325 research outputs found
A Survey on Scheduling in IEEE 802.16 Mesh Mode
Cataloged from PDF version of article.IEEE 802.16 standard (also known as WiMAX)
defines the wireless broadband network technology which aims
to solve the so called last mile problem via providing high
bandwidth Internet even to the rural areas for which the cable
deployment is very costly. The standard mainly focuses on the
MAC and PHY layer issues, supporting two transmission modes:
PMP (Point-to-Multipoint) and mesh modes. Mesh mode is an
optional mode developed as an extension to PMP mode and it
has the advantage of having an improving performance as more
subscribers are added to the system using multi-hop routes. In
802.16 MAC protocol, mesh mode slot allocation and reservation
mechanisms are left open which makes this topic a hot research
area. Hence, the focus of this survey will mostly be on the mesh
mode, and the proposed scheduling algorithms and performance
evaluation methods
Bandwidth and Power Management in Broadband Wireless Networks
Bandwidth and power are considered as two important resources in wireless networks. Therefore, how to management these resources becomes a critical issue. In this thesis, we investigate this issue majorally in IEEE 802.16 networks. We first perform performance analysis on two bandwidth request mechanisms defined in IEEE 802.16 networks. We also propose two practical performance objectives. Based on the analysis, we design two scheduling algorithm to achieve the objectives.
Due to the characteristics of popular variable bit rate (VBR) traffic, it is very difficult for subscriber stations (SSs) to make appropriate bandwidth reservation. Therefore, the bandwidth may not be utilized all the time. We propose a new protocol, named bandwidth recycling, to utilized unused bandwidth. Our simulation shows that the proposed scheme can improve system utilization averagely by 40\%.
We also propose a more aggressive solution to reduce the gap between bandwidth reservation and real usage. We first design a centralized approach by linear programming to obtain the optimal solution. Further, we design a fully distributed scheme based on game theory, named bandwidth reservation (BR) game. Due to different quality of service (QoS) requirements, we customize the utility function for each scheduling class. Our numerical and simulation show that the gap between BR game and optimal solution is limited.
Due to the advantage of dynamical fractional frequency reuse (DFFR), the base station (BS) can dynamically adjust transmission power on each frequency partition. We emphasis on power allocation issue in DFFR to achieve most ecomicical data transmission. We first formulate the problem by integer linear programming (ILP). Due to high computation complexity, we further design a greedy algorithm. Our simulation shows that the results of the greedy algorithm is very close to the ILP results
Traffic Scheduling in Point-to-Multipoint OFDMA-based Systems
The new generation of wireless networks (e.g., WiMAX, LTE-Advanced, Cognitive Radio) support many high resource-consuming services (e.g., VoIP, video conference, multiplayer interactive gaming, multimedia streaming, digital video broadcasting, mobile commerce). The main problem of such networks is that the bandwidth is limited, besides to be subject to fading process, and shared among multiple users. Therefore, a combination of sophisticated transmission techniques (e.g., OFDMA) and proper packet scheduling algorithms is necessary, in order to provide applications with suitable quality of service.
This Thesis addresses the problem of traffic scheduling in Point-to-Multipoint OFDMA-based systems. We formally prove that in such systems, even a simple scheduling problem of a Service Class at a time, is NP-complete, therefore, computationally intractable. An optimal solution is unfeasible in term of time, thus, fast and simple scheduling heuristics are needed. First, we address the Best Effort traffic scheduling issue, in a system adopting variable-length Frames, with the objective of producing a legal schedule (i.e., the one meeting all system constraints) of minimum length. Besides, we present fast and simple heuristics, which generate suboptimal solutions, and evaluate their performance in the average case, as in the worst one. Then, we investigate the scheduling of Real Time traffic, with the objective of meeting as many deadlines as possible, or equivalently, minimizing the packet drop ratio. Specifically, we propose two scheduling heuristics, which apply two different resource allocation mechanisms, and evaluate their average-case performance by means of a simulation experiment
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Wireless Mesh Networks Based on MBPSO Algorithm to Improvement Throughput
Wireless Mesh Networks can be regarded as a type of communication technology in mesh topology in which wireless nodes interconnect with one another. Wireless Mesh Networks depending on the semi-static configuration in different paths among nodes such as PDR, E2E delay and throughput. This study summarized different types of previous heuristic algorithms in order to adapt with proper algorithm that could solve the issue. Therefore, the main objective of this study is to determine the proper methods, approaches or algorithms that should be adapted to improve the throughput. A Modified Binary Particle Swarm Optimization (MBPSO) approach was adapted to improvements the throughput. Finally, the finding shows that throughput increased by 5.79% from the previous study
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