2 research outputs found
Dense Visual Odometry Using Genetic Algorithm
Our work aims to estimate the camera motion mounted on the head of a mobile
robot or a moving object from RGB-D images in a static scene. The problem of
motion estimation is transformed into a nonlinear least squares function.
Methods for solving such problems are iterative. Various classic methods gave
an iterative solution by linearizing this function. We can also use the
metaheuristic optimization method to solve this problem and improve results. In
this paper, a new algorithm is developed for visual odometry using a sequence
of RGB-D images. This algorithm is based on a genetic algorithm. The proposed
iterative genetic algorithm searches using particles to estimate the optimal
motion and then compares it to the traditional methods. To evaluate our method,
we use the root mean square error to compare it with the based energy method
and another metaheuristic method. We prove the efficiency of our innovative
algorithm on a large set of images.Comment: 9 pages, 9 figure
Creation of 3D space geometry based on a 2D camera system in autonomous vehicle
Cilj ovog rada je izrada algoritma koji će pomoću seta slika primljenih s dvije paralelno
postavljenje kamere stvoriti geometriju 3D prostora ispred automobila. Algoritam je osmišljen
tako da uspoređuje blok oko zadanog elementa slike s blokovima oko elemenata slike koji se
nalaze na istoj ordinati kao zadani element slike na drugoj slici. Postupak se ponavlja za svaki
element slike na slici snimljenoj s lijevom kamerom koja se uzima da je referentna. S
pronađenim parovima elemenata slike se računaju se 3D koordinate pomoću triangulacije kako
bi se odredila udaljenost objekata, odnosno potencijalnih prepreka, od vozila. U radu je opisan
pokušaj implementacije algoritma na ALPHA ploču koja sadrži 3 SoC-a naziva TDA2xx kojeg
je razvila tvrtka Texas Instruments.The goal of this paper was to develop the algorithm which will, using a set of shots from two
paralel cameras placed on top of a car, create the geometry of 3D space in front of a car. The
algorithm is designed to compare a block around the given pixel with the blocks around the
pixels that are set on the same ordinate as the given pixel on the second shot. The process is
repeated for every pixel on the shot taken with the left camera which is the reference camera.
Using the matched pixels the algorithm calculates 3D coordinates using triangulation to
determine the distance between the objects, meaning potential obstacles, and the vehicle. Then is
described attempt of alghorithm implementation on ALPHA bord which consists of three SoC
named TDA2xx which is developed by the Texas Instruments company