5 research outputs found

    An experimental setup to test dual-joystick directional responses to vibrotactile stimuli

    Get PDF
    In this paper we investigate the influence of the location of vibrotactile stimulation in triggering the response made using two handheld joysticks. In particular, we compare performance with stimuli delivered either using tactors placed on the palm or on the back of the hand and with attractive (move toward the vibration) or repulsive prompts (move away from the vibration). The experimental set-up comprised two joysticks and two gloves, each equipped with four pager motors along the cardinal directions. In different blocks, fifty-three volunteers were asked to move the joysticks as fast as possible either towards or away with respect to the direction specified by a set of vibrating motors. Results indicate that participants performed better with attractive prompts (i.e. responses were faster and with fewer errors in conditions where participants were asked to move the joysticks in the direction of the felt vibration) and that the stimulation delivered on the back of the hand from the gloves gives better results than the stimulation on the palm delivered by the joysticks. Finally, we analyse the laterality, the relation between correct responses and reaction times, the direction patterns for wrong responses and we perform an analysis on the Stimulus-Response Compatibility and on the training effect

    An experimental setup to test dual-joystick directional responses to vibrotactile stimuli

    Get PDF
    In this paper we investigate the influence of the location of vibrotactile stimulation in triggering the response made using two handheld joysticks. In particular, we compare performance with stimuli delivered either using tactors placed on the palm or on the back of the hand and with attractive (move toward the vibration) or repulsive prompts (move away from the vibration). The experimental set-up comprised two joysticks and two gloves, each equipped with four pager motors along the cardinal directions. In different blocks, fifty-three volunteers were asked to move the joysticks as fast as possible either towards or away with respect to the direction specified by a set of vibrating motors. Results indicate that participants performed better with attractive prompts (i.e. responses were faster and with fewer errors in conditions where participants were asked to move the joysticks in the direction of the felt vibration) and that the stimulation delivered on the back of the hand from the gloves gives better results than the stimulation on the palm delivered by the joysticks. Finally, we analyse the laterality, the relation between correct responses and reaction times, the direction patterns for wrong responses and we perform an analysis on the Stimulus-Response Compatibility and on the training effect

    Development and Testing of A Wearable Vibrotactile Haptic Feedback System For Proprioceptive Rehabilitation

    Get PDF
    The human sense of touch is an integral part of daily life. For tasks involving grasping and manipulation of objects, force feedback is a key requirement. Most of the systems give contact point or complete grasping force feedback; for precision grasping and other physical interactions, finger awareness and force feedback from independent fingers is essential. In this study a novel, wearable proprioceptive rehabilitation system is designed which restores the ability of identifying and distinguishing between individual fingers of a prosthetic hand or an exoskeleton in a non-invasive manner. Moreover, it provides different levels of force feedback from every finger as well, which enables the user to distinguish and control force in precision grasping activities. For testing the system accuracy, classical psychophysical methods were used on a group of 14 voluntary disabled subjects. The tests were conducted in both, ideal and real-world conditions i.e. without and with distractions and accuracies were calculated accordingly. A p-test was also conducted to observe significance between the samples of with and without distraction datasets. The system performed with an overall accuracy of 82.04% which was well above the min. performance measure of 60%. Vi-HaB is standalone system and can be mounted on any upper limb rehabilitation (prosthesis, exoskeleton) system for finger awareness and force feedback

    Evacuation dynamics in the maritime field: modelling, simulation and real-time human participation

    Get PDF
    The topic of evacuation analysis is becoming increasingly important in the maritime field, especially after the recent approval of relevant amendments to SOLAS. These amendments make evacuation analysis in early design stage mandatory not only for ro-ro passenger ships, as in the past, but also for other passenger ships, constructed on or after 1st January 2020, carrying more than 36 passengers. Tools used to perform evacuation simulations are generally run in a non-interactive batch mode. However, the introduction of the possibility for humans to interactively participate in a simulated evacuation process together with computer controlled agents in an immersive virtual environment, can open a series of interesting possibilities for design, research and development. Therefore, with particular reference to the maritime field, the research described in this dissertation is focused on the development and implementation of a mathematical model for simulating the dynamics of evacuation processes, which also allows real time human interaction through the use of virtual reality. The developed mathematical model, which is capable of naturally embedding human interaction, was verified and validated through a series of tests and through comparisons with other models and experimental data, as well as by referring to the relevant guidelines proposed by the International Maritime Organization (IMO). Particular attention was given to the calibration and validation of the counterflow model, developed during the research activity, and to the analysis of flow-density relation. The possibility of real time user participation, consisting in the user taking control over an agent inside the simulation, was introduced along with a vibrotactile haptic interface which was created to enhance the user perception of the surrounding virtual environment. The developed tool and user interfaces were adopted in an experiment where the subject was immersed in a virtual environment and interacted with simulated agents. The analysis of experiments provided results on the effects of the developed haptic interface on the subjects\u2019 behaviour. Moreover, the obtained data allowed comparing the behaviour of subjects with that of simulated agents. The mathematical model was subsequently extended with the introduction of ship motion effects on agents behaviour, considering that, in the maritime field, the platform is usually moving. Fictitious forces, in the developed model, are directly applied to the agents and might therefore modify their trajectories. This represents an added value of the proposed model, because, usually, the effects of ship motions are embedded in simulation models only through a speed reduction. The model was used to assess ship motion effects in some IMO test cases. Finally, the tool was tested on a specifically developed case targeting the maritime field whose geometry was ideated as a simplification of the general plan of a real cruise vessel. The evacuation simulations were run firstly without ship motions, then with some representative situations combining heel, trim and periodic motions and, finally, with motions due to irregular waves. Ship motions, in this latter case, have been generated considering a notational cruise vessel whose dimensions were in line with the cruise vessel the test geometry was inspired to. A model introducing ship motion effects on the control of the avatar was finally developed, together with an approach to provide perception of ship motions through the developed vibrotactile interface. Models and results presented in this dissertation provide new insight to the field of ship evacuation analysis and to the application of virtual reality in this field
    corecore