282 research outputs found
Reinforcement learning based local search for grouping problems: A case study on graph coloring
Grouping problems aim to partition a set of items into multiple mutually
disjoint subsets according to some specific criterion and constraints. Grouping
problems cover a large class of important combinatorial optimization problems
that are generally computationally difficult. In this paper, we propose a
general solution approach for grouping problems, i.e., reinforcement learning
based local search (RLS), which combines reinforcement learning techniques with
descent-based local search. The viability of the proposed approach is verified
on a well-known representative grouping problem (graph coloring) where a very
simple descent-based coloring algorithm is applied. Experimental studies on
popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves
competitive performances compared to a number of well-known coloring
algorithms
How to pack trapezoids: exact and evolutionary algorithms
The purposes of this paper are twofold. In the first, we describe an exact polynomial-time algorithm for the pair sequencing problem and show how this method can be used to pack fixed-height trapezoids into a single bin such that interitem wastage is minimised. We then go on to examine how this algorithm can be combined with bespoke evolutionary and local search methods for tackling the multiple-bin version of this problem—one that is closely related to one-dimensional bin packing. In the course of doing this, a number of ideas surrounding recombination, diversity, and genetic repair are also introduced and analysed
Variations on Memetic Algorithms for Graph Coloring Problems
11 pages, 8 figures, 3 tables, 2 algorithmsInternational audienceGraph vertex coloring with a given number of colors is a well-known and much-studied NP-complete problem.The most effective methods to solve this problem are proved to be hybrid algorithms such as memetic algorithms or quantum annealing. Those hybrid algorithms use a powerful local search inside a population-based algorithm.This paper presents a new memetic algorithm based on one of the most effective algorithms: the Hybrid Evolutionary Algorithm HEA from Galinier and Hao (1999).The proposed algorithm, denoted HEAD - for HEA in Duet - works with a population of only two individuals.Moreover, a new way of managing diversity is brought by HEAD.These two main differences greatly improve the results, both in terms of solution quality and computational time.HEAD has produced several good results for the popular DIMACS benchmark graphs, such as 222-colorings for , 81-colorings for and even 47-colorings for and 82-colorings for
A Distribution Evolutionary Algorithm for Graph Coloring
Graph Coloring Problem (GCP) is a classic combinatorial optimization problem
that has a wide application in theoretical research and engineering. To address
complicated GCPs efficiently, a distribution evolutionary algorithm based on
population of probability models (DEA-PPM) is proposed. Based on a novel
representation of probability model, DEA-PPM employs a Gaussian orthogonal
search strategy to explore the probability space, by which global exploration
can be realized using a small population. With assistance of local exploitation
on a small solution population, DEA-PPM strikes a good balance between
exploration and exploitation. Numerical results demonstrate that DEA-PPM
performs well on selected complicated GCPs, which contributes to its
competitiveness to the state-of-the-art metaheuristics
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