10,526 research outputs found

    Uniform sampling of steady states in metabolic networks: heterogeneous scales and rounding

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    The uniform sampling of convex polytopes is an interesting computational problem with many applications in inference from linear constraints, but the performances of sampling algorithms can be affected by ill-conditioning. This is the case of inferring the feasible steady states in models of metabolic networks, since they can show heterogeneous time scales . In this work we focus on rounding procedures based on building an ellipsoid that closely matches the sampling space, that can be used to define an efficient hit-and-run (HR) Markov Chain Monte Carlo. In this way the uniformity of the sampling of the convex space of interest is rigorously guaranteed, at odds with non markovian methods. We analyze and compare three rounding methods in order to sample the feasible steady states of metabolic networks of three models of growing size up to genomic scale. The first is based on principal component analysis (PCA), the second on linear programming (LP) and finally we employ the lovasz ellipsoid method (LEM). Our results show that a rounding procedure is mandatory for the application of the HR in these inference problem and suggest that a combination of LEM or LP with a subsequent PCA perform the best. We finally compare the distributions of the HR with that of two heuristics based on the Artificially Centered hit-and-run (ACHR), gpSampler and optGpSampler. They show a good agreement with the results of the HR for the small network, while on genome scale models present inconsistencies.Comment: Replacement with major revision

    A Cubic Algorithm for Computing Gaussian Volume

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    We present randomized algorithms for sampling the standard Gaussian distribution restricted to a convex set and for estimating the Gaussian measure of a convex set, in the general membership oracle model. The complexity of integration is O∗(n3)O^*(n^3) while the complexity of sampling is O∗(n3)O^*(n^3) for the first sample and O∗(n2)O^*(n^2) for every subsequent sample. These bounds improve on the corresponding state-of-the-art by a factor of nn. Our improvement comes from several aspects: better isoperimetry, smoother annealing, avoiding transformation to isotropic position and the use of the "speedy walk" in the analysis.Comment: 23 page

    Glassy Phase of Optimal Quantum Control

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    We study the problem of preparing a quantum many-body system from an initial to a target state by optimizing the fidelity over the family of bang-bang protocols. We present compelling numerical evidence for a universal spin-glass-like transition controlled by the protocol time duration. The glassy critical point is marked by a proliferation of protocols with close-to-optimal fidelity and with a true optimum that appears exponentially difficult to locate. Using a machine learning (ML) inspired framework based on the manifold learning algorithm t-SNE, we are able to visualize the geometry of the high-dimensional control landscape in an effective low-dimensional representation. Across the transition, the control landscape features an exponential number of clusters separated by extensive barriers, which bears a strong resemblance with replica symmetry breaking in spin glasses and random satisfiability problems. We further show that the quantum control landscape maps onto a disorder-free classical Ising model with frustrated nonlocal, multibody interactions. Our work highlights an intricate but unexpected connection between optimal quantum control and spin glass physics, and shows how tools from ML can be used to visualize and understand glassy optimization landscapes.Comment: Modified figures in appendix and main text (color schemes). Corrected references. Added figures in SI and pseudo-cod

    Optimal computation of brightness integrals parametrized on the unit sphere

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    We compare various approaches to find the most efficient method for the practical computation of the lightcurves (integrated brightnesses) of irregularly shaped bodies such as asteroids at arbitrary viewing and illumination geometries. For convex models, this reduces to the problem of the numerical computation of an integral over a simply defined part of the unit sphere. We introduce a fast method, based on Lebedev quadratures, which is optimal for both lightcurve simulation and inversion in the sense that it is the simplest and fastest widely applicable procedure for accuracy levels corresponding to typical data noise. The method requires no tessellation of the surface into a polyhedral approximation. At the accuracy level of 0.01 mag, it is up to an order of magnitude faster than polyhedral sums that are usually applied to this problem, and even faster at higher accuracies. This approach can also be used in other similar cases that can be modelled on the unit sphere. The method is easily implemented in lightcurve inversion by a simple alteration of the standard algorithm/software.Comment: Astronomy and Astrophysics, in pres
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