962 research outputs found
Specializing Interpreters using Offline Partial Deduction
We present the latest version of the Logen partial evaluation system for logic programs. In particular we present new binding-types, and show how they can be used to effectively specialise a wide variety of interpreters.We show how to achieve Jones-optimality in a systematic way for several interpreters. Finally, we present and specialise a non-trivial interpreter for a small functional programming language. Experimental results are also presented, highlighting that the Logen system can be a good basis for generating compilers for high-level languages
Offline Specialisation in Prolog Using a Hand-Written Compiler Generator
The so called "cogen approach" to program specialisation, writing a compiler generator instead of a specialiser, has been used with considerable success in partial evaluation of both functional and imperative languages. This paper demonstrates that the "cogen" approach is also applicable to the specialisation of logic programs (called partial deduction when applied to pure logic programs) and leads to effective specialisers. Moreover, using good binding-time annotations, the speed-ups of the specialised programs are comparable to the speed-ups obtained with online specialisers. The paper first develops a generic approach to offline partial deduction and then a specific offline partial deduction method, leading to the offline system LIX for pure logic programs. While this is a usable specialiser by itself, its specialisation strategy is used to develop the "cogen" system LOGEN. Given a program, a specification of what inputs will be static, and an annotation specifying which calls should be unfolded, LOGEN generates a specialised specialiser for the program at hand. Running this specialiser with particular values for the static inputs results in the specialised program. While this requires two steps instead of one, the efficiency of the specialisation process is improved in situations where the same program is specialised multiple times. The paper also presents and evaluates an automatic binding-time analysis that is able to derive the annotations. While the derived annotations are still suboptimal compared to hand-crafted ones, they enable non-expert users to use the LOGEN system in a fully automated way Finally, LOGEN is extended so as to directly support a large part of Prolog's declarative and non-declarative features and so as to be able to perform so called mixline specialisations. In mixline specialisation some unfolding decisions depend on the outcome of tests performed at specialisation time instead of being hardwired into the specialiser
A Polyvariant Binding-Time Analysis for Off-line Partial Deduction
We study the notion of binding-time analysis for logic programs. We formalise
the unfolding aspect of an on-line partial deduction system as a Prolog
program. Using abstract interpretation, we collect information about the
run-time behaviour of the program. We use this information to make the control
decisions about the unfolding at analysis time and to turn the on-line system
into an off-line system. We report on some initial experiments.Comment: 19 pages (including appendix) Paper (without appendix) appeared in
Programming Languages and Systems, Proceedings of the European Symposium on
Programming (ESOP'98), Part of ETAPS'98 (Chris Hankin, eds.), LNCS, vol.
1381, 1998, pp. 27-4
The Ecce and Logen Partial Evaluators and their Web Interfaces
We present Ecce and Logen, two partial evaluators for Prolog using the online and offline approach respectively. We briefly present the foundations of these tools and discuss various applications. We also present new implementations of these tools, carried out in Ciao Prolog. In addition to a command-line interface new user-friendly web interfaces were developed. These enable non-expert users to specialise logic programs using a web browser, without the need for a local installation
Description and Optimization of Abstract Machines in a Dialect of Prolog
In order to achieve competitive performance, abstract machines for Prolog and
related languages end up being large and intricate, and incorporate
sophisticated optimizations, both at the design and at the implementation
levels. At the same time, efficiency considerations make it necessary to use
low-level languages in their implementation. This makes them laborious to code,
optimize, and, especially, maintain and extend. Writing the abstract machine
(and ancillary code) in a higher-level language can help tame this inherent
complexity. We show how the semantics of most basic components of an efficient
virtual machine for Prolog can be described using (a variant of) Prolog. These
descriptions are then compiled to C and assembled to build a complete bytecode
emulator. Thanks to the high level of the language used and its closeness to
Prolog, the abstract machine description can be manipulated using standard
Prolog compilation and optimization techniques with relative ease. We also show
how, by applying program transformations selectively, we obtain abstract
machine implementations whose performance can match and even exceed that of
state-of-the-art, highly-tuned, hand-crafted emulators.Comment: 56 pages, 46 figures, 5 tables, To appear in Theory and Practice of
Logic Programming (TPLP
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