8,093 research outputs found
A 4D-Var Method with Flow-Dependent Background Covariances for the Shallow-Water Equations
The 4D-Var method for filtering partially observed nonlinear chaotic
dynamical systems consists of finding the maximum a-posteriori (MAP) estimator
of the initial condition of the system given observations over a time window,
and propagating it forward to the current time via the model dynamics. This
method forms the basis of most currently operational weather forecasting
systems. In practice the optimization becomes infeasible if the time window is
too long due to the non-convexity of the cost function, the effect of model
errors, and the limited precision of the ODE solvers. Hence the window has to
be kept sufficiently short, and the observations in the previous windows can be
taken into account via a Gaussian background (prior) distribution. The choice
of the background covariance matrix is an important question that has received
much attention in the literature. In this paper, we define the background
covariances in a principled manner, based on observations in the previous
assimilation windows, for a parameter . The method is at most times
more computationally expensive than using fixed background covariances,
requires little tuning, and greatly improves the accuracy of 4D-Var. As a
concrete example, we focus on the shallow-water equations. The proposed method
is compared against state-of-the-art approaches in data assimilation and is
shown to perform favourably on simulated data. We also illustrate our approach
on data from the recent tsunami of 2011 in Fukushima, Japan.Comment: 32 pages, 5 figure
Real-Time Dense Stereo Matching With ELAS on FPGA Accelerated Embedded Devices
For many applications in low-power real-time robotics, stereo cameras are the
sensors of choice for depth perception as they are typically cheaper and more
versatile than their active counterparts. Their biggest drawback, however, is
that they do not directly sense depth maps; instead, these must be estimated
through data-intensive processes. Therefore, appropriate algorithm selection
plays an important role in achieving the desired performance characteristics.
Motivated by applications in space and mobile robotics, we implement and
evaluate a FPGA-accelerated adaptation of the ELAS algorithm. Despite offering
one of the best trade-offs between efficiency and accuracy, ELAS has only been
shown to run at 1.5-3 fps on a high-end CPU. Our system preserves all
intriguing properties of the original algorithm, such as the slanted plane
priors, but can achieve a frame rate of 47fps whilst consuming under 4W of
power. Unlike previous FPGA based designs, we take advantage of both components
on the CPU/FPGA System-on-Chip to showcase the strategy necessary to accelerate
more complex and computationally diverse algorithms for such low power,
real-time systems.Comment: 8 pages, 7 figures, 2 table
Stochastic approximation of score functions for Gaussian processes
We discuss the statistical properties of a recently introduced unbiased
stochastic approximation to the score equations for maximum likelihood
calculation for Gaussian processes. Under certain conditions, including bounded
condition number of the covariance matrix, the approach achieves storage
and nearly computational effort per optimization step, where is the
number of data sites. Here, we prove that if the condition number of the
covariance matrix is bounded, then the approximate score equations are nearly
optimal in a well-defined sense. Therefore, not only is the approximation
efficient to compute, but it also has comparable statistical properties to the
exact maximum likelihood estimates. We discuss a modification of the stochastic
approximation in which design elements of the stochastic terms mimic patterns
from a factorial design. We prove these designs are always at least as
good as the unstructured design, and we demonstrate through simulation that
they can produce a substantial improvement over random designs. Our findings
are validated by numerical experiments on simulated data sets of up to 1
million observations. We apply the approach to fit a space-time model to over
80,000 observations of total column ozone contained in the latitude band
-N during April 2012.Comment: Published in at http://dx.doi.org/10.1214/13-AOAS627 the Annals of
Applied Statistics (http://www.imstat.org/aoas/) by the Institute of
Mathematical Statistics (http://www.imstat.org
An Efficient Index for Visual Search in Appearance-based SLAM
Vector-quantization can be a computationally expensive step in visual
bag-of-words (BoW) search when the vocabulary is large. A BoW-based appearance
SLAM needs to tackle this problem for an efficient real-time operation. We
propose an effective method to speed up the vector-quantization process in
BoW-based visual SLAM. We employ a graph-based nearest neighbor search (GNNS)
algorithm to this aim, and experimentally show that it can outperform the
state-of-the-art. The graph-based search structure used in GNNS can efficiently
be integrated into the BoW model and the SLAM framework. The graph-based index,
which is a k-NN graph, is built over the vocabulary words and can be extracted
from the BoW's vocabulary construction procedure, by adding one iteration to
the k-means clustering, which adds small extra cost. Moreover, exploiting the
fact that images acquired for appearance-based SLAM are sequential, GNNS search
can be initiated judiciously which helps increase the speedup of the
quantization process considerably
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