34 research outputs found
A LiDAR Point Cloud Generator: from a Virtual World to Autonomous Driving
3D LiDAR scanners are playing an increasingly important role in autonomous
driving as they can generate depth information of the environment. However,
creating large 3D LiDAR point cloud datasets with point-level labels requires a
significant amount of manual annotation. This jeopardizes the efficient
development of supervised deep learning algorithms which are often data-hungry.
We present a framework to rapidly create point clouds with accurate point-level
labels from a computer game. The framework supports data collection from both
auto-driving scenes and user-configured scenes. Point clouds from auto-driving
scenes can be used as training data for deep learning algorithms, while point
clouds from user-configured scenes can be used to systematically test the
vulnerability of a neural network, and use the falsifying examples to make the
neural network more robust through retraining. In addition, the scene images
can be captured simultaneously in order for sensor fusion tasks, with a method
proposed to do automatic calibration between the point clouds and captured
scene images. We show a significant improvement in accuracy (+9%) in point
cloud segmentation by augmenting the training dataset with the generated
synthesized data. Our experiments also show by testing and retraining the
network using point clouds from user-configured scenes, the weakness/blind
spots of the neural network can be fixed
ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans
We introduce ScanComplete, a novel data-driven approach for taking an
incomplete 3D scan of a scene as input and predicting a complete 3D model along
with per-voxel semantic labels. The key contribution of our method is its
ability to handle large scenes with varying spatial extent, managing the cubic
growth in data size as scene size increases. To this end, we devise a
fully-convolutional generative 3D CNN model whose filter kernels are invariant
to the overall scene size. The model can be trained on scene subvolumes but
deployed on arbitrarily large scenes at test time. In addition, we propose a
coarse-to-fine inference strategy in order to produce high-resolution output
while also leveraging large input context sizes. In an extensive series of
experiments, we carefully evaluate different model design choices, considering
both deterministic and probabilistic models for completion and semantic
inference. Our results show that we outperform other methods not only in the
size of the environments handled and processing efficiency, but also with
regard to completion quality and semantic segmentation performance by a
significant margin.Comment: Video: https://youtu.be/5s5s8iH0NF
Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis
We introduce a data-driven approach to complete partial 3D shapes through a
combination of volumetric deep neural networks and 3D shape synthesis. From a
partially-scanned input shape, our method first infers a low-resolution -- but
complete -- output. To this end, we introduce a 3D-Encoder-Predictor Network
(3D-EPN) which is composed of 3D convolutional layers. The network is trained
to predict and fill in missing data, and operates on an implicit surface
representation that encodes both known and unknown space. This allows us to
predict global structure in unknown areas at high accuracy. We then correlate
these intermediary results with 3D geometry from a shape database at test time.
In a final pass, we propose a patch-based 3D shape synthesis method that
imposes the 3D geometry from these retrieved shapes as constraints on the
coarsely-completed mesh. This synthesis process enables us to reconstruct
fine-scale detail and generate high-resolution output while respecting the
global mesh structure obtained by the 3D-EPN. Although our 3D-EPN outperforms
state-of-the-art completion method, the main contribution in our work lies in
the combination of a data-driven shape predictor and analytic 3D shape
synthesis. In our results, we show extensive evaluations on a newly-introduced
shape completion benchmark for both real-world and synthetic data
3D indoor scene modeling from RGB-D data: a survey
3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation