282 research outputs found

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    How to pack trapezoids: exact and evolutionary algorithms

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    The purposes of this paper are twofold. In the first, we describe an exact polynomial-time algorithm for the pair sequencing problem and show how this method can be used to pack fixed-height trapezoids into a single bin such that interitem wastage is minimised. We then go on to examine how this algorithm can be combined with bespoke evolutionary and local search methods for tackling the multiple-bin version of this problem—one that is closely related to one-dimensional bin packing. In the course of doing this, a number of ideas surrounding recombination, diversity, and genetic repair are also introduced and analysed

    Variations on Memetic Algorithms for Graph Coloring Problems

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    11 pages, 8 figures, 3 tables, 2 algorithmsInternational audienceGraph vertex coloring with a given number of colors is a well-known and much-studied NP-complete problem.The most effective methods to solve this problem are proved to be hybrid algorithms such as memetic algorithms or quantum annealing. Those hybrid algorithms use a powerful local search inside a population-based algorithm.This paper presents a new memetic algorithm based on one of the most effective algorithms: the Hybrid Evolutionary Algorithm HEA from Galinier and Hao (1999).The proposed algorithm, denoted HEAD - for HEA in Duet - works with a population of only two individuals.Moreover, a new way of managing diversity is brought by HEAD.These two main differences greatly improve the results, both in terms of solution quality and computational time.HEAD has produced several good results for the popular DIMACS benchmark graphs, such as 222-colorings for , 81-colorings for and even 47-colorings for and 82-colorings for

    A Distribution Evolutionary Algorithm for Graph Coloring

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    Graph Coloring Problem (GCP) is a classic combinatorial optimization problem that has a wide application in theoretical research and engineering. To address complicated GCPs efficiently, a distribution evolutionary algorithm based on population of probability models (DEA-PPM) is proposed. Based on a novel representation of probability model, DEA-PPM employs a Gaussian orthogonal search strategy to explore the probability space, by which global exploration can be realized using a small population. With assistance of local exploitation on a small solution population, DEA-PPM strikes a good balance between exploration and exploitation. Numerical results demonstrate that DEA-PPM performs well on selected complicated GCPs, which contributes to its competitiveness to the state-of-the-art metaheuristics
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