3 research outputs found

    Optimisation of the concurrent product and process configuration: an approach to reduce computation time with an experimental evaluation

    Get PDF
    International audienceConcurrent configuration of a product and its associated production process is a challenging problem in customer/supplier relations dealing with customisable or configurable products. It gathers in a single model multiple choices and constraints which come simultaneously from products (choices of components or functionalities), from processes (choices of resources and quantities) and from their mutual interrelations. Considering this problem as a Constraint Satisfaction Problem (CSP), the aim of this article is to improve its optimisation, while considering multiple objectives. Using an existing evolutionary optimisation algorithm as a basis, we propose an approach that reduces the computation time required for optimisation. The idea is first to quickly compute a rough Pareto of solutions, then ask the user to select an area of interest, and finally to launch a second computation on this restricted area. After an introduction to the problem, the approach is explained and the algorithm adaptations are presented. Then various computation experiments results demonstrate that computation times are significantly reduced while keeping the optimality level

    Interactive Optimisation in Marine Propeller Design

    Get PDF
    Marine propeller design is a complex engineering problem that depends on the collaboration of several scientific disciplines. During the design process, the blade designers need to consider contradicting requirements and come up with one optimal propeller design as a solution to the specific problem. This solution is usually the trade-o between the stakeholders\u27 requirements and the objectives and constraints of the problem.The significant amount of design variables related to blade design problems requires a systematic search in a large design space. Automated optimisation has been utilised for a number of blade design applications, as it has the advantage of creating a large set of design alternatives in a short period of time. However, automated optimisation has failed to be used in industrial applications, due to its complex set-up and the fact that in more complex scenarios the majority of the non-dominated design alternatives are infeasible. This necessitates a way of enabling the blade designers to interact with the algorithm during the optimisation process.The purpose of this thesis is to develop a methodology that supports the blade designers during the design process and to enable them to interact with the design tools and assess design characteristics during the optimisation. The overall aim is to improve the design performance and speed. According to the proposed methodology, blade designers are called during intermediate stages of the optimisation to provide information about the designs, and then this information is input in the algorithm. The goal is to steer the optimisation to an area of the design space with feasible Pareto designs, based on the designer\u27s preference. Since there are objectives and constraints that cannot be quantified with the available computational tools, keeping the "human in the loop" is essential, as a means to obtain feasible designs and quickly eliminate designs that are impractical or unrealistic.The results of this research suggest that through the proposed methodology the designers have more control over the whole optimisation procedure and they obtain detailed Pareto frontiers that involve designs that are characterised by high performance and follow the user preference

    Geometric guides for interactive evolutionary design

    Get PDF
    This thesis describes the addition of novel Geometric Guides to a generative Computer-Aided Design (CAD) application that supports early-stage concept generation. The application generates and evolves abstract 3D shapes, used to inspire the form of new product concepts. It was previously a conventional Interactive Evolutionary system where users selected shapes from evolving populations. However, design industry users wanted more control over the shapes, for example by allowing the system to influence the proportions of evolving forms. The solution researched, developed, integrated and tested is a more cooperative human-machine system combining classic user interaction with innovative geometric analysis. In the literature review, different types of Interactive Evolutionary Computation (IEC), Pose Normalisation (PN), Shape Comparison, and Minimum-Volume Bounding Box approaches are compared, with some of these technologies identified as applicable for this research. Using its Application Programming Interface, add-ins for the Siemens NX CAD system have been developed and integrated with an existing Interactive Evolutionary CAD system. These add-ins allow users to create a Geometric Guide (GG) at the start of a shape exploration session. Before evolving shapes can be compared with the GG, they must be aligned and scaled (known as Pose Normalisation in the literature). Computationally-efficient PN has been achieved using geometric functions such as Bounding Box for translation and scaling, and Principle Axes for the orientation. A shape comparison algorithm has been developed that is based on the principle of non-intersecting volumes. This algorithm is also implemented with standard, readily available geometric functions, is conceptually simple, accessible to other researchers and also offers appropriate efficacy. Objective geometric testing showed that the PN and Shape Comparison methods developed are suitable for this guiding application and can be efficiently adapted to enhance an Interactive Evolutionary Design system. System performance with different population sizes was examined to indicate how best to use the new guiding capabilities to assist users in evolutionary shape searching. This was backed up by participant testing research into two user interaction strategies. A Large Background Population (LBP) approach where the GG is used to select a sub-set of shapes to show to the user was shown to be the most effective. The inclusion of Geometric Guides has taken the research from the existing aesthetic focused tool to a system capable of application to a wider range of engineering design problems. This system supports earlier design processes and ideation in conceptual design and allows a designer to experiment with ideas freely to interactively explore populations of evolving solutions. The design approach has been further improved, and expanded beyond the previous quite limited scope of form exploration
    corecore