30,905 research outputs found

    Efficient moving point handling for incremental 3D manifold reconstruction

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    As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms build a manifold rough model of the scene. These algorithms integrate incrementally new points to the 3D reconstruction only if their position estimate does not change. Indeed, whenever a point moves in a 3D Delaunay triangulation, for instance because its estimation gets refined, a set of tetrahedra have to be removed and replaced with new ones to maintain the Delaunay property; the management of the manifold reconstruction becomes thus complex and it entails a potentially big overhead. In this paper we investigate different approaches and we propose an efficient policy to deal with moving points in the manifold estimation process. We tested our approach with four sequences of the KITTI dataset and we show the effectiveness of our proposal in comparison with state-of-the-art approaches.Comment: Accepted in International Conference on Image Analysis and Processing (ICIAP 2015

    Maximizing the Use of Computational Resources in Multi-Camera Feedback Control

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    In vision-based feedback control systems, the time to obtain sensor information is usually non-negligible, and these systems thereby possess fundamentally different timing behavior compared to standard real-time control applications. For many image-based tracking algorithms, however, it is possible to trade-off the computational time versus the accuracy of the produced position/orientation estimates.This paper presents a method for optimizing the use of computational resources in a multi-camera based positioning system. A simplified equation for the covariance of the position estimation error is calculated, which depends on the set of cameras used and the number of edge detection points in each image. An efficient algorithm for selection of a suitable subset of the available cameras is presented, which attempts to minimize the estimation covariance given a desired, pre-specified maximum input-output latency of the feedback control loop.Simulations have been performed that capture the real-time properties of the vision-based tracking algorithm and the effects of the timing on the performance of the control system. The suggested strategy has been compared with heuristic algorithms, and it obtains large improvements in estimation accuracy and performance for objects both in free motion and under closed-loop position control

    Evolutionary strategy based improved motion estimation technique for H.264 video coding

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    In this paper we propose an improved motion estimation algorithm based on evolutionary strategy (ES) for H.264 video codec applied to video. The proposed technique works in a parallel local search for macroblocks. For this purpose (mu+lambda) ES is used with an initial population of heuristically and randomly generated motion vectors. Experimental results show that the proposed scheme can reduce the computational complexity up to 50% of the motion estimation algorithm used in the H.264 reference codec at the same picture quality. Therefore, the proposed algorithm provides a significant improvement in motion estimation in the H.264 video codec

    Search-based Motion Planning for Aggressive Flight in SE(3)

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    Quadrotors with large thrust-to-weight ratios are able to track aggressive trajectories with sharp turns and high accelerations. In this work, we develop a search-based trajectory planning approach that exploits the quadrotor maneuverability to generate sequences of motion primitives in cluttered environments. We model the quadrotor body as an ellipsoid and compute its flight attitude along trajectories in order to check for collisions against obstacles. The ellipsoid model allows the quadrotor to pass through gaps that are smaller than its diameter with non-zero pitch or roll angles. Without any prior information about the location of gaps and associated attitude constraints, our algorithm is able to find a safe and optimal trajectory that guides the robot to its goal as fast as possible. To accelerate planning, we first perform a lower dimensional search and use it as a heuristic to guide the generation of a final dynamically feasible trajectory. We analyze critical discretization parameters of motion primitive planning and demonstrate the feasibility of the generated trajectories in various simulations and real-world experiments.Comment: 8 pages, submitted to RAL and ICRA 201
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