492 research outputs found

    Biased landscapes for random Constraint Satisfaction Problems

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    The typical complexity of Constraint Satisfaction Problems (CSPs) can be investigated by means of random ensembles of instances. The latter exhibit many threshold phenomena besides their satisfiability phase transition, in particular a clustering or dynamic phase transition (related to the tree reconstruction problem) at which their typical solutions shatter into disconnected components. In this paper we study the evolution of this phenomenon under a bias that breaks the uniformity among solutions of one CSP instance, concentrating on the bicoloring of k-uniform random hypergraphs. We show that for small k the clustering transition can be delayed in this way to higher density of constraints, and that this strategy has a positive impact on the performances of Simulated Annealing algorithms. We characterize the modest gain that can be expected in the large k limit from the simple implementation of the biasing idea studied here. This paper contains also a contribution of a more methodological nature, made of a review and extension of the methods to determine numerically the discontinuous dynamic transition threshold.Comment: 32 pages, 16 figure

    Spectral Detection on Sparse Hypergraphs

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    We consider the problem of the assignment of nodes into communities from a set of hyperedges, where every hyperedge is a noisy observation of the community assignment of the adjacent nodes. We focus in particular on the sparse regime where the number of edges is of the same order as the number of vertices. We propose a spectral method based on a generalization of the non-backtracking Hashimoto matrix into hypergraphs. We analyze its performance on a planted generative model and compare it with other spectral methods and with Bayesian belief propagation (which was conjectured to be asymptotically optimal for this model). We conclude that the proposed spectral method detects communities whenever belief propagation does, while having the important advantages to be simpler, entirely nonparametric, and to be able to learn the rule according to which the hyperedges were generated without prior information.Comment: 8 pages, 5 figure

    LP-based Covering Games with Low Price of Anarchy

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    We present a new class of vertex cover and set cover games. The price of anarchy bounds match the best known constant factor approximation guarantees for the centralized optimization problems for linear and also for submodular costs -- in contrast to all previously studied covering games, where the price of anarchy cannot be bounded by a constant (e.g. [6, 7, 11, 5, 2]). In particular, we describe a vertex cover game with a price of anarchy of 2. The rules of the games capture the structure of the linear programming relaxations of the underlying optimization problems, and our bounds are established by analyzing these relaxations. Furthermore, for linear costs we exhibit linear time best response dynamics that converge to these almost optimal Nash equilibria. These dynamics mimic the classical greedy approximation algorithm of Bar-Yehuda and Even [3]

    Random multi-index matching problems

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    The multi-index matching problem (MIMP) generalizes the well known matching problem by going from pairs to d-uplets. We use the cavity method from statistical physics to analyze its properties when the costs of the d-uplets are random. At low temperatures we find for d>2 a frozen glassy phase with vanishing entropy. We also investigate some properties of small samples by enumerating the lowest cost matchings to compare with our theoretical predictions.Comment: 22 pages, 16 figure

    Minimum-cost multicast over coded packet networks

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    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved

    Dynamical systems on hypergraphs

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    We present a general framework that enables one to model high-order interaction among entangled dynamical systems, via hypergraphs. Several relevant processes can be ideally traced back to the proposed scheme. We shall here solely elaborate on the conditions that seed the spontaneous emergence of patterns, spatially heterogeneous solutions resulting from the many-body interaction between fundamental units. In particular we will focus, on two relevant settings. First, we will assume long-ranged mean field interactions between populations, and then turn to considering diffusive-like couplings. Two applications are presented, respectively to a generalised Volterra system and the Brusselator model
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