16,398 research outputs found

    Survey on Multimedia Technologies for Mobile Learning Applications

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    Mobile technologies are developing very fast. This paper presents a survey on multimedia technologies for mobile learning applications, focusing on multimedia programming techniques for Windows Mobile, Symbian, and Java ME.multimedia, mobile devices, mobile applications, mobile learning

    Medicina: methods, models, strategies

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    The School of Nursing & Midwifery at Flinders University provides dedicated support for the English language needs of over 500 international students. As part of a strategic plan to deal with communication difficulties among these students, a series of language-learning initiatives are being implemented. One of these is a game called Medicina, which has already undergone the full cycle of development, testing, and release. This game familiarizes students with confusable and common medication names. It also aims to improve phonological awareness through a focus on word form. This chapter discusses the creation of Medicina from inception through to dissemination, detailing the stages, challenges, and lessons learned in the process, in the hope of informing other educators of the level of commitment involved in a digital game-based project

    Audiovisual preservation strategies, data models and value-chains

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    This is a report on preservation strategies, models and value-chains for digital file-based audiovisual content. The report includes: (a)current and emerging value-chains and business-models for audiovisual preservation;(b) a comparison of preservation strategies for audiovisual content including their strengths and weaknesses, and(c) a review of current preservation metadata models, and requirements for extension to support audiovisual files

    Picturiffic - Porting a Flash Facebook Game to iOS

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    Large Animal Games, a leading social game developer, is interested in mobile devices as a new medium for their games. They wanted to port their puzzle game, Picturiffic, from Flash to HTML5/Javascript. Based on our research we found that a more feasible approach was to use Adobe AIR to publish a native mobile application. We completed two major tasks: design and creation of a proof-of-concept desktop application as well as research and preparation to publish our new build with Adobe AIR

    Developing a mobile audiometric sound booth application for Apple IOS devices

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    Hearing loss in Australian children, particularly those in rural and remote areas, is a growing health concern. Resultant deafness has significant impact on the educational and social development of such children. Whilst telehealth had provided other benefits for rural and remote areas, the absence of suitable testing equipment and associated healthcare specialists has meant that there is a gap in this area of child health that could be addressed using a mobile solution. This paper discusses the research and development of a mobile application for testing and diagnosis of hearing loss in children. It is unique in its ability to be able to function in uncontrolled test environments, and conforms to current hearing assessment standards. The application also produces an audiogram that can be immediately electronically transferred to the relevant healthcare provider. The application is specifically designed for young children to use and is designed to be used in collaboration with healthcare specialist audiologists and paediatricians. The prototype is currently undergoing testing at the Telethon Speech and Hearing institute, Perth, Western Australia. The results are expected to deliver crucial quantitative data to determine the accuracy of the application, as well as qualitative data from healthcare professionals and consumers

    CYBERCIEGE VIDEOS: FROM ENGLISH TO SPANISH; VÍDEOS DE CYBERCIEGE: DEL INGLÉS AL ESPAÑOL

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    CyberCIEGE, a video game developed by the Naval Postgraduate School, supports cybersecurity awareness and education. A set of popular educational movies accompanies the game. The CyberCIEGE video collection was initially developed in English, thus limiting the diversity of its user population. In addition, the video format of the original movies (SWF) is being phased out due to security concerns associated with SWF video players. This capstone addresses the need for increased diversity of those familiar with cybersecurity basics by further introducing the Spanish-speaking community to 21st-century cybersecurity concepts. The CyberCIEGE movies were translated into Spanish to reach a broader audience while retaining the technical meaning of the concepts discussed. To contain costs, we demonstrate that it is possible to use open-source tools freely available for the Linux Operating System platform to produce reliable movies in both English and Spanish for web streaming. Recordings were created with Audacity and integrated as separate tracks to each corresponding movie via OpenShot. Afterward, the movies were exported to the MP4 file format for web streaming. In addition, the original English language movies were directly converted to MP4 file format via OpenShot. Detailed documentation ensures the repeatability of our processes. This work has increased the longevity of the CyberCIEGE video collection while expanding its viewership to a larger, more diverse audience.Chief Petty Officer, United States NavyApproved for public release. Distribution is unlimited

    Irish Legal System.Com; An Educational Game about the Irish Legal System

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    The major project is about the design, development and implementation of an educational game which focuses on the Irish legal system. The written report describes how the idea for the game came about, how the project was managed and implemented, and how it works to provide the user with information about principal areas of law in Ireland. The project involved four phases across a fifteen week calendar schedule. Each phase was broken down into separate steps to enable easier management. Milestones were used to indicate progress and best practices were followed throughout each stage of the project. Research material and content was gathered and analysed. The information was used to determine the application’s visual metaphor and user gameplay experience. The two games within the application relate to conveyancing and tort. Land Law is an action maze game and Law of Torts is a game show based on legal knowledge. Once the application’s graphical user interface was designed it was used to build the ‘look and feel’ prototype which was redesigned and retested based on feedback from user testing. ActionScript, the authoring language built into Macromedia Flash, was used to programme the prototype. Each line of code was tested to its limits as it was authored to ensure clean execution. Sound was integrated into the application to enhance interactivity and user gameplay experience. The application was rigorously playtested to ensure that everything worked as intended. The files relating to the application were then uploaded to the web server for online distribution. The major project report describes the four phases of the project’s lifecycle in detail and evaluates the application and the reasoning behind all design and management decisions made during development
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