling down feature sizes results in increase of the delay that wires introduce. The delay even of metal wires will become significant. Time tends to be a local property which will make the design of globally synchronous systems more difficult. Self-timed systems will eventually become a necessity.
With the chip complexity measured in terms of logic devices increasing by more than an order of magnitude over the next few years the importance of efficient design methodologies and tools become crucial. Hierarchical and structured design are ways of dealing with the complexity of chip design. Structered design focuses on the information
flow and enforces a high degree of regularity. Both hierarchical and structured design encourage the use of cell libraries. The geometry of the cells in such libraries should be parameterized so that for instance cells can adjust there size to neighboring cells and make the proper interconnection. Cells with this quality can be used as a basis for "Silicon Compilers"
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Percolation scheduling for non-VLIW machines
Percolation Scheduling, a technique for compile-time code parallelization, has proven very successful for exploiting fine-grain irregular parallelism in ordinary programs. Currently, this technology is targeted only to VLIW (Very Long Instruction Word) machines, which have the advantages of 'free' synchronization and communication. Shared memory multi-processors can simulate the execution characteristics of VLIW machines with the use of static barriers. Preliminary results show that Percolation Scheduling can be used with good results on this type of architecture by increasing the granularity from operation level to source statement level, removing any redundant synchronization, and providing an efficient implementation of multi-way jumps
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