5,024 research outputs found

    Systemization of Pluggable Transports for Censorship Resistance

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    An increasing number of countries implement Internet censorship at different scales and for a variety of reasons. In particular, the link between the censored client and entry point to the uncensored network is a frequent target of censorship due to the ease with which a nation-state censor can control it. A number of censorship resistance systems have been developed thus far to help circumvent blocking on this link, which we refer to as link circumvention systems (LCs). The variety and profusion of attack vectors available to a censor has led to an arms race, leading to a dramatic speed of evolution of LCs. Despite their inherent complexity and the breadth of work in this area, there is no systematic way to evaluate link circumvention systems and compare them against each other. In this paper, we (i) sketch an attack model to comprehensively explore a censor's capabilities, (ii) present an abstract model of a LC, a system that helps a censored client communicate with a server over the Internet while resisting censorship, (iii) describe an evaluation stack that underscores a layered approach to evaluate LCs, and (iv) systemize and evaluate existing censorship resistance systems that provide link circumvention. We highlight open challenges in the evaluation and development of LCs and discuss possible mitigations.Comment: Content from this paper was published in Proceedings on Privacy Enhancing Technologies (PoPETS), Volume 2016, Issue 4 (July 2016) as "SoK: Making Sense of Censorship Resistance Systems" by Sheharbano Khattak, Tariq Elahi, Laurent Simon, Colleen M. Swanson, Steven J. Murdoch and Ian Goldberg (DOI 10.1515/popets-2016-0028

    Performance evaluation of an open distributed platform for realistic traffic generation

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    Network researchers have dedicated a notable part of their efforts to the area of modeling traffic and to the implementation of efficient traffic generators. We feel that there is a strong demand for traffic generators capable to reproduce realistic traffic patterns according to theoretical models and at the same time with high performance. This work presents an open distributed platform for traffic generation that we called distributed internet traffic generator (D-ITG), capable of producing traffic (network, transport and application layer) at packet level and of accurately replicating appropriate stochastic processes for both inter departure time (IDT) and packet size (PS) random variables. We implemented two different versions of our distributed generator. In the first one, a log server is in charge of recording the information transmitted by senders and receivers and these communications are based either on TCP or UDP. In the other one, senders and receivers make use of the MPI library. In this work a complete performance comparison among the centralized version and the two distributed versions of D-ITG is presented

    A Utility-based QoS Model for Emerging Multimedia Applications

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    Existing network QoS models do not sufficiently reflect the challenges faced by high-throughput, always-on, inelastic multimedia applications. In this paper, a utility-based QoS model is proposed as a user layer extension to existing communication QoS models to better assess the requirements of multimedia applications and manage the QoS provisioning of multimedia flows. Network impairment utility functions are derived from user experiments and combined to application utility functions to evaluate the application quality. Simulation is used to demonstrate the validity of the proposed QoS model

    Shrewd Selection Speeds Surfing: Use Smart EXP3!

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    In this paper, we explore the use of multi-armed bandit online learning techniques to solve distributed resource selection problems. As an example, we focus on the problem of network selection. Mobile devices often have several wireless networks at their disposal. While choosing the right network is vital for good performance, a decentralized solution remains a challenge. The impressive theoretical properties of multi-armed bandit algorithms, like EXP3, suggest that it should work well for this type of problem. Yet, its real-word performance lags far behind. The main reasons are the hidden cost of switching networks and its slow rate of convergence. We propose Smart EXP3, a novel bandit-style algorithm that (a) retains the good theoretical properties of EXP3, (b) bounds the number of switches, and (c) yields significantly better performance in practice. We evaluate Smart EXP3 using simulations, controlled experiments, and real-world experiments. Results show that it stabilizes at the optimal state, achieves fairness among devices and gracefully deals with transient behaviors. In real world experiments, it can achieve 18% faster download over alternate strategies. We conclude that multi-armed bandit algorithms can play an important role in distributed resource selection problems, when practical concerns, such as switching costs and convergence time, are addressed.Comment: Full pape

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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