39,449 research outputs found

    Interactive Submodular Set Cover

    Full text link
    We introduce a natural generalization of submodular set cover and exact active learning with a finite hypothesis class (query learning). We call this new problem interactive submodular set cover. Applications include advertising in social networks with hidden information. We give an approximation guarantee for a novel greedy algorithm and give a hardness of approximation result which matches up to constant factors. We also discuss negative results for simpler approaches and present encouraging early experimental results.Comment: 15 pages, 1 figur

    Fast B-spline Curve Fitting by L-BFGS

    Full text link
    We propose a novel method for fitting planar B-spline curves to unorganized data points. In traditional methods, optimization of control points and foot points are performed in two very time-consuming steps in each iteration: 1) control points are updated by setting up and solving a linear system of equations; and 2) foot points are computed by projecting each data point onto a B-spline curve. Our method uses the L-BFGS optimization method to optimize control points and foot points simultaneously and therefore it does not need to perform either matrix computation or foot point projection in every iteration. As a result, our method is much faster than existing methods

    Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging

    Full text link
    Many graphics and vision problems can be expressed as non-linear least squares optimizations of objective functions over visual data, such as images and meshes. The mathematical descriptions of these functions are extremely concise, but their implementation in real code is tedious, especially when optimized for real-time performance on modern GPUs in interactive applications. In this work, we propose a new language, Opt (available under http://optlang.org), for writing these objective functions over image- or graph-structured unknowns concisely and at a high level. Our compiler automatically transforms these specifications into state-of-the-art GPU solvers based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate different variations of the solver, so users can easily explore tradeoffs in numerical precision, matrix-free methods, and solver approaches. In our results, we implement a variety of real-world graphics and vision applications. Their energy functions are expressible in tens of lines of code, and produce highly-optimized GPU solver implementations. These solver have performance competitive with the best published hand-tuned, application-specific GPU solvers, and orders of magnitude beyond a general-purpose auto-generated solver
    corecore