12,436 research outputs found

    Automatic face recognition of video sequences using self-eigenfaces

    Get PDF
    The objective of this work is to provide an efficient face recognition scheme useful for video indexing applications. In particular we are addressing the following problem: given a set of known images and given a video sequence to be indexed, find where the corresponding persons appear in the sequence. Conventional face detection schemes are not well suited for this application and alternate and more efficient schemes have to be developed. In this paper we have modified our original generic eigenface-based recognition scheme presented in [1] by introducing the concept of selfeigenfaces. The resulting scheme is very efficient to find specific face images and to cope with the different face conditions present in a video sequence. The main and final objective is to develop a tool to be used in the MPEG-7 standardization effort to help video indexing activities. Good results have been obtained using the video test sequences used in the MPEG-7 evaluation group.Peer ReviewedPostprint (published version

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

    Get PDF
    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Indexing, browsing and searching of digital video

    Get PDF
    Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver

    Digital Image Access & Retrieval

    Get PDF
    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    High-level feature detection from video in TRECVid: a 5-year retrospective of achievements

    Get PDF
    Successful and effective content-based access to digital video requires fast, accurate and scalable methods to determine the video content automatically. A variety of contemporary approaches to this rely on text taken from speech within the video, or on matching one video frame against others using low-level characteristics like colour, texture, or shapes, or on determining and matching objects appearing within the video. Possibly the most important technique, however, is one which determines the presence or absence of a high-level or semantic feature, within a video clip or shot. By utilizing dozens, hundreds or even thousands of such semantic features we can support many kinds of content-based video navigation. Critically however, this depends on being able to determine whether each feature is or is not present in a video clip. The last 5 years have seen much progress in the development of techniques to determine the presence of semantic features within video. This progress can be tracked in the annual TRECVid benchmarking activity where dozens of research groups measure the effectiveness of their techniques on common data and using an open, metrics-based approach. In this chapter we summarise the work done on the TRECVid high-level feature task, showing the progress made year-on-year. This provides a fairly comprehensive statement on where the state-of-the-art is regarding this important task, not just for one research group or for one approach, but across the spectrum. We then use this past and on-going work as a basis for highlighting the trends that are emerging in this area, and the questions which remain to be addressed before we can achieve large-scale, fast and reliable high-level feature detection on video

    Event detection in field sports video using audio-visual features and a support vector machine

    Get PDF
    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Interactive searching and browsing of video archives: using text and using image matching

    Get PDF
    Over the last number of decades much research work has been done in the general area of video and audio analysis. Initially the applications driving this included capturing video in digital form and then being able to store, transmit and render it, which involved a large effort to develop compression and encoding standards. The technology needed to do all this is now easily available and cheap, with applications of digital video processing now commonplace, ranging from CCTV (Closed Circuit TV) for security, to home capture of broadcast TV on home DVRs for personal viewing. One consequence of the development in technology for creating, storing and distributing digital video is that there has been a huge increase in the volume of digital video, and this in turn has created a need for techniques to allow effective management of this video, and by that we mean content management. In the BBC, for example, the archives department receives approximately 500,000 queries per year and has over 350,000 hours of content in its library. Having huge archives of video information is hardly any benefit if we have no effective means of being able to locate video clips which are of relevance to whatever our information needs may be. In this chapter we report our work on developing two specific retrieval and browsing tools for digital video information. Both of these are based on an analysis of the captured video for the purpose of automatically structuring into shots or higher level semantic units like TV news stories. Some also include analysis of the video for the automatic detection of features such as the presence or absence of faces. Both include some elements of searching, where a user specifies a query or information need, and browsing, where a user is allowed to browse through sets of retrieved video shots. We support the presentation of these tools with illustrations of actual video retrieval systems developed and working on hundreds of hours of video content

    Novel methods for real-time 3D facial recognition

    Get PDF
    In this paper we discuss our approach to real-time 3D face recognition. We argue the need for real time operation in a realistic scenario and highlight the required pre- and post-processing operations for effective 3D facial recognition. We focus attention to some operations including face and eye detection, and fast post-processing operations such as hole filling, mesh smoothing and noise removal. We consider strategies for hole filling such as bilinear and polynomial interpolation and Laplace and conclude that bilinear interpolation is preferred. Gaussian and moving average smoothing strategies are compared and it is shown that moving average can have the edge over Gaussian smoothing. The regions around the eyes normally carry a considerable amount of noise and strategies for replacing the eyeball with a spherical surface and the use of an elliptical mask in conjunction with hole filling are compared. Results show that the elliptical mask with hole filling works well on face models and it is simpler to implement. Finally performance issues are considered and the system has demonstrated to be able to perform real-time 3D face recognition in just over 1s 200ms per face model for a small database
    corecore